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Empire Building

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Seddo
  • Seddo

    YNWA

  • Zaibatsu
  • Joined: 15 Sep 2005

#1

Posted 18 November 2006 - 05:36 PM Edited by Seddo, 06 May 2007 - 11:59 PM.

I have had a bit of spare time for the past 3 days, and while i have been a bit bored sleepy.gif I have been chipping away at making this topic. I have decided to make this topic to help people understand and get help on the Empire building part of GTA Vice City Stories who do not own the Vice City Stories game guide. I have got all this information from the official Brady guide smile.gif There are quite a few tips in here on how to take over enemy gang members businesses and defending your own sites, so hopefully people will find this helpful icon14.gif . If you find any mistakes anywhere please post icon14.gif Also a big thanks to Brady games guide for giving me this info and a big thanks to CCPD for teh sexeh banner smile.gif Also thanks to Warp3 for pointing out a couple of mistakes that the Brady Guide had.

user posted image


Empire Building Information

There are 30 Empire sites scattered throughout Vice City, 14 on the mainland and 16 around the beach island. Many of these sites are owned and operated by a large gang of bikers, and a couple sites are owned by Marty Williams. Through the course of the first chapter, you take over Marty Williams businesses.

In chapter 1, you learn empire building basics through marty's missions. In "Shakedown" you learn protection racket basics racket basics in "Fear the Repo" and "Waking up the Neighbours", you learn loan shark basics and in "O, Brothel, Where Art Thou", you learn how to take over a rival gang business. You learn how to recruit gang members and use them to take over a business in Louise Cassidy Williams mission "To Victor the Spoils" After this mission, you can now begin taking over and purchasing businesses of your own.

Attacking Enemy Empires
Empire Vehicles

The type of vehicle outside a site depends on which gang owns the site. All biker-owned businesses have a motorcycle out front, but the Sharks have a few different vehicle types that are specific to the type of business they own. This is true of your own sites, each of your different business types has its own specific vehicle type.

The first step in taking over an enemy site is to destroy the gang car outside it. This forces the gang members around and inside the site to defend it. The number of enemies that appear depends on the size of the site,- Small time, Medium Venture or High Roller. The bigger the business, the more gang members will defend it.

The moment you take over a rival business, the gang that owned that site becomes your enemy. You will be attacked by them on sight anywhere in Vice City.

Preparation: Getting Strapped & Recruitment

If you already own a site, the best way to prepare for a hostile takeover is to recruit the maximum number of gang members to your party-Three. To recruit, target the gangster, and then press and hold the 'Up' button until the thug agrees to join your party. Get a four door vehicle and make sure you have full health and armour. An assault rifle, such as an AK47 or M16, is a must have for attacking large Empires.

Executing The Attack

It's wise to first find a good location near the target site to stage the attack. Check your surroundings. It's smart to find a place where the enemy cannot sneak up on you from all directions. Find a wall, alley or a nearby building to stand near to keep your back safe. Remember that if you travel too far from the business you're attacking, the attack fails.

The battle for the empire site begins the moment you blow up the gang vehicle outside. Use a rocket launcher, grenade or Molotov to quickly destroy the gang car, saving your firearm ammo for the gunfight. You have just a few seconds to switch weapons or enter a vehicle, if your standing next to one before the battle begins. Try jumping into a vehicle just before the attack begins, for temporary protection. Use drive-by attacks until the vehicle begins to smoke. This keeps your own health and armour from being damaged for the better part of the battle.

One reason not to use drive-by attack on gang car is because you have to be rather close to it to destroy it. This increases the risk of being pulled out of your vehicle as a defending gang members approach from all directions. These guys have pink arrows over their heads. They also appear on the radar as red blips. Keep an eye on the radar to spot attacks from directions other than the one you're facing. Defenders often appear in waves. The bigger the business, the more backup defenders will arrive.

Interior Battles

Once you have defeated all the exterior defenders, you're prompted to enter the business. Select a powerful weapon before entering the yellow cone at the doorway. We suggest a spas 12 shotgun or an assault rifle. The larger the business, the more defenders you'll encounter inside. Begin targeting and shooting the moment you enter. You dont have to kill the workers inside the site, but its okay if they get caught in the crossfire. You only need to defeat the gang members with the arrows over their heads.

