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Vertex Colors (3dMax)

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JostVice
  • JostVice

    realtime, not prerendered

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#1

Posted 02 December 2006 - 06:24 PM Edited by Jost_Vice, 20 March 2007 - 05:42 PM.

20/3/07 - Updating pics - JostVice

Removed ingame pics, examples and other stuff. sorry

original post:

Some days (or months) ago Paroxum teach me how to get the vertex colors in max and ingame correctly. (SA) This tutorial don't show to u how to do shadows and that things, but you can do some good things and get a good final model, basically, vertex colors paint your vertex with different colors. This tutorial was made from my personal tests.

You need:

Have the model working ingame (SA, VC and GTA3)
3dmax (version 6 to up I think)
Kams Script


Let's go...

Open 3dmax, then go to import a DFF model, using Kam's DFF IO.

Noobs: click on Import DFF and then search for the DFF

user posted image


I'll use a VC Model, from Liberty City Stories mod that need to be prelighted. TripleAs asked me if I can do it for he.

Image

Some polys are dark, yes?
[/s]

Well, click on the model and then go to the utilities menu, click on assign Vertex Colors

user posted image

Now we must see at the right a menu like this one... the options must be like the red boxes... then click on 'Assign to selected'

user posted image

Then click on the shortcut 'modifiers'

user posted image

you will see a large menu with some paint buckets, Okey, check if the options are like this one:

user posted image

Set all like on the red colors, the pink color is what you'll use to paint the model. (The paint bucket paint all the model, and the brush do it manually) the green box is the color, I have it black because I want to add some shadows to the model, but you can add all what you want (white vertex, for bright, black vertex that simulate the shadows....)

Now is time to paint the model... this is personal so I'll only post a pic of the process, with the brush selected you only click on the different parts of the model.

user posted image




done!

(image)

The model can be a bit bright, so you can set the color to black and click on the paint bucket to get it more dark. As you see on the menu, I have the opacity in 20, if you set it to 100 you'll have all the model white or black, so I use 20. you can use 5 for the paint bucket if you only want it a bit more darked.


Be sure your model is in 0,0,0 and then go to the DFF IO.

Click on UV and Vcol ( you dont need the other options) click on skip col and then click export. Choose SA if the model is for SA and VC if its for VC. I set VC because my model is for VC, lol tounge2.gif

In game (VC)

http://img351.images...age=nicekz5.jpg

this pic is from the old model. anyway you can see a example of VP


it a bit bright and I think we can dark it more.

I think you must try and try and see how it looks ingame, paint the grass surfaces with green, etc... get the interiors more darked, simply shadows, neons with a very bright color, etc... Also this is a easy prelight.

Some things that I get using vertex colors:

image
image


I hope you understand me, I'm not the best English speaker...

Bye

-/TNT\-
  • -/TNT\-

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#2

Posted 03 December 2006 - 06:21 PM

Very nice tutorial Jost. Good work on the translation, I didn't understand anything on the older one tounge.gif

007 RoadRunner
  • 007 RoadRunner

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#3

Posted 30 January 2007 - 02:43 PM

Nice tutorial but the pictures won't load cry.gif

JostVice
  • JostVice

    realtime, not prerendered

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#4

Posted 19 March 2007 - 06:56 PM

bump. Images updated with ones from other model... only that
bye

Thunderfuckrapist
  • Thunderfuckrapist

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#5

Posted 20 March 2007 - 06:51 AM

Awesome tutorial, this works for gta3 also so you should add that.

nabo45
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#6

Posted 28 March 2007 - 05:24 PM

This tut is great, it realy saved my life...

donvito
  • donvito

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#7

Posted 06 April 2007 - 04:24 PM

nice tut,tried out and worked fine.thanks for that




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