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[Official] PPT 3

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aad
  • aad

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#241

Posted 14 August 2007 - 01:32 PM

QUOTE (Gforce @ Aug 13 2007, 21:20)




thanks to TRN4L there has been some progress with GT-1's old McOdie's files, there's still a lot of work to be done yet but we finally have the lot ingame.

http://img130.images...0/image1fy0.png
IMG]http://img70.imageshack.us/img70/7135/image2jl8.png
http://img235.images...5/image3wk6.png

Im really starting to see myriad really wasnt that empty as i thought at first, it just had a lot of missing stuff that no one know about or that never got done or released, its good to see some of Odie's work back in myriad, i think we still miss him so this is really something of a remembering to Odie.

Keep it up G.

Cya

Aad.

AleXXX
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#242

Posted 14 August 2007 - 04:49 PM

Nice work, guys.
Aaand i want to finish all my requsted lots. smile.gif
I've illsub_c1_r2 ingame. It's 80% complete.

aad
  • aad

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#243

Posted 16 August 2007 - 02:09 PM

QUOTE (AleXXX @ Aug 14 2007, 16:49)
Nice work, guys.
Aaand i want to finish all my requsted lots. smile.gif
I've illsub_c1_r2 ingame. It's 80% complete.

oh yeah i remember those , great villás lots of swimming pools, hope the water.dat will be sorted soon so we can use them.

keep them comming i really want to see them ingame even when its not finished they still look great.

Gforce
  • Gforce

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#244

Posted 17 August 2007 - 11:55 PM

good to see you back AleXXX

Peds,Peds,Peds ...................................

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all peds are courtesy of illspirit, locO_G and mickarrow wink.gif

a small progress report on the latest MI-SA build, we've recently discovered we have a few flicker bugs back in the mix, we're currently ironing those out and scraping together some mission scripting, a release is not too far away now.

locO G
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#245

Posted 18 August 2007 - 02:01 AM Edited by locO G, 18 August 2007 - 02:16 AM.

One more ped...

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...there's still more left to do (as always).
I need to add some detail to the textures, but the basic mesh works ingame.

Eventually we'll need a ped topic, just like the vehicles.
We really need to work out some basic zones for ped/vehicle spawning.

BCspeed34
  • BCspeed34

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#246

Posted 18 August 2007 - 03:08 AM

Nice peds, I'm loving the Asian farmer lol.gif

Now I have a question, why is it that the bikes in the second-to-last pic are so dark?

Mark
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#247

Posted 19 August 2007 - 05:25 PM

At a guess, looks like the spec isn't turned up high enough (about 70 looks alright I think).

Either that or the col has no lighting info...but the peds seem ok on it.

locO G
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#248

Posted 19 August 2007 - 09:35 PM Edited by locO G, 19 August 2007 - 09:48 PM.

illurb lot update

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Time to start modelling an old run down arcade on the end of that pier.

Here are some more pics...

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Hollaz
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#249

Posted 21 August 2007 - 11:55 AM

looking nice.. turn.gif

IceFlake
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#250

Posted 23 August 2007 - 02:35 PM

The peds are brilliant..

Gforce
  • Gforce

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#251

Posted 28 August 2007 - 01:48 AM

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PWNED!!!

Mark
  • Mark

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#252

Posted 28 August 2007 - 02:18 PM

Lmao! Shoot him in the Cerbwang tounge.gif .

locO G
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#253

Posted 30 August 2007 - 12:03 AM Edited by locO G, 30 August 2007 - 12:22 AM.

illurb88 update.

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These illnorth lots require a lot of work. They're very large. Collaboration is the key.

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Many thanks to mickarrow for his 'Bourbon Alley' models (bless you). They fit in here very well (with some texture alteration) and help to affirm the feel of the entire lot.
Right now the face count stands at 11.5k (tiny).
There's still a lot of modelling left to do, as always, though I want to try and push to get it ingame.
Expect another update soon.

aad
  • aad

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#254

Posted 30 August 2007 - 11:12 AM

@ Loco_G,

that looks really nice, nice layout, nice buildings, good ussage of the pier, just really uhm awesome. Keep up the good work.


locO G
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#255

Posted 02 September 2007 - 02:03 AM

illurb88 ingame test No.1

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As you may tell from this pic, there's loads left to do (mostly texture and lighting).
Then it's time to sort out the alphas and add the little details.
I could post more pics, but I'll wait until I've ironed out the issues.