Each business type and size has a unique interior. Look for enemies on different floors. Use the radar to detect enemies in different rooms or on higher floors. Once you've eliminated the threat, you must destroy all the equipment or product inside. Use free aim to destroy the objects with the green arrows over them. They also appear on the radar as green blips. Once those are all destroyed and all the enemies are eradicated, the business goes up for sale. The quickest way to destroy the interior objects is with a rocket launcher. It takes out items in a wide radius, but be careful with it in a small room.

You're sent outside the business and given a monetary reward for conquering the enemy site, but it does not become yours until you purchase it. A for Sake sign appears in front of the purchasable property.

Protecting Empire Sites

The larger your Empire site, the more protection your gang provides, both outside and inside the site. You receive a text message when one of your sites is under attack. The site under attack appears with a blinking parentheses on the map and radar and a damage meter appears. The larger the rival gang attacking the site, the quicker this damage meter falls. You must reach the site before the meter is completely empty and the site is demolished, if you don't reach the site in time, theres a chance your gang will protect it before it falls. The bigger the site, the better chance it stands - literally.

If your site fails you have a window of time to purchase the property before a rival gang does. So, rush to the site as quickly as possible, before it goes off the market.

Protecting your Empire is similar to Lance's mission 'Blitzkreig' and 'Blitzkreig Strikes Again'. The bigger your empire, the more of your gang memebers you see on site. They help fend off the attack. You could recruit a few when you arrive, they shoot at anyone you attack first, so if you just target and shoot a round into the attacking mob, your gang finishes them off. They pretty much do this anyway, but you may find that the recruited thugs are quicker and fight more aggressively.

The attacking gang arrives in waves, after all waves are eliminated, the battle is won. If the site was damaged you must enter, approach the notice board and choose to repair the site for $500. No matter How damaged it is, the repair cost is always the same.

Building Your Business
Purchasing

Once an Empire site has been cleared and is available for purchase, a for sale sign appears outside the facility. Stand facing the sign and press and hold the 'Up' button to purchase the property. This brings up a business building menu, you have a choice of three to six different types of businesses to build.

Unlocking new business types - Protection Racket, Loan Shark and Prostitution are the three businesses available in low Empire. Drugs, smuggling and Robbery aren't available until high Empire, and only when you take over a rival gangs drugs smuggling or Robbery business. For example take over a drug business and the drug business is available globally.

A save disk appears inside every business site you purchase. Each site becomes a location to save your game's progress.

Small Time, Medium Venture or High Roller

After you determine what type of business to build, you choose what size to build. If you can afford it, you should always buy the High Roller option. The difference not only affects the size of the building and the number of gang memebers in and around the site, but it also affects the amount of respect earned from taking the jobs within that business and the amount of money earned daily.

Business Construction

After you purchase the business, you're sent outside and construction begins. You cannot enter or do any business at the site until its built. It takes two game days for your business to be constructed, then a specific business car is spawned out front. You can now enter the site, use the save disk to save your progress, and approach workers inside to begin Empire missions. Simply walk up to them and wait for a text message telling you to press the 'Up' button to start a mission. You cannot recruit the gang members inside the business, just as you cannot start empire missions from the gangsters outside that can be recruited.

Accelerating Time - Want to start Empire missions immediately after building a site? Head to the nearest safe house or Empire site and save your game. Do this eight times to advance the clock 48 hours. Watch the building icon, once its built you can stop saving. Between saves you might as well run outside your safe house and collect your weapon power ups from red balloon collection. Always stock up on ammo when you head to the safe houses.

Empire Respect Levels

Each respect level multiplies your earnings for that business type. You earn respect by completing Empire missions. You can find your respect level by entering stats in the pause menu and looking under the Empire heading. That's where your respect level name and multiplier is displayed. You can also find this information inside the business Repair and Build menu by pressing and holding the 'R' button. You can view the site income, Location, Site Type, Scale, Income Modifiers and total income on this menu.

Respect Modifiers

The following table shows how your income is affected by respect you earn as you complete Empire missions.

Respect LevelIncome Multiplier
0Multiply by 1 (X 1)
1Multilpy by 2 (X 2)
2Multiply by 3 (X 3)


Business Respect Levels


The following tables explain the requirements for each business respect level.

