[Official] PPT 3
Posted 05 March 2012 - 06:45 PM Edited by aad, 06 March 2012 - 11:34 AM.
removed for public purpose
Posted 05 March 2012 - 07:55 PM
|QUOTE (adilmania @ Monday, Mar 5 2012, 18:45)|
I'm not insane but i want the last version of illnorth
there are a lot of bugs in this version of 3ds Max!!
Plls give me the new version!!
Tough Sh!t, you have what is available to everyone else to develop on.
the only bugs around here are the ones boring their way through your tiny brain in your endeavour to get your grubby little maulers on the latest build of MI-SA without showing you can even mod anything other than turning oxygen into carbon dioxide.
I tried being nice but it seems some people just prefer to p!ss me off with Bullsh!t and bring out the old version of me.
Posted 06 March 2012 - 02:20 AM
Posted 06 March 2012 - 04:51 PM
|QUOTE (adilmania @ Tuesday, Mar 6 2012, 16:43)|
| Plls,Give Me A new version of illnorth |
the devkit of illnorth is nothing different from what we have, just use the devkit that we released in the topic, it might sounds like an old package but really not much has changed since we putted it ingame, if you want an up to date version its up to yourself to use MAP-IO , and import the map to your 3dsmax, also i dont even think you have 3dsmax or have any modding skills, you dont need any files to start building a lot really, all you need is a good idea , some tools and you can just model a building and decide later on where to place it.
so please stop spamming our forum with these not so usefull questions the main answer is THERE IS NO NEWER VERSION then the devkits already released. All the other things we develop are based on our own files and they contain lots of things that the public just dont need.
So again quit talking and start modding something and show us otherwise we need to take serious actions.
i refer you just check this topic if you are interested on working on illnorth
as you can see it is not that outdated i updated the files at 23 feb 2012 so again stop complaining and start doing.
Posted 06 March 2012 - 04:57 PM Edited by aad, 07 March 2012 - 04:36 PM.
Posted 06 March 2012 - 05:01 PM
some screens .........
Posted 06 March 2012 - 06:07 PM
User Warned: Continued Spam
Posted 07 March 2012 - 12:39 AM
Gforce, nice screens;)
Posted 07 March 2012 - 04:36 PM
they fit nicely there really suits the scene, its getting there, most of my lot fixing for gti has been done, still need to look at the TRN4L parts will fix them later on.
keep it up Gforce and will speak to you on IRC.
Posted 10 March 2012 - 09:35 AM
more progress screens of more stuff illspirit left laying around unfinished ....
more later ................
Posted 31 March 2012 - 05:35 PM
so here's a screeny of the workin LOD models, they seem to working nicely,
next things on the planning, adding in some older TRN4L lots ( Yahimba) and adding more LOD models for GTI, also started already on some renumbering which i goes pretty fast on a IDE / IPL base.
so keep watching this space for more news.
Posted 11 April 2012 - 04:13 PM Edited by aad, 22 April 2012 - 08:41 PM.
- ped paths adjusted to walk on the new sidewalks of this lot
- car paths adjusted to drive under the passage instead of bumping into it or driving on it.
Next thing will be redoing the generic objects and collect them all for the binary IPL's for GTI, so all loose lot objects will be integrated so all lots will have the standard generic objects again.
Still need to look at the own made generic objects but for now i will just keep them separated until i;i have made a decision on what to do with them and how to integrate them.
more updates on the way when i finished some more stuff, next thing on my list is the lampposts + traffic lights re-position them..
- fixed the missing water on Kamsterdam Lots,
- fixed some more colfile bugs in some lots
- redone the paths / binary ipls + added some more ped paths on TRN4L lots.
still thinking of giving Kamsterdam a good overhaul and fix all the bugs + redoing the seabed
thats it for now.
Posted 03 May 2012 - 10:37 AM
|QUOTE (Mr. Myriad @ Thursday, May 3 2012, 02:37)|
Not any massive ones, i have some more things in the planning to do so if there is anything new we will keep you all updated.
the last few weeks i havent been doing much on myriad besides the things mentioned earlier.
Posted 30 May 2012 - 10:36 AM
|QUOTE (Mr. Myriad @ Tuesday, May 29 2012, 22:45)|
|When the update is?|
I've been kind of busy with a lot of things and thats also the cause that i sort of stopped modding for the past month, altough i still got a lot of stuff already done and laying arround to get sorted.
I've sorted out most of the yahimba stuff just need to redo some ID numbering and fix some binary ipl files.
For now i hope to get some more finished when i got some time and motivation.
hope this answers your question a bit.
Posted 02 July 2012 - 04:15 PM
Power supply and videocard and memory still seem to work so a new motherboard + processor might be a good thing cause it was a bit outdated.
Posted 12 July 2012 - 05:14 PM
Posted 30 July 2012 - 11:56 AM
here's a screeny of the hotel 2 now ingame, after putting it all ingame i will be fixing up all the minor bugs, already done most of the land pieces and fixed those.
more things on the way, when i fell like it i will just finish of some more.
Posted 09 November 2012 - 06:11 PM
after a chat today with X-Seti the leader of the "State of Liberty" mod, he inspired me to fire things up and post some updates of some of the unseen progress.
Aad: good to finally see Yahimba back in game
here are some random updates pictures that haven't been shown here before.
long story short, a few years ago Paroxum released a mod called "Closed Eyes Area" when he decided to abandon the mod I negotiated the rights to use it (with a few alterations to it), here it is codenamed "Meridian"relocated in MI-SA, we also got the rights to use his old Racetrack.
the list of other updates is too long for me to remember everything but we've updated Necrosis and got it fully ingame along with grass filler for the open spaces (holes) and linked it to illres (illnorth).
I've also integrated a few other things like Alexander Blade's Alice system which has enabled us to use an unlimited IMG file mod along with longer trains and a few other things.
there's more to show at some point ..........................
Posted 10 November 2012 - 05:57 PM Edited by aad, 13 November 2012 - 05:38 PM.
It has been a while for both of us, i also decided to give it a go again and putted all my fixed files of kamsterdam ingame.
here's a link to a screenshot.
update: LOD models Kamsterdam
Uploaded with ImageShack.us
Posted 26 December 2012 - 02:35 PM Edited by aad, 29 December 2012 - 10:41 AM.
I've been fiddling with Yahimba again lately although it is ingame now for 95% i still think totally remodelling it is the best option to make it usable and without any glitches.
here are some screens, as i said i am thinking of fully redoing the exterior and interior keeping the shape and textures but adding better detail and making it tidier.
Merry X-mass still for everyone.
Additional things that i recently done
- Fixed Yahimba Hotel 1 exterior ( all the glitches, texture bugs etc are sorted now)
- Fixed the pool on the roof, no more collision bugs or glitches there
Next up will be a big one fixing the entire interior of the Yahimba 1 hotel which is really messed up and doesn't align with any of the newly made exterior.
SO watch this space as more screens will follow.
Posted 20 August 2013 - 07:15 PM
I think I originally had to play around with setting up interior flags and rflective zones on that lot for some of the interior parts
apologies for such a late reply, a real life hobby has consumed all of my free time this year, been home growing my own fruit and veg etc and been learning that in a "hit the ground running" kind of way.
I haven't given up on this project as the next update will collectively be massive but I probably won't be getting back onto it for about another month when autumn/fall kicks in and all the plants die down and the darker nights approach.
but then again GTAV is about to hit the scene (coincidentally on my 10th anniversary as a GTAF member ), so I will probably cave in to playing that but I will certainly be getting back on irc to potentially help with any modding research I could get involved with, and discuss the MI files.
see you soon guys
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