|Tracing Pixel Car Tutorial|
|Requires Adobe Photoshop! and lot of time to kill.|
|Stage One: Blueprint|
|The first thing to do is load up a image of the car you're going to pixel out. It can be a real car, or a screenshot from any GTA games (as long it's not too blurry). Size does matter because when you shrink it down, it WILL become blurry(pixel-wise) so choose careful. Also, make another layer beyond the image and make it white to preview your trace work.|
Here I've picked Corvette ZR1, long live the king!
|Stage Two: Trace|
|Next step is easy; make a new layer above the car image and name it "trace" and zoom in on the image by 300%-500%. Now to trace, use the pencil tool ( 1 pixel size, black ) and start at a point on an edge and work your way around it using holdshift+clicking instead of freestyle drawing which would end up messy, eh?|
|How to holdshift+clicking:|
If you've mastered connecting the dots when you were a kid, this should be a breeze for you. When you click in a spot with pencil tool, hold shift and then click on other spot- behold! you made a straight line. You have to pay attention to the edges on the image and pretend there's dots there. You can download this image and practice on the bottom part.
|Optional Stage: Gradient tool|
|For the windows, headlights, or anything that contains glass or whatever you think would be hard to trace, use gradient tool to cover it.MAKE A COPY OF THE TRACE LAYER AND NAME IT "WINDOW"|
Here's a lolcar, use magic tool and select the window.
Use the gradient tool and use whatever color suits your taste.
|Stage Four: Basic Coloring|
|Colors! Colors!MAKE A COPY OF THE TRACE LAYER AND NAME IT "COLOR". This is very simple; use the paint bucket tool and fill in everything, you can use the pencil tool if you missed some area (This will occur often!)|
Edited by WhoooMan, 16 February 2008 - 04:45 AM.