Loan Shark Smuggling
Respect LevelReputationDetails Respect LevelReputationDetails
0Nobody
-
0Nobody
-
1Lifter1 Mission complete 1Mule1 Mission complete
2Crim-ReaperAll 15 missions complete 2Pirate CaptainAll 6 missions complete
Prostitution Drugs
Respect LevelReputationDetails Respect LevelReputationDetails
0Nobody
-
0Nobody
-
1Panderer1 Mission complete 1Dealer1 Mission complete
2Mack DaddyAll 15 missions complete 2Smack DaddyAll 6 missions complete
Protection Racket Robbery
Respect LevelReputationDetails Respect LevelReputationDetails
0Nobody
-
0Nobody
-
1Hoodlum1 Mission complete 1Larcenist1 Mission complete
2Ultimate
Badass
All 15 missions complete 2Heist MeisterAll 6 missions complete
The moment you acquire your firts business, tou begin recieving daily income. Your pager goes off at 4:00 each afternoon, indicating the amount you've earned. A few factors play a role in how much is earned. When your business is not 100% intact, a damage penality is subtracted from the amount the business earns daily. A damaged property is displayed as a damaged icon on the map and radar. Enter the business and activate the notice board menu to repair the site and get it back to 100%.

Business Income

The following tables show the daily earnings of each business, figuring in the size of the business. These figures reflect businesses operating at 100%. They're the base amount and are multiplied by your respect level, as shown earlier in these Respect Modifiers table.

Protection Racket Drugs
Business SizeDaily Earnings Business SizeDaily Earnings
Small Time200 Small Time250
Medium Venture300 Medium Venture500
High Roller300 High Roller1000
Loan Shark Smuggling
Business SizeDaily Earnings Business SizeDaily Earnings
Small Time300 Small Time300
Medium Venture600 Medium Venture600
High Roller600 High Roller1200
Prostitution Robbery
Business SizeDaily Earnings Business SizeDaily Earnings
Small Time400 Small Time350
Medium Venture800 Medium Venture700
High Roller800 High Roller1400
Global Business Strategy

The more businesses you own, the more you get attacked. Dont attack the same gang over and over, they get more aggressive and attack your sites more often. They even attack you on the street when (and where) you least expect it. You also shoudnt build two businesses of the same type near eack other. Some business do better in specific areas of Vice City. The best example of this is in the smuggling business. The closer your business is to a location of the delivery truck, the better.

Monopoly: 100% Ownership of all Sites

Although you're attacked often, you need to take over all sites on the map to reach 100% completion of the game. When you succesfully overtake all Empire sites, you unlock a special gift, which is a Bulletproof Empire Vehicles. This makes all vehicles outside your businesses Bulletproof.

Seddo
  • Seddo

    YNWA

  • Zaibatsu
  • Joined: 15 Sep 2005

#2

Posted 18 November 2006 - 05:37 PM Edited by Seddo, 07 May 2007 - 12:03 AM.

user posted image


Empire Missions

Each business type you build comes with its own unique missions. All missions are triggered inside the Empire site by approaching any of the gang memebers and then pressing and holding the 'Up' button when prompted by the text message. The following are tips and tricks about these businesses and their missions.

Protection Racket

Becomes availibleLow Empire
Business VehicleIdaho
Extortion

Take the Extortion job by pressing 'Up' while facing one of the gang members inside the Protection Racket business site. The mission begins once you exit the building. There you're given one of three objectives, defend your own store, attack an enemy store or attack a neutral store.

Defend Your Store

A store paying you protection money is under attack by an enemy gang. You must get there and kill the enemy attackers before the store keeper is killed. A damage to the store meter displays the current amount of damage. If this meter fills up, the storekeeper is killed and you fail the mission. Follow the yellow blip on the radar to the store being attacked. It could be one of many interior building locations around the map.

When you arrive at the store, you're instructed to kill the gang memebers guarding the store. They appear as red blips on the radar and have red arrows above their heads. Use an assault rifle for quick extermination.

Next, you must enter the store and defeat the gang members inside, and that's it. Exit the store and wait for the next objective.

Attack an Enemy Store

After defending your store, you receive a message saying you should show the attacking gangsters you wont tolerate an attack on your store. Your objective is to claim their store as yours. Follow the yellow blip to that gangs store. There is no time limit for this objective.

Head to the store that pays an enemy gang protection money and convince the storekeeper that he should be paying you instead. You must kill the enemy gang memebers outside the store and then go inside and destroy the stores stock. Do not kill the shopkeeper. Enemy gang members may enter to protect the store. You must kill them all to convince the storekeeper you mean business. Exit the store and wait for the next objective.

Attack a Neutral Store

While retaliation continues on both sides, occasionally you have an opportunity to broaden your business by claiming some neutral stores. Follow the yellow blip on the radar to the store that's currently not paying protection money to any faction. Enter the store and smash up the stock to frighten the storekeeper. Keep shooting all the objects with green arrows over them until the shopkeeper gives in. The storekeeper may call the cops even after agreeing to pay protection, in which case you receive a wanted level. Head to a Pay 'N' Spray on your way to the next objective.

