-basic light types, and parameters can be exported
-particle system information can be exported
-information is saved to each object in the max scene
-main actions are documented in maxscript listener
-multiple objects can be edited at once (apply attributes to all selected objects) for quick editing
-key data is stored in a separate .ini file, for easy editing, and extendability
-the maxscript is un-encrypted, so you can steal my work (please don't), or mock my ability to code!
Open the .rar file with WinRar, and follow the instructions in "readme_dextools.txt" for script installation instructions. Read the "readme-2dfx.txt" in the dexx_gta folder, for specific light and particle instructions. I'll edit this post with a link to a tutorial once i get it sorted out.
Edit:Forgot the Link to RW Analyze in the initial readme, here's a direct link for those who don't know where it is:
This script was written and tested only on max 7. If people want to verify it on other versions of max, be my guest.
Still to do:
-Finish Sign 2d text
-Finish escalator code
-Determine last data types, and include support for them
-General tweaks here and there, some optimization
Oh yea, last comment; there are lots of grayed out features, because they are intentionally disabled. They will be active at one point, or else taken out, but they are supposed to be gray, thats not a bug or anything.
if you do not see section type 0x253F2F8 listed in your copy of RWA, it needs to be added for this to work. You can add it via the following steps;
Find and open the folder where you installed RWA
Find and open the file RW_Secs.ini with Notepad (or the text editor of your choice). Make a backup copy of this file first.
Scroll to the section named "# Miscellaneous: ----------------------", the first entry should be the zmodeler lock
Add the following line, where it belongs numerically;
"2d Effect" is just a label, you can call it whatever you want.
Save the file, changes will take effect next time you start rwa.