|QUOTE (chris_swatton @ Feb 25 2007, 17:24)|
| yo yo yo mo fo ho with a yo yo yo |
lol ouch to put any of my high poly stuff ingame would kill gta with the textures alone.
car poly counts
body of Porsche 911 GT3 = 60.008
50% finished Enzo = 941.573 polies
40% finished wierd concept car = 1.298.969 polies
40% finished VW W12 = 1.458.459 polies
35% finished Mclaren F1 LM = 1.518.402
And many more but im not showing them yet.
Even my lower poly cars are guna be like 150.000 polies plus.
all my high poly models have atleast 40 differant textures to
convert that in zmodeler would be a nightmare. And the other
thing is my high poly stuff just dont look good in gta so it would be a bit silly realy.
If i ever finish my lower poly stuff tho ill try to get them ingame but dont count on that lol
But for now im off to keep modeling my stuff and keep up all that grovey work all.
spoons are evil so watch out they do bite ?
I have put some conversions into SA with around a hundred textures, 40 is still a ball ache though. Especially if they are odd sized like 36x128, txd workshop will only get around four in at time before crashing. I have learned how to beat it a little but it is a nightmare.
I used to bitch about people not putting sh*t in game but I still like to see lovely masterpeices like these by Chris anyway.
You have to appreciated the effort and perfectionism that goes into each one, their production is no mean feat.
Nice concept car, reminds me of my favourite Toyota.
@ Pico, I would prefer it with a solid roof, then it would look like the one with the 280mph+ speed record on Supercars.net.