It seems there *may* be some way of triggering GTA San Andreas to use a 'mission pack' - which would be a very useful way of distributing mods whilst preserving the game state and allowing users to switch between mods without the hassle of replacing script files - from what I can gather, save games are not compatible between these 'mission packs' and the standard game, but numerous game saves can co-exist for the standard game and each mission pack and they should work.
What I found was references to a directory - I dont know (cant really tell) if the path is relevant to the GTASA installation directory or the GTA SA User Files directory - so far I tried both but no luck, but I think there may be some other way of invoking the function, perhaps a command line switch but I havent found it;-
Essentially, that means you can distribute your own SCM and GXT files with those names, plus a file called MPACK.DAT which presumably contains details of the mission pack, and SA will allow you to load it.
I also found numerous GXT entries that appear to suport the feature;-
FEN_NGS = Please select which new game you wish to start:
FEN_NGX = San Andreas (standard game)
FEN_MPX = Mission Pack
FESZ_MR = Are you sure you want to start a new standard game? All current game progress in this Mission Pack will be lost. Proceed?
FESZ_QM = Are you sure you want to load a San Andreas Mission Pack? All current game progress will be lost. Proceed?
Maybe somebody else can take this further, as whats needed is to understand the possible format of the required DAT file and how to get SA to invoke the function.
Anyone able to shed any more light on it?
Edited by DeeZire, 14 February 2007 - 11:09 PM.