|QUOTE (SteaVor @ Jul 13 2007, 19:44)|
| 1-9 is related to Asuka's model - it needs to be moved on the Z axis I think.|
3-8 has been fixed sometimes in the past - Maria's feet are on the ground.
3-35 cannot be fixed as long as the opcode isn't emulated.
Nearly all of the SCM bugs have been fixed - wow!
That means however that I won't be of much help in the bug fixing area in the future - the remaining bugs basically boil down to modelling and EXE issues
Regarding 3-6: Why is the army.txd deemed corrupt? Shouldn't it be the model (DFF)? I guess it doesn't matter, it has to be re-converted anway.
Some thoughts about issues not mentioned on the checklist:
What about the sharks, fishes and other sea dwellers that are happily living in the contaminated water? The ones that aren't used in missions (fish01 is used in Blow Fish and Gone Fishing) should definitely disappear (manipulating the alpha layer of the textures comes to mind).
And does anyone work on recreating the shaking of the crusher while it's crushing a car? If so then that's great, if not it can easily be recreated through SCM - I did it just now because I was cleaning the crusher lid code anyways - and it doesn't even look that bad.
I'll fix those first 3 up (add notes, crossout, etc.) .
With regards to the corrupt army.txd - I was under the impression that the TXD was restored to the VC version, which would explain why it was still on the buglist. Can someone just clarify that please, and I'll cross it off if need be?
I'll add the issue of the underwater world ( ) to the modelling section if you think that a texture manipulation would be best .
As for the crusher - as far as I know there was no-one working on the shaking animation (I think you're the only person working on the SCM atm, now that Kon's gone ). So if you can recreate it, that's great .