Reward & Failure

When you leave a store after completing the objective, you may be chased to the next store by enemy gang members or police. This is dependant on the difficulty and type of of the last mission you completed. Try to stay in vehicles as much as possible, and stay armed by picking up weapons from the fallen gang members.

The amount of cash you get for successfully attacking or defending a store based on the difficulty of the mission. Difficulty is measured by the number of enemies guarding the store, the number of enemy reinforcements, the number of enemies chasing you, and the difficulty of the time limit. Rewards range from $100 to $200. If you or any of the storekeepers die, you fail the mission.

Loan Shark

Becomes availableLow Empire
Business VehicleAdmiral
This entire mission is not much different than when you helped Marty with his Loan Shark business during 'Fear the Repo' in chapter 1. Enter the business, take a mission from a gangster inside, and exit the buildings to begin. You're given a time limit to get to one of three kinds of vehicles a motorcycle, van or a car and then return it to base. Each vehicle can be either parked or driven around.

Parked Vehicles

A parked vehicle always has one or two owners wandering nearby. These guys are easy to spot, they usually carry some kind of weapon and are dressed in bright clothing. They're not happy that you're reclaiming their wheels, and they come after you. You can eliminate them before stealing the vehicle and risk a wanted level or you can try to get in and out before they attack you or pull you out of the vehicle.

Moving Vehicles

Vehicles being driven around fall into two categories, cowards and nutters.

Cowards

Cowards give up their vehicles at the first sign of trouble, Just bash the car to let them know you're for real and they give it up and run away.

Nutters

Nutters don't want to pay their loans or give their vehicles back. Damage the vehicle heavily to get them out. After they're out, they'll do anything they can to get revenge. Watch out or they'll try to run you over.

Merchandise Vans

Occasionally, you're required to repossess a van full of merchandise. This van could be parked or driven. You're repossessing both the merchandise in the back of the van itself. The back doors are missing, and a good bump will cause merchandise to fall out, one at a time. Any kind of damage to the van causes the merchandise to fall out, if you lose all the goods, you fail the mission.

In-A-Row Bonuses

Once a vehicle is successfully repossessed, you're rewarded with $100 and a time extension to repo the next vehicle. You could receive $150 if your quick or if you lose no merchandise from a delivery van. After repossessing three vehicles in a row you receive $250 bonuses.

Hazards of The Job

If a repossessed car is too damaged, you have to repair it at a Pay 'N' Spray, which costs you the normal fee for repossession. If you run out oftime, destroy the target vehicle or destroy all the cargo in a van full of merchandise, you fail the mission.

Prostitution

Becomes availableLow Empire
Business VehiclePolaris V8
Pimping

Running a brothel isn't much different than the pimping pastime in San Andreas. You pick up a prostitute at the brothel using the Polaris V8. Once shes in the car, a blue blip on the radar indicates the location of the client.

Drive the girl to the client. This is the only timed portion of the challenges. You must deliver the girl before the timer runs out or fail the mission. You must use the Polaris V8 for these deliveries, if the car is destroyed, you fail the mission.

Pay 'N' Spray - There's usually a Pay 'N' Spray near the pimping missions. If there's not your brothel is in a bad location. Stop into the Pay 'N' Spray frequently during these missions, except when you're racing the clock or trying to save a hooker from an abusive client.

After you have delivered the girl to the client, you need to pick up another girl from the brothel and deliver her to a second client. Once you've delivered the second girl, you need to pick up the first girl.

This is where scenarios begin. One of five different scenarios can happen whenever a girl is to be picked up from a client.
  • The girl gets back into the car and pays you your share for the trip.
  • The customer runs away without paying. You need to run him over, drive-by shoot him or get out and shoot him to get the money.
  • The client beats the hooker and you must kill him before he drains the hookers health meter.
  • The customer kidnaps the girl and drives away. You must chase the getaway car, kill the customer and take his money.
  • The customer requires two girls. Go to the brothel and pick up another girl to deliver to the client.
Cancelling Empire Missions - Pimping is an open ended mission, if you don't want to play 15 missions in a row to get the high reputation title, press the 'Up' button twice to cancel the mission. This is better than failing the mission in any other way because you retain the record of the last level you played.

After level 1 is complete, you earn the reputation of Panderer. After 15 missions, you become Mack Daddy.

