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[Official] PPT 3

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flashg
  • flashg

    Tastes like raisins

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#181

Posted 12 April 2007 - 11:27 AM

QUOTE (EmoPat @ Apr 11 2007, 23:13)
Looks very nice. What car does it replace?

@Flash: Whatever happened to the Monaro & Monaro Cabby..?

I finished my Duster, I've been planning my demo reel and now C&C Tiberium Wars has addicted me badly biggrin.gif

I will get back to it when I've got enough of C&C wink.gif

flashg
  • flashg

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#182

Posted 16 April 2007 - 09:09 AM Edited by flashg, 16 April 2007 - 09:15 AM.

Well I got pretty much of C&C now so I can continue with the Monero tounge.gif

Pretty much done it. Needs better shadowmodel thou

user posted image user posted image user posted image user posted image

Snow Racer
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#183

Posted 16 April 2007 - 05:01 PM

very nice flashy but theres something odd about it... can't think of what it is

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Cran.
  • Cran.

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#184

Posted 17 April 2007 - 03:09 AM

Why are you starting the Baster again?

dertyjerzian
  • dertyjerzian

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#185

Posted 17 April 2007 - 04:07 AM

QUOTE (Suction Testicle Man @ Apr 12 2007, 05:39)
QUOTE (Snow Racer @ Apr 9 2007, 23:19)
IMG]http://members.lycos.co.uk/gtagarage/img/feroci2.jpg[/IMG]

!! How can this screenshot be taken from the San Andreas engine?! It looks amazing! wow.gif


X2 wtf?

Snow Racer
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#186

Posted 17 April 2007 - 05:10 AM

QUOTE (Cran. @ Apr 17 2007, 05:09)
Why are you starting the Baster again?

it was my first model for SA so it is rubbish

flashg
  • flashg

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#187

Posted 17 April 2007 - 05:34 AM

QUOTE (Snow Racer @ Apr 17 2007, 07:10)
QUOTE (Cran. @ Apr 17 2007, 05:09)
Why are you starting the Baster again?

it was my first model for SA so it is rubbish

Well it was kinda too small for a muscle car knockoff smile.gif

Well I was planning to release Monero but I want to first know what is wrong with it so I can fix it. Is it too simple or does it miss something else?

Snow Racer
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#188

Posted 17 April 2007 - 05:58 AM Edited by Snow Racer, 17 April 2007 - 06:01 AM.

I think the nose is too clean
add emblem or something

and maybe less front side/wing dirt

flashg
  • flashg

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#189

Posted 17 April 2007 - 06:24 AM

QUOTE (Snow Racer @ Apr 17 2007, 07:58)
I think the nose is too clean
add emblem or something

and maybe less front side/wing dirt

Okay I have a looksidaisy to those issues viddy_pirate.gif smile.gif

_RicH_
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#190

Posted 18 April 2007 - 10:04 PM

i got bored of all my projects (again) and started something else (again)

was an old project and ive san-andreas-arised™ it

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Cran.
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#191

Posted 19 April 2007 - 04:48 AM

Mmmm, nice mix of both the XK and the AM DB9. Even though they're styled by the same guy.

007 RoadRunner
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#192

Posted 19 April 2007 - 08:02 AM

That Aston is amazing wow.gif
One question though, could you make the roof an extra?
The cabrio version of that car is probably the most beautiful car on this planet IMO, so if you could try that I would really appreciate it biggrin.gif

Diesel
  • Diesel

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#193

Posted 19 April 2007 - 08:29 AM

Make the headlights a little smoother and you're golden. Everything else is bang on.

Snow Racer
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#194

Posted 22 April 2007 - 07:16 PM

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aad
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#195

Posted 08 May 2007 - 07:20 PM Edited by aad, 14 May 2007 - 09:16 AM.

Something Wip - Ish work again, finnaly getting some things on the track again and eventualy made a new model.

So here it is.


http://www.members.l...GTI/texwork.jpg

Some textures and colors may change.

Cya

Aad.

UPDATE:

http://www.members.l...he1/texwork.jpg

lord fido
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#196

Posted 08 May 2007 - 08:42 PM Edited by lord fido, 08 May 2007 - 11:21 PM.

* post removed, linking to warez is against the rules.

lmao! they removed the link!

You shouldn't store that stuff, aad.

locO G
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#197

Posted 08 May 2007 - 11:28 PM Edited by locO G, 08 May 2007 - 11:31 PM.

aad: That seems as if it may well look good on illsub with the mansions.
Just a thought.

aad
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#198

Posted 09 May 2007 - 08:28 AM

QUOTE (locO G @ May 8 2007, 23:28)
aad: That seems as if it may well look good on illsub with the mansions.
Just a thought.

By the looks of it , it may suit in very well cool.gif

gta fan teen
  • gta fan teen

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#199

Posted 18 May 2007 - 01:45 AM

dude were is the train i downlaoded bate 5 but there is no train or tracks were do you get the train pls tell me bbq.gif

Snow Racer
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#200

Posted 18 May 2007 - 02:05 PM

dude it is in .06 version man... it is like not released yet... only team test version is out there man...

