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[Official] PPT 3

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Blackadder.
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#1

Posted 16 February 2007 - 09:48 AM

Preview Picture Topic, continued

Previous topics: PPT 1, PPT 2

- - -

Well Part 2 got locked, and so since I didn't see a Part 3...I thought maybe it was time to reopen the PPT! Let's kick it off with Gforce's Lastest Work smile.gif (Incase you missed it)

http://img444.images...e=image1qo5.jpg

http://img243.images...=image34kz6.jpg

http://img164.images...=image26tx3.jpg

And something from me

user posted image

It was my first gun I ever made, and probably my last... as you can see it didn't turn out well... I was thinking of contributing to Myriad at the time

Sorry if someone else was planning to open a PPT 3

mickarrow
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#2

Posted 16 February 2007 - 11:39 AM

In reply to GForce's double post in the late PPT2: Brilliant! biggrin.gif So much work done and the result looks real nice. The train pics, the tunnels, the pier with the nvc'd gym, locO's hotel, ... I inlove.gif it all. Gimme gimme gimme...


@ blackadder: I doubt that gun will end up in MI. It's a bit...euhm...basic.


Mark
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#3

Posted 16 February 2007 - 12:48 PM

To also comment Gforces pictures:- Man this 0.6 is gonna be epic! Lets hope it catches a few more modders eyes, especially an .scm coder eh? tounge.gif

Blackadder.
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#4

Posted 16 February 2007 - 12:59 PM

I know mickarrow, I'm never going to become a modeller tounge.gif It's so old I don't have the files anymore tounge.gif

Gforce
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#5

Posted 16 February 2007 - 01:20 PM

great to know the GTI ID's are getting there Aad smile.gif

here are a few update and WIP screens .........enjoy biggrin.gif

user posted imageuser posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted imageuser posted image

Gforce
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#6

Posted 16 February 2007 - 01:22 PM

user posted imageuser posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted imageuser posted image

i've already warned myself for double posting ......... anuj_cop.gif happy.gif

Blackadder.
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#7

Posted 16 February 2007 - 01:29 PM

Ah, there's the thumbnails, I couldn't get acess to the thumbnail links, because the topic was locked confused.gif

Looking Great though icon14.gif About time I tried to do something... Lol

Black-hawk
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#8

Posted 18 February 2007 - 01:08 PM

Oh God, Cerberail and that logo. That image will never go away. sad.gif


Haha, awesome guys.

TRN4L
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#9

Posted 19 February 2007 - 06:25 AM Edited by TRN4L, 19 February 2007 - 06:36 AM.

GTI City Hall:
user posted image
GTI Police & Fire/Rescue
user posted image
Madison Centre Offices
user posted image

aad
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#10

Posted 19 February 2007 - 09:15 AM

Lets bring it on Mr T, awesome work. smile.gif

Cran.
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#11

Posted 19 February 2007 - 11:04 AM

Just what GTi has been lacking. Looking forward to that.

flashg
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#12

Posted 19 February 2007 - 03:49 PM

hehe that GTI Police & Fire/Rescue looks luxurious

nice work indeed cool.gif

mickarrow
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#13

Posted 19 February 2007 - 04:25 PM

yeay, lovely progress mr. T .

The police HQ looks just great. Very nice style... Not to mention the size of it.
MCO looks good too, though you shouldn't have posted it after the police screen biggrin.gif
Only thing I'm not really into yet is the city hall. Something's wrong. Maybe change the brick texture or the windows, something like that...

flashg
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#14

Posted 19 February 2007 - 04:38 PM

Oh yea forgot to say about that city hall. It looks like it's sunk too much on the ground. Windows are too close to the ground I think what makes it look like that. Other than that it looks city hallish smile.gif

Snow Racer
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#15

Posted 19 February 2007 - 08:14 PM

user posted image

aad
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#16

Posted 19 February 2007 - 08:57 PM

After a long period of inactivity with modding and releasing stuff i will be back on track soon again, with a fresh start of some new things i have been working on my latest but first to be released addition to GTI will be somekind of Bank.

Tanomi Bank ( name may change its still a concept altough the building isnt anymore)

user posted image

Image may not show properly but if it does hope you all will like it, and thanx snow for the idea smile.gif GTI needed something small like this will release it by tommorow afternoon i hope if nothing comes in between.

Goodnight for now all guys. sarcasm.gif

Aad.

mickarrow
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#17

Posted 20 February 2007 - 12:17 AM

Ah, I see you got the logo made. Np, sorry I wasn't quicker smile.gif .
A couple of things about that model:
Overall a nice shape, the sides are well done, but imo the entrance is way too plain to compete with the sides of the building. The entrance should stand out, and I think it could when you pushed a bit of the front back into the model. (I would substract with boolean, but that's me, I only use boolean nowadays smile.gif )
Also the door texture doesn't fit in well with the rest. It looks like it's an indoor door.
Ow, another idea for the front side of it: you use a sort of blocky pillar in the wings, why not use something like that on the front too, give it a bit more cachet.

