Cops in Multiplayer
Posted 21 January 2007 - 01:33 AM
Posted 22 January 2007 - 12:51 AM
It's really not that difficult, but it can be quite time consuming. I find the hardest thing is choosing decent locations for weapon pickups. If you've got a lot of time and patience, you could have a go at recreating the original scripts from scratch. Cerbera has some excellent tutorials hosted on his site that'll get you started.
Also note that setting the police level higher than 5 screws up multiplayer games after a while, maybe it has something to do with all the tanks being generated?
Posted 22 January 2007 - 04:04 AM
Posted 22 January 2007 - 05:22 PM
Army messes up multiplayer games, they cause the game to go out of sync.
If you have the .mis file, you just add:
DECLARE_POLICELEVEL ( 5 ) for FBI.
downtown-2p.SCR has a policelevel of 4. There are many "04" bytes in that file but if you change the right one to a "05" then you would get FBI. If you change the wrong one then it may crash or change something unrelated to policelevel.
All the .scr files that only have 1 cop head, probably don't even have DECLARE_POLICELEVEL ( 1 ) because that is just the default if that line isn't added. That means you would have to change multiple bytes in the .scr file to change policelevel.
Edited by Sektor, 22 January 2007 - 05:58 PM.
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