VC.Config is actually not a single mod but a series of mod under a single catch-phrase.
At present it encompasses VC:Weather (Part I) and VC:Traffic (Part II), while a third part VC:RPG (and possibly a 4th: VC:Graphics) is being planned. There will possibly be even more to form together one single "suite" of mods.
Functionality for non-standard (that is non-US1.0) exes is supported.
Allows configuration of world climate beyond what timecyc.dat does:
-configurable game world tint overlay (a la GTA3)
-makes the two weather tables of Vice fully configurable
-allows for true random weather with configurable probabilities (from weather state a to weather state b)
-configurable rain properties (speed, size, density)
-VC:Snow allows using snow in weather state 05, as replacement for stormy weather, while maintaining rain in 02
-Control over winds allow for true hurricane weather
-Rainbow time control has been added (mainly because Ben from GTA:LC asked for it )
The current version, v0.9.2, can be downloaded at gtagarage here: VC:Weather.
Configuration of ped and vehicle flow and behaviour:
-raising the top speed of all vehicles (including player's) by a global factor
-increasing ped and vehicle limits
-adjustable spawning and despawning and visibility behaviour (ranges, times) for peds and vehicles
-traffic density tables by daytime
-driver behaviour customization (speed of drivers in traffic, reaction to being shot at, escaping burning vehicles and much more)
-creation of highways is now possible, thanks to VC:Traffic enabling setting the speed of vehicle nodes
-rudimentary control over gang set-up
Under consideration: plenty of assorted stuff, especially wrt gangs, yet nothing definitive.
The current version, v0.9.2.1, can be downloaded at gtagarage here: VC:Traffic.
The latest update fixes a taxi mission glitch.
Only in a rough planning stage at this point, the purpose of this segment is to give the player stats similar to what exists in SA, if not more.
Also only in a rough planning stage at this point, the purpose of this segment is to enhance the looks of VC. Options are: specular lighting, trails, fake hdr, cel-shading, realtime reflections, perhaps a few more directx features.
That's it for now. More news on it later,
Edited by AK-73, 30 April 2007 - 01:15 PM.