how the f***ed up Thrashin' mission came to be
Posted 06 January 2007 - 08:51 AM
I'm not alone:
"I absolutely HATE the RC Races. The vehicles are hypersensitive plus you tend to stick to walls if you scrape them. Smacking into anything either spins you out or flips you over. This is probably the single most frustrating side-mission in LCS."
-- from the Robert Allen Rusk FAQ
"The jackass that came up with these missions needs to be publicly tortured and I want to be the guy that does it."
-- from the ERIC WAECHTER FAQ
So who at Rockstar came up with this steaming t**d? More importantly, why did QA Manager Craig Arbuthnott and Senior Lead Test Neil Corbett not say "This is unacceptable in the game and needs to be remade?" Why didn't they adjust it for the PS2 release? Rockstar has been so unfailingly excellent in play balancing throughout the GTA series that the most plausible explanation is one of the big wigs was having sex with the Thrashin' "designer" and the people who should have rejected this were too afraid to say anything. Damn office politics.
I'm serious. Like Eric Waechter, I want names and an explanation.
Oh, and if anyone has any tips for completing Thrashin' beyond what those FAQs say, thanks!
Posted 06 January 2007 - 11:57 AM
Sure your car bounces and jumps around a lot, but all you need is to be focused and have a steady hand for them.
Posted 07 January 2007 - 04:57 PM
Posted 07 January 2007 - 06:32 PM
Posted 07 January 2007 - 11:32 PM
Those guys that said those thing sin the FAQ could do it, even though they say it's hard
Just keep on practicing, and you'll eventually finish it
Posted 08 January 2007 - 04:52 AM
However, my point stands. This is the WORST piece of game controls and gameplay balance in the entire GTA series. What the hell were Rockstar thinking? At one point as I howled in frustration the dog hid, my partner threatened to leave, and Ma Cipriani kicked me out of the house!
Posted 08 January 2007 - 05:25 AM
aww imo, PS2 is way easier to control, especially the Analog button, the PSP version is very hard to use, but that's good to hear that you finished it
Posted 08 January 2007 - 06:45 AM
|QUOTE (LCS @ Jan 8 2007, 02:22)|
|I beat the RC races my first few tries.|
Mighty helpful, that is.
I just cant be rooted doing these missions over and over again. I don't care that I wont get 100%
Posted 12 April 2007 - 10:44 PM
I think Rockstar deliberatley makes the RC missions annoying because people complain about how annoying they are. Just look at that helicopter bomb one in Vice City, and then after all the complaining in SA they gave us Supply Lines! luckily you didn't HAVE to do that one... i'd probably still be there now
Posted 21 April 2007 - 11:20 PM
Posted 09 May 2007 - 05:16 PM
Posted 09 May 2007 - 07:49 PM
I'd also place a vehicle in a tight spot, to confuse 'em and hopefully hang them up.
BUT, if you think the RC race in Portland is hard... well, you'll find out soon enough.
Posted 12 May 2007 - 02:13 AM
|QUOTE (BixDugan @ May 9 2007, 14:49)|
|The cars DO get squirrelly if you go balls out.|
Too true. Put any pressure on yourself and you're doomed to mess up. Take it calmly and don't put too much stock into the fact that X cars are ahead of you right NOW. This is true of all races in every GTA.
As for the RC, it's not that the handling sucks, it's that whomever is having difficulty adjusting. Once you aclimate yourself to making finer movements with your thumb, it's not too hard.
And since the opening post complained about the third round, I thought I'd mention that nothing requires you to play it that deep. Beating the first round accomplishes all you need in the game.
Posted 23 May 2007 - 11:30 PM
Posted 24 May 2007 - 03:52 AM
|QUOTE (BixDugan @ May 23 2007, 23:30)|
|EVERYONE knows you only need to do the initial (one lap) RC races.|
Actually, I thought I had to do all three levels! The Eric Waechter walkthrough says For 100% completion of the game, you're going to have to go through 3 levels of this. D'oh! Several hours of my life I'll never get back . RARusk's walkthrough gets it right: you only need to complete Level One to get closer to 100% Completion.
|QUOTE (Demarest @ May 12 2007, 02:13)|
|As for the RC, it's not that the handling sucks, it's that whomever is having difficulty adjusting.|
I never complained about the handling; comically bizarre handling is fine and part of the GTA RC mission style. It's the bogus bounding box, bogus crash physics, and bogus behavior of the other vehicles that's inexcusable. Rockstar North got Thrashin' RC horribly wrong. GTA:SA's Supply Lines and GTA:VC's Demolition Man were hard as hell but I didn't hate Rockstar for them.
Posted 24 May 2007 - 08:27 AM
Posted 24 May 2007 - 07:59 PM
Then I passed along this information, thinking it to be correct, to a poster on this board.
I got "shamed".
Posted 26 May 2007 - 07:35 AM
Me personally, I have done them, and as a lot of people I found them frustrating at times, but once completed you do get a sense of satisfaction and relief
I am currently on 97%, only a couple of things left to do (Avenging Angels on SSV, 100 taxi missions, and a couple of races and i'm done)
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