Gforce
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#201

Posted 20 May 2007 - 12:36 PM

actually the train carriage IS in 0.5 but the tracks and paths were not done and the engine was not made then.

here's a little screenie of the train in 0.6 ................ dude tounge.gif

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Gforce
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#202

Posted 21 June 2007 - 01:04 AM

QUOTE (trains @ Jun 18 2007, 22:57)
I happen to love this mod but I don't really see alot of work right now? Is that because the mod is sadly dead?


no it's not dead, it's been resting wink.gif

here are some screens from some of the work i've been doing this week, including the tunnel link to illcom/myriad island on Snow Racer's lot that i was working on today .....

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a quick progress report:-

illcom is almost full.
15 new lot's added to GTI.
illnorth has been remodeled by illspirit and i've cut it into over 200 pieces and there are around 200 new lot's going to be available to mod on.
we have running "New" trains on MI train Paths.
there are a lot of new extra's around.
all the released cars are in too.

while testing the 0.6 team test we found that GTI needed moving 100 south, while doing that i discovered that we had a major ID clash within the GTI ID's, that clash turned out to be the levelxre.ide, that meant renumbering the ID's to avoid the clashes in order to move the island correctly, the existing ID's from the original GTI standalone release also needed renumbering as most of the lot makers exceeded the allotted 5 ID's and everything was a pretty big mess ID wise.

however all the ID renumbering for GTI has been completed, there are now some 200 + spare ID's for lot maker's to exceed the limit and everything is running in numerical order as it should be, along with tidying things up i have managed to create an ID range for our own custom MI generic objects, 800 ID's in all.

there is also a new 1000 ID range for the addition and inclusion of interior only ID's.

i'm not going to put a date on the next release but i can assure everyone that you will see a "Myriad Islands" that you have "never" seen before ................ soon.

meanwhile, maybe you could go hunt down the Easter egg's that are in 0.5 that nobody seems to have found or posted pic's of yet ........... the truth is out there tounge.gif


WOW!! a doublepost and a month old bump lol.gif


aad
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#203

Posted 21 June 2007 - 08:58 AM

Uhm Gforce discovering the easter eggs is pretty easy now since they have been posted in the old topic for 0,5 tounge.gif they havent changed much since then.

And i see that you putted in my new lot(s) good work, also Yahimba is looking really nice now, and 15 lots sounds as pretty much and its only good to hear that GTI is finnaly getting filled up still lots of lots to fill but we will get there, maybe i should do a co-op lot with TRN4L so we can combine our ideas and create some nice lots the future will tell, now its time for me to finish of my other 3 WIP lots.

Oh and Gforce hope you didnt forgot about the COD in my Tonami bank i havent seen it on the screens but i will trust you that it will be in,

Cya

Aad.

Mark
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#204

Posted 21 June 2007 - 06:12 PM

Oooh, sparked my interest again!

Time to dust off old stuff!

Gforce
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#205

Posted 22 June 2007 - 02:57 AM

QUOTE (aad @ Jun 21 2007, 08:58)
Oh and Gforce hope you didnt forgot about the COD in my Tonami bank i havent seen it on the screens but i will trust you that it will be in,


no Aad i didn't forget the COD, and yes the bank is ingame and yes i fixed the COD.

it turned out to be a collapsed narrow poly which effectively became a hidden vertex along the seam of the pavement and the tarmac on that corner section of the base model. wink.gif

BCspeed34
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#206

Posted 22 June 2007 - 03:37 AM

For some reason this just popped into my head, are we ever going to see the gorgeous sewer that Steve-M kept teasing us with back in the day?

aad
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#207

Posted 22 June 2007 - 11:33 AM

QUOTE (Gforce @ Jun 22 2007, 02:57)
QUOTE (aad @ Jun 21 2007, 08:58)
Oh and Gforce hope you didnt forgot about the COD in my Tonami bank i havent seen it on the screens but i will trust you that it will be in,


no Aad i didn't forget the COD, and yes the bank is ingame and yes i fixed the COD.

it turned out to be a collapsed narrow poly which effectively became a hidden vertex along the seam of the pavement and the tarmac on that corner section of the base model. wink.gif

wise words from a genious man wink.gif Thanx G for fixing that COD and im really looking forward to try out all the new stuff. tounge.gif

Mark
  • Mark

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#208

Posted 22 June 2007 - 11:43 AM

QUOTE (BCspeed34 @ Jun 22 2007, 04:37)
For some reason this just popped into my head, are we ever going to see the gorgeous sewer that Steve-M kept teasing us with back in the day?

I don't think there's any news on that since those days. Spose one could be modelled icon14.gif

Kolji
  • Kolji

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#209

Posted 22 June 2007 - 07:19 PM

GForce actually did it! He should be awarded a rank "Myriad Nerd" lol.gif

aad
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#210

Posted 22 June 2007 - 09:13 PM

QUOTE (Kolji @ Jun 22 2007, 19:19)
GForce actually did it! He should be awarded a rank "Myriad Nerd" lol.gif

He is really the Myriad Progress Leader, and still lots of stuff is showed behind the scenes so for the public join the IRC channel #myriad @ gtanet.com.




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