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[WIP|SCR] GTA: Back to the Future

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Doctor Emmett L. Brown
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#631

Posted 29 October 2008 - 09:12 AM

If we need any help visit here:
http://www.bttfhillv...index.php?pid=4

New forum coming within the next few hours

Flat Face
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#632

Posted 29 October 2008 - 09:29 AM Edited by Flat Face, 29 October 2008 - 09:40 AM.

i crash whilst loading so the maps scewerd in some way and looking at the files 50% of the vehicles are fcked.

EDIT: just went to the site and found the manual install.. i would dlod that but i want the working mod so it'll have the same f*cked files.

you guys need to look at the map COLs, gtavc.dat and vehicle models. maybe other player models n such iuno.

NightShadow
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#633

Posted 29 October 2008 - 02:21 PM

i love BTTF and can't wait to see how this mod turns out. another supporter joins your masses!

Doctor Emmett L. Brown
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#634

Posted 29 October 2008 - 07:48 PM Edited by Doctor Emmett L. Brown, 29 October 2008 - 07:51 PM.

QUOTE (NightShadow @ Oct 29 2008, 14:21)
i love BTTF and can't wait to see how this mod turns out. another supporter joins your masses!

It's turning out great, hmm... 0.2f then we only got the Hill Valley map then done, we have already modeled 1955

0.2f = Final touches/more scripting
0.3 = 1955 Hill Valley Fully Textured/1955 Missions
0.4 = 2015 Hill Valley Fully Textured/2015 Missions
0.5 = 1885 Hill Valley Textured/1885 Missions
0.6 = 1985 - A (Hell Valley) Textured/1985 - A Missions

Flat Face
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#635

Posted 30 October 2008 - 06:40 AM

so ... are you gona do anything about it not working? or .. ? Lol i wana install the mofo =P

Viceman81
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#636

Posted 03 November 2008 - 06:06 AM

I need some help, and I hope someone on here can. There was intructions on the old forum for this mod but sadly those weren't archived. I downloaded the russian skateboard mod as a temporary fix so "Marty" stands correctly on the skateboard/hoverboard, but I can't remember which files I need for just the stance and were to put them. thanks!!

Also, how do you edit the colors of the coils? Anyone remember the "trippy" coils Delorean posted as a joke a while back? I'd love to be able to do that lol

Flat Face
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#637

Posted 03 November 2008 - 08:49 AM

replace the bikev.ifp in the gta3.img

did you download this version or another version btw! tounge.gif

Smallo92
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#638

Posted 03 November 2008 - 10:19 AM

QUOTE (Flat Face @ Oct 29 2008, 19:02)
the installers weird, every so often a random panel thing pops up and you gota close it for the installer to continue.

ummm thats supposed to happen, thats the installer extracting , replacing, and compressing the audio files for the game and now that u cancelled it, it has screwed up your installation.

ProjectOrigin
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#639

Posted 04 November 2008 - 01:33 PM

Can you make for example you go to 1955 and a whole town in different?? Can you make that. And one more question. I downloaded 0.2e and I install it. But in READ ME file a found a clock tower but I can't find it in the game. Can you help me??

orgcon
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#640

Posted 07 November 2008 - 12:20 AM Edited by orgcon, 07 November 2008 - 12:24 AM.

If your still looking for the clocktower now I'm shocked, VC isnt that big, I'm sure you'll stumble upon it just by moving around the whole map, Its an island thats behind the army barracks, across from the scrapyard, you know your there when you see floating trees over the water (because they load first, the person who edited it in moomapper didn't include the LOD files) sneaky2.gif a bit silly but oh well tounge.gif

EDIT: and yes eventually the whole map will change in different times like Delb said;

CODE
0.2f = Final touches/more scripting
0.3 = 1955 Hill Valley Fully Textured/1955 Missions
0.4 = 2015 Hill Valley Fully Textured/2015 Missions
0.5 = 1885 Hill Valley Textured/1885 Missions
0.6 = 1985 - A (Hell Valley) Textured/1985 - A Missions

ProjectOrigin
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#641

Posted 08 November 2008 - 02:43 PM Edited by ProjectOrigin, 08 November 2008 - 02:51 PM.

Yeah I found it. OMG Iam very stupid suicidal.gif

If it's possible can you make this mod but in GTA - SA
Because the VC is little bit old don't you think?
I mean the mod is great but can you make it for GTA - SA.???

orgcon
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#642

Posted 08 November 2008 - 03:03 PM Edited by orgcon, 08 November 2008 - 03:14 PM.

Sadly no sad.gif SA has really bad particle effects and would require too much effort to even getting it close to looking acceptable barf8bd.gif There is a GTA SA Mini-Mod made by the same person who coded the VC one (del88us) but it is only a side thing and isn't anywhere near finished, you can time travel in the three Movie deloreans and even go into hover mode with the BTTF2 del, but thats it! No effects! so its pretty dull confused.gif The BTTF HV team are waiting and hopeing (like everybody else) that GTAIV is better for moding especially for the effects that are required for this mod nervous.gif

I've posted a link to the BTTF SA Mini-Mod here;

http://www.mediafire...php?6mhnw8dzc4m

ProjectOrigin
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#643

Posted 09 November 2008 - 12:22 PM

Too bad!!!!!!!! sad.gif

IceWolf729
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#644

Posted 14 November 2008 - 03:39 PM Edited by IceWolf729, 14 November 2008 - 03:43 PM.