Mark
  • Mark

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#256

Posted 02 September 2007 - 06:33 PM

Winner! Looks great smile.gif .

aad
  • aad

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#257

Posted 02 September 2007 - 08:27 PM

QUOTE (locO G @ Sep 2 2007, 02:03)
illurb88 ingame test No.1

[]http://img96.imageshack.us/img96/1088/ig8mh0.jpg[/]

As you may tell from this pic, there's loads left to do (mostly texture and lighting).
Then it's time to sort out the alphas and add the little details.
I could post more pics, but I'll wait until I've ironed out the issues.

all i can say about it now is a nice and good looking layout, just keep up the good work and generic objects will finish it off eventualy.

Hope others will get excited about the mod of seeing some screens im missing the publicity of it all now, and sometimes my motivation of getting things done is kinda gone. Now im just hoping the most visual bugs in the mod will be sorted, by me or anyone else who wants to get things ironed out. Currently im really having some respect for Gforce who really has putted as much time as he could into the mod to convert it, bugfix it and eventualy merging it all together.

For now i would say to all stop wining about all the things that havent been done and start thinking about the things that are already done.

Goodnight all.

Aad.

Gforce
  • Gforce

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#258

Posted 02 September 2007 - 08:31 PM

looking great ingame finally locO smile.gif

locO G
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#259

Posted 12 September 2007 - 09:48 PM

illurb 88 update

A few ingame pics of WIP plus CJ to show the scale.

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This lot is turning into a parkour playground. Still more to do.

aad
  • aad

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#260

Posted 13 September 2007 - 06:55 AM

nice buildings loco_G altough the streets are kinda wide, compared to the size of the lot, maybe the generics will make it uhm less emtpy / clean looking.

just keep up the good work, when im done with my homework i will start on some more stuff too, aah im starting to hate school,

Cya

Aad.

mickarrow
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#261

Posted 13 September 2007 - 03:34 PM

TOP LOT! biggrin.gif

You know I'm a sucker for atmospere, and this lot hits the nail perfectly. Really nice lay-out too.
Making it a parkour playground and thus making it interactive sounds great.
Keep em coming wink.gif ...

AleXXX
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#262

Posted 14 September 2007 - 08:30 AM

Mixazzz first screens:
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Dansov
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#263

Posted 14 September 2007 - 12:03 PM

Bricks on this house bottom are too big. smile.gif

locO G
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#264

Posted 14 September 2007 - 09:35 PM Edited by locO G, 15 September 2007 - 12:09 AM.

Great looking night atmosphere, Mixazzz. The daytime needs some prelighting work.
Keep it coming.
I agree with Dansov about the brick texture, though that's a small issue at this stage.

tjone
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#265

Posted 15 September 2007 - 07:56 PM

first screens of my lot :

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MIXAZZZ
  • MIXAZZZ

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#266

Posted 15 September 2007 - 08:48 PM

TJone - Respect! god work,view in gtamaps.

tjone
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#267

Posted 16 September 2007 - 01:41 PM

Update in my lot

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aad
  • aad

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#268

Posted 16 September 2007 - 05:11 PM

QUOTE (tjone @ Sep 16 2007, 13:41)
Update in my lot

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Nice Mansion lots Tjone, and talking about updates here's one from my side, i had some free time between school and personal life, so here is my corner shop / app

http://s187.photobuc...nt=cornshop.jpg

cya

Aad.

mickarrow
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#269

Posted 20 September 2007 - 11:11 PM Edited by mickarrow, 20 September 2007 - 11:20 PM.

ph34r.gif

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aad
  • aad

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#270

Posted 21 September 2007 - 10:48 AM

QUOTE (mickarrow @ Sep 20 2007, 23:11)
ph34r.gif

[http://aycu32.webshots.com/image/29511/2003799306348322668_rs.jpg[/IMG]

nice colfile edtions wink.gif bushes on the rocks, thats some realism wink.gif and some detail we want, or am i seeing this wrong. mercie_blink.gif




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