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[Official] PPT 3

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Mark
  • Mark

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#271

Posted 21 September 2007 - 11:06 AM

Excellent work mick, now to do the rest of Illnorth eh? tounge.gif

Snow Racer
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#272

Posted 21 September 2007 - 10:32 PM

good looking mansion...

nice to see some col stuff here also monocle.gif

Pat
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#273

Posted 21 September 2007 - 10:57 PM

Oh sh*t, Snow Racer is back. Time to stick to the Myriad forums like glue.

When can we expect some new cars? inlove.gif

Snow Racer
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#274

Posted 21 September 2007 - 11:22 PM

don't know...
will I ever be bothered to do something for MI? don't know that either...
maybe some pictures of MI with some cars will rebuild the motivation? could be...


mickarrow
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#275

Posted 22 September 2007 - 05:45 PM

1st try at BM nvc ph34r.gif bit blue-ish but meh

user posted image

donvito
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#276

Posted 24 September 2007 - 03:29 PM

maybe it will be a part of lot......


user posted image

aad
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#277

Posted 24 September 2007 - 05:53 PM

It looks nice Donvito, nice detail good use of depth at the windows, save it and just see which lots are still free,

ParoXum
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#278

Posted 24 September 2007 - 05:57 PM

QUOTE (donvito @ Sep 24 2007, 17:29)
maybe it will be a part of lot......


user posted image

Don't render things in orthgraphic views..

donvito
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#279

Posted 24 September 2007 - 06:02 PM

QUOTE (ParoXum @ Sep 24 2007, 19:57)
QUOTE (donvito @ Sep 24 2007, 17:29)
maybe it will be a part of lot......


user posted image

Don't render things in orthgraphic views..

can you tell me why?

nabo45
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#280

Posted 24 September 2007 - 06:04 PM

Try and make a render in User View and then make a render in perspective view, and you will see a big difference...

donvito
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#281

Posted 24 September 2007 - 06:11 PM

hmmm maybe i'm too stupid for this confused.gif i don't see any difference:(

do i must set other rendering parameters,or something like that?

(at the moment it's on default parameters)

mickarrow
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#282

Posted 24 September 2007 - 09:03 PM

donvito, nice start. Some good textures in there. The fence looks nice. Beware though, that your textures become too obviously repetitive.

As for what Parox meant, you can find an explanation here
Basically, you're not rendering in a perspective view. You have no visual depth because the lines that would make up the perspective, stay parallell to each other. Not a bad thing, but it does give an awkard look. Keep at it wink.gif

donvito
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#283

Posted 25 September 2007 - 07:06 PM

ok tried out a little bit,here is what i got:

user posted image

sry if i'm not the fastest one who understand things^^

lord fido
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#284

Posted 25 September 2007 - 08:45 PM

Great one vito. Add some cool ramps at the back or something and make it fit in a lot.

locO G
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#285

Posted 26 September 2007 - 12:02 AM Edited by locO G, 26 September 2007 - 03:09 AM.

donvito : It looks like a promising start.
May I make a suggestion.

QUOTE
maybe it will be a part of lot...

I think this would fit in well across the road from my illurb_lot88.
That would be illurb_lot32
Would you consider collaborating on this lot?

As I've said before, illurb/res lots are rather large and take some filling.
mickarrow contributed a lot of models for urb88 and they fit in very well.
Take a look at my pics of urb88, have a think and let me know.

To all.
I think, due to the size of illnorth lots, collaboration is essential.
It would help in creating a unified district feel and speed up overall lot completion.
Your opinions, please.

Thecisco_kid
  • Thecisco_kid

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#286

Posted 26 September 2007 - 12:47 AM Edited by Thecisco_kid, 26 September 2007 - 01:43 AM.

bored.gif o it doesnt work 4 v.2 of sa are they making 1 4 it?

locO G
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#287

Posted 26 September 2007 - 01:51 AM

Just one more pic from urb88 ...
user posted image
I'll have more to show very soon.

QUOTE (Thecisco_kid @ Sep 26 2007, 00:47)
bored.gif i was just doloaded and installed is it normal 4 it to stop in the mittle?will it start or is it alot to load?

Thecisco_kid
Read my reply in the FAQ & Help Topic

Snow Racer
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#288

Posted 26 September 2007 - 06:59 AM

loco - it looks kinda smooth like it is made from a pack of plasticine
good design and it will look good with some generic stuff biggrin.gif

donvito
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#289

Posted 26 September 2007 - 12:49 PM

QUOTE (locO G @ Sep 26 2007, 02:02)
donvito : It looks like a promising start.
May I make a suggestion.

QUOTE
maybe it will be a part of lot...

I think this would fit in well across the road from my illurb_lot88.
That would be illurb_lot32
Would you consider collaborating on this lot?

As I've said before, illurb/res lots are rather large and take some filling.
mickarrow contributed a lot of models for urb88 and they fit in very well.
Take a look at my pics of urb88, have a think and let me know.