One of your finest looking models so far. Go GTI rah.gif

Diesel
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#18

Posted 20 February 2007 - 08:25 AM

QUOTE (Snow Racer @ Feb 19 2007, 21:14)
http://members.lycos...img/pumpkin.jpg

Very nice. Is this a re-imagining of my Spy Hunter car? I can see some similar lines through it. I'm not a big fan of the back though, too empty. And I really don't like the dent running from front to back, at all...

flashg
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#19

Posted 20 February 2007 - 11:41 AM

user posted image user posted image

2520 tris atm, coming rather nicely I think tounge.gif

@Snow Racer

Thats nice one. I think you should add something to the back looking bit empty as said. Maybe some black small bumpers.

Cran.
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#20

Posted 20 February 2007 - 12:34 PM

Bit flat-ish in places, but lookin' good so far.

@snow rear is a bit vague, and that rear window looks really flat.. Need something on the bonnet too, maybe some intakes?

Picolini
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#21

Posted 20 February 2007 - 02:29 PM

@flashg, looks good icon14.gif

@Snow Racer, I'm kinda liking it, but it just looks kinda goofy. Almost like a tree fell on the top middle of it all, the curve it way too defined imo. It's too curvy over all which just makes it look like a wobbly mesh that needs adjustment. I think some sharp edges would help it.. and the other guys suggestions would help too.

Mark
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#22

Posted 20 February 2007 - 03:07 PM

Guess who's got a team-test of dotsix?

user posted imageuser posted image
user posted imageuser posted image

ThugLord187
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#23

Posted 20 February 2007 - 04:05 PM

its been a while since i posted because ive moved, but anyway i have to say great work to everyone working on this mod. and i mean everyone, you are doing a splendid job smile.gif

Snow Racer
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#24

Posted 20 February 2007 - 08:02 PM

@Diesel - yes it is and you never liked mine taillights on Gazelle remake but then you liked
it will get under your skin

@flashg - I don't want to overwhore it at the back but after some bodylines and number plate it will look not so empty but if it will I will think of something

@Cran. - to me it doesn't looks flat... and im not sure about intakes

@Picolini - well... it is a new shape for you or anybody else so it will look weird for some time

aad
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#25

Posted 20 February 2007 - 08:08 PM

So as i prommised my lot is getting close to a release and i have been testing V 0,6 of Gforce installer also the last 2 hours and after playing arround with the install i checked if GTi was still the same so i added in some models and yes some crashes and after checking all things it seems GTI is using generic object Id numbers for lot numbers so im not sure about it all but its at least better then it was before the 0,6 installer. Its a team tester for now but from what i have seen there is still lots of things to fix to make it even ready for a public release.

Anyway here is my update of my Tonami Bank building i know it looks a bit weird but i didnt wanted to show the missing stuff at the other side of GTI show bugs on screens is bad for the publicity.

user posted image

Hope to release it soon it is done but still needs generic objects lik bushes and some trees. and i still need to add my easter egg back in. keep watching this space

Cya

Aad.

Snow Racer
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#26

Posted 20 February 2007 - 09:11 PM

maybe add large windows on the entrance?

Suction Testicle Man
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#27

Posted 20 February 2007 - 10:16 PM

Introducing the Carper:

user posted image

Comments and crit welcome.

Picolini
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#28

Posted 21 February 2007 - 04:03 AM

Not bad, I like it.
Sposed to be like the car in your sig? Looks similar.

Cran.
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#29

Posted 21 February 2007 - 05:45 AM

QUOTE (Snow Racer @ Feb 21 2007, 06:32)
@Cran. - to me it doesn't looks flat... and im not sure about intakes

Meh, just looks like it's squished or something.

It's up to you about the intakes, the front just looks a bit plain. Still looking pretty good overall.

@STM wheels/arches look way to small, or is that how it's meant to be? Looking good so far.

@flashg some other thoughts.. make the side windows longer so they go down longer below, and maybe a different kind of rear spolier? Maybe more polies in the arches too, I think you can spent some of your budget on it wink.gif

flashg
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#30

Posted 21 February 2007 - 08:54 AM

QUOTE (Cran. @ Feb 21 2007, 07:45)
@flashg some other thoughts.. make the side windows longer so they go down longer below, and maybe a different kind of rear spolier? Maybe more polies in the arches too, I think you can spent some of your budget on it wink.gif

I could try those things, rear spoiler is going to change anyways. Budget allows few more polies to fenders indeed tounge.gif

@STM

That looks cool. Reminds me alot of Peugeot 304 coupe monocle.gif




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