Well, it seems it's time to reinstall VC and play this fabulous mod ! Good job so far and I wish all of you the best of luck to complete this mod icon14.gif biggrin.gif !
Also, I have a question: Do the radio stations change with the times ? I mean, you can listen to some Elvis hits in the 50's or to some electro music in 2015 ? Also, what about 1885 moto_whistle.gif ?

orgcon
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#645

Posted 14 November 2008 - 04:45 PM

This was discussed a while back to put different radio stations in there actual times, but it was decided that it was not an important at this moment in time (no pun intended tounge.gif )

It will be something that may be included when the mod is closer to completion but right now its unimportant, custom radio stations have been made for the different years, but they just replace the current ones that that exsist in every year.

Though I don't know whether you can still download these whatsthat.gif You will have to go on the BTTF HV forum to find out biggrin.gif

coin-god
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#646

Posted 14 November 2008 - 05:56 PM

QUOTE (ProjectOrigin @ Nov 8 2008, 11:43)
Yeah I found it. OMG Iam very stupid suicidal.gif

If it's possible can you make this mod but in GTA - SA
Because the VC is little bit old don't you think?
I mean the mod is great but can you make it for GTA - SA.???

Its awesome in VC. I think i preffer it in VC.

Doctor Emmett L. Brown
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#647

Posted 14 November 2008 - 11:20 PM

QUOTE (goin-god @ Nov 14 2008, 17:56)
QUOTE (ProjectOrigin @ Nov 8 2008, 11:43)
Yeah I found it. OMG Iam very stupid suicidal.gif

If it's possible can you make this mod but in GTA - SA
Because the VC is little bit old don't you think?
I mean the mod is great but can you make it for GTA - SA.???

Its awesome in VC. I think i preffer it in VC.

There's one for SA but it's lame...

cuvip
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#648

Posted 16 November 2008 - 04:58 AM

how lame it is?

Doctor Emmett L. Brown
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#649

Posted 16 November 2008 - 05:00 AM

It's got time travelling, no cutscene time travel, flying pretty much like .2d except no cutscene. Not good, I don't like it I'll stick with VC/IV

Protonkid
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#650

Posted 16 November 2008 - 05:07 AM

QUOTE (cuvip @ Nov 15 2008, 17:58)
how lame it is?

It is not lame...

Doctor Emmett L. Brown
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#651

Posted 16 November 2008 - 05:09 AM

I think it's lame, considering it's like VC BTTF tounge.gif the only good thing is MP for it

ProjectOrigin
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#652

Posted 19 November 2008 - 03:59 PM Edited by ProjectOrigin, 19 November 2008 - 04:02 PM.

I hope you can put this mod in GTA IV... Because it's great but it will be a most greatest mod if you can put it in GTA IV... biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif

AND ONE MORE QUESTION.

Why radio doesn't work in GTA VC...... I installed SFX.exe and other but radio doesn't work..
PLEASE TELL ME WHY???? sad.gif sad.gif sad.gif sad.gif sad.gif sad.gif

jp245
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#653

Posted 19 November 2008 - 11:37 PM

mine freezes as soon as i start the car after i put in plutonium

ProjectOrigin
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#654

Posted 20 November 2008 - 04:36 PM Edited by ProjectOrigin, 20 November 2008 - 04:39 PM.

When you going to release this new mod 0.3...
I can't wait xD

And can I in this mod take a Jules Verne's Time Train and push DeLorean to the future..?

Flat Face
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#655

Posted 20 November 2008 - 04:37 PM

waiting for nwe release cause old one didn't work.

orgcon
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#656

Posted 20 November 2008 - 11:16 PM

QUOTE (ProjectOrigin @ Nov 20 2008, 16:36)
When you going to release this new mod 0.3...
I can't wait xD

And can I in this mod take a Jules Verne's Time Train and push DeLorean to the future..?

0.3 Will probably be released sometime next year (most likely Oct 26th again sneaky2.gif ), but 0.3 is when the whole of the VC map is converted into Hill Valley 1955 cool.gif But before then there is going to be an 0.2f release, can't say when cause we've heard no word from the coder, as he's busy cry.gif So most likely next year for that too sad.gif

And with the TT pushing the del, I'm not sure, it won't be in the mod untill the 1885 map is compleated and there is a working railway line made. But there has been some fan made codes created that do just that, but can't be released due to copyright infringement, so you have to be able to code yourself if you want them confused.gif

Doctor Emmett L. Brown
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#657

Posted 20 November 2008 - 11:46 PM

Mwahahaha I get the Pushing Del (When BETA is released devil.gif ) like Orgcon said, 0.2f will have the Pushing Del

ProjectOrigin
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#658

Posted 22 November 2008 - 02:37 PM Edited by ProjectOrigin, 22 November 2008 - 11:31 PM.

I record some video with this mod..... Hope your not mad at me nervous.gif nervous.gif
I didn't upload it yet, so I wanted permission to upload it...

And two questions:

Can you open Doc's truck ( like in BTTF 1 ) to DeLorean gets out the truck..
How to put the Time Train to push DeLorean ( I mean attach )

ANSWER PLEASE

orgcon
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#659

Posted 23 November 2008 - 02:27 AM

Yes, you can release in game footage on youtube or whatever you use, I have many vids myself tounge.gif

As to the two questions;

1, Doc's truck with backdoor opening animation sequence will probably be released with 0.2f, it was gonna be in 0.2e but it was too buggy and didn't make it into the 0.2e setup in time.

2, Someone has made code that can enable you to connect the Del to the Train, but in oder to put it in game you need to be able to code the .scm, as an edited .scm is not aloud to be released with out the mod coders permission cool.gif






ProjectOrigin
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#660

Posted 23 November 2008 - 12:27 PM

Aha thx.
If you wanna see what a record here is a link:






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