To all.
I think, due to the size of illnorth lots, collaboration is essential.
It would help in creating a unified district feel and speed up overall lot completion.
Your opinions, please.

nice idea, illurb_lot32 is good smile.gif i think i take it if it no one deranges.

a once a question: can anybody tell me an good setting for the prelightning?

i tried so much with radiosity, without, with bright omnis,with darker ones but i don't like my prelightning everytime it sucks : (


aad
  • aad

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#290

Posted 27 September 2007 - 02:37 PM

QUOTE (donvito @ Sep 26 2007, 12:49)
QUOTE (locO G @ Sep 26 2007, 02:02)
donvito : It looks like a promising start.
May I make a suggestion.

QUOTE
maybe it will be a part of lot...

I think this would fit in well across the road from my illurb_lot88.
That would be illurb_lot32
Would you consider collaborating on this lot?

As I've said before, illurb/res lots are rather large and take some filling.
mickarrow contributed a lot of models for urb88 and they fit in very well.
Take a look at my pics of urb88, have a think and let me know.

To all.
I think, due to the size of illnorth lots, collaboration is essential.
It would help in creating a unified district feel and speed up overall lot completion.
Your opinions, please.

nice idea, illurb_lot32 is good smile.gif i think i take it if it no one deranges.

a once a question: can anybody tell me an good setting for the prelightning?

i tried so much with radiosity, without, with bright omnis,with darker ones but i don't like my prelightning everytime it sucks : (

What i always do is creating a daylight system and change the settings like Illspirit has explained in the now pinned topic.

when using that method i would say change the color to a bit less brighter color.... currently im not using it cause GTI still has no pre-lighting and all the attemps i tried were a bit on the bright side so im not sure if i do it all right.

Good luck all, and ignore what all people say about the bugs.

Thecisco_kid
  • Thecisco_kid

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#291

Posted 30 September 2007 - 11:41 PM

locO G I got v.1 but its comming from Las Vegas. lol tounge.gif

locO G
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#292

Posted 02 October 2007 - 01:06 AM Edited by locO G, 02 October 2007 - 01:13 AM.

I'm starting to add those little details...
user posted image

Thanks yet again to mickarrow
Models, advice and textures...
It's a joint project now. He He

user posted image user posted image user posted image
As always, there's a very long list of things to do (I won't bore you all with the list), then I must get back to Kdam if I'm to hit my Xmas day release date. He He
More pending.

Thecisco_kid
QUOTE
locO G I got v.1 but its comming from Las Vegas. lol

That's cool, but PPT3 is not the place to post.
FAQ & Help Topic is.
I hope it comes soon.

Gforce
  • Gforce

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#293

Posted 02 October 2007 - 02:24 AM

QUOTE (locO G @ Oct 2 2007, 01:06)
I'm starting to add those little details...

about fuxxing time tounge.gif

on a more serious note, it's great to see so much progress and so many new memebrs around these parts biggrin.gif

aad
  • aad

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#294

Posted 02 October 2007 - 09:14 PM Edited by aad, 02 October 2007 - 09:16 PM.

@ Loco_G where would myriad be without your new refreshing lot filling designs probably your the most active modeler atm, at least it seems to be like that.

just took a sneek peak at your pictures do i see some interiors there cause the facade is semi transparant? just keep up the good work and im looking forward to all lots you got working on atm.

@ Gforce, yeah i agree finnaly some public that merges into myriad maybe it will get back on track again, still we need to bugfix lots of things to make the mod perfect imo.

Cya

Aad.

donvito
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#295

Posted 02 October 2007 - 11:18 PM

well, i tried the last days a lot of prelightning stuff and 2dfx,here's what i got:

user posted image

(thx for the useful topic with daylight system and the info wink.gif )

aad
  • aad

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#296

Posted 03 October 2007 - 11:10 AM

looks good donvite, keep up the good work... tounge.gif

flashg
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#297

Posted 03 October 2007 - 02:29 PM

Looking wonderful lads, really looking forward smile.gif

Just wondering what that granny is doing in the middle of the forest, picking mushrooms? tounge.gif

Gforce
  • Gforce

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#298

Posted 03 October 2007 - 03:41 PM

looking good donvito, that 2dfx smoke looks interesting too. smile.gif

locO G
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#299

Posted 04 October 2007 - 01:39 AM

donvito : It's good to see you testing things ingame.
Don't worry too much about the prelighting, that can all be sorted when it's finished.
Keep it up

MIXAZZZ
  • MIXAZZZ

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#300

Posted 08 October 2007 - 09:50 AM

Has almost completed the lot 79, taken on processing. New object - Russian Comedy Club. Used animated structures and objects, I work above an interior, I have taken 3 new id for лота, тк it is club, night and day time garlands (animated). In a month I shall send completed lot with tinctures, with which testing on the version a fashion 0.69b. I hope has written clearly for stupidly I do not know English.

user posted image user posted image user posted image user posted image user posted image




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