Cops in Multiplayer
Posted 21 January 2007 - 01:33 AM
Posted 22 January 2007 - 12:51 AM
It's really not that difficult, but it can be quite time consuming. I find the hardest thing is choosing decent locations for weapon pickups. If you've got a lot of time and patience, you could have a go at recreating the original scripts from scratch. Cerbera has some excellent tutorials hosted on his site that'll get you started.
Also note that setting the police level higher than 5 screws up multiplayer games after a while, maybe it has something to do with all the tanks being generated?
Posted 22 January 2007 - 04:04 AM
Posted 22 January 2007 - 05:22 PM Edited by Sektor, 22 January 2007 - 05:58 PM.
Army messes up multiplayer games, they cause the game to go out of sync.
If you have the .mis file, you just add:
DECLARE_POLICELEVEL ( 5 ) for FBI.
downtown-2p.SCR has a policelevel of 4. There are many "04" bytes in that file but if you change the right one to a "05" then you would get FBI. If you change the wrong one then it may crash or change something unrelated to policelevel.
All the .scr files that only have 1 cop head, probably don't even have DECLARE_POLICELEVEL ( 1 ) because that is just the default if that line isn't added. That means you would have to change multiple bytes in the .scr file to change policelevel.
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