Drugs

Becomes availableHigh Empire
Business VehicleStallion
Drug Running

Details

These missions are similar to Smuggling, except deals are mostly made on land and arent restricted to just receiving the drugs, you're also purchasing. What sets this job apart from all other Empire Jobs is that sometimes you can solve the first objective inside the site itself. You're told to get to the drugs vehicle or to collect the money needed for the deal. If its the latter, the money is in a briefcase next to the exit of the Empire site.

The deals have a difficulty rating, which affects how tough the time limit is and how accurate the enemies are with their weapons.

The rewards you receive for missions range from $1500 to $5000. You receive up to $3000 based on the difficulty of the mission and $100 per Drug Running mission already accomplished, up to a maximum of $2000.

In these missions, you must reach a meeting point within the time allotted. When you arrive at the meeting point a cinematic shows the deal going down. Then you have to complete a number of objectives depending on the deal type and outcome, as follows. The possible scenarios for drugs Empire missions are buying drugs in a car or van or selling drugs in a car, van or boat. The possible outcomes for the drugs running missions are:

The Deal Goes Smoothly
The drugs are bought or sold without a hitch. You must then take the money or drugs back to the Empire site.

DEA Stakeout
The deal goes smoothly but the DEA were monitoring the transaction. After the deal you're given a wanted level of varying levels.

Fake or Steal
You're given an empty briefcase of fake drugs and you have to get your drugs or money back. You must then return the drugs or money to the Empire site.

Rival Gang Attacks
A rival gang attacks you and the dealers as the deal is made, you must grab the money and drugs or just the drugs if it is a buying mission and get back to the Empire site.

Dealers Attack
The deal is a setup, the dealers are trying to steal your drugs or money. They attack you, you must kill the dealer and take the drugs or money back to the Empire site.

Mission Order - The first six missions are set, they're not random. After you've completed the first six missions, all other Drug Running Empire missions are randomly chosen from the initial six.

Mission 1: Buy Blow

Reward:$1300
Objectives:
  • Collect the money.
  • Arrive at the meeting point before the indicated time.
  • Get the drugs.
  • Take the drugs back to the drug warehouse.
In the opening cinematic, a prearranged drug deal time is set and displayed. You're informed that you'll be buying drugs and the meeting place is indicated. Your first objective is to get to the briefcase of money next to the exit of the Empire site you're in now, which is shown as a green blip on the radar.

Exit the building and follow the yellow blip to the meeting point. Enter the yellow halo, many Drug Running missions have two meeting halos before the meeting occurs. One appears in the general area of the meeting and the second is a more secluded location nearby. Follow the yellow blip to the second halo to begin the deal.

A cinematic depicts how the deal goes down. It goes without a hitch in this mission. Enter the van with the blue marker over it. This is the van with the drugs. Take the drugs back to your Empire site, following the yellow blip on the radar. Pull into the yellow halo outside your site and collect the reward. Completing the first mission gives you the title 'Dealer'.

Mission 2: Sell High

Reward:$1800
Objectives:
  • Enter the vehicle the drugs are in.
  • Get to the meeting point in the time allotted.
  • Kill the dealers
  • Get the drugs.
  • Take the drugs back to the drug warehouse.
  • Watch out for the dealer's reinforcements.
You're given a set amount of time to get to the meeting. This is indicated in the opening cinematic. Exit the building and enter the vehicle with the drugs. You have a set amount of time to get to the meeting point. This time is calculated based on the difficulty of the mission and your distance from the meeting point. Follow the yellow blip to the firts meeting point halo, remain in the vehicle and drive to the final halo.

In a cinematic, you learn that this is a 'steal' scenario. The buyers, two dealers with red arrows over their heads, turn on you and attack. Your objective is to kill them, quickly select a shotgun or assault rifle and shoot them. The deal is a flop. Get back in your vehicle with the drugs and head back to your drug site.

You're warned to be on the lookout for the dealers reinforcements along the way. Banshees with two occupants each are spawned along your route, no matter what route you choose. If you drive fats without stopping, you may not even see the enemy. They're not a seroius threat in this mission. Do not try to take them out. Just avoid them and get to your site without being blown up, if the car is destroyed then you fail the mission.

Mission 3: Buy Blow

Reward:$2200
Objectives:
  • Collect the money.
  • Get to the meeting point before the indicated time.
  • Get the drugs.
  • The DEA were monitoring the deal. Look out.
  • Take the drugs back to the drug warehouse.
In a cinematic, a prearranged drug deal time is set and displayed. Take the briefcase near the exit and go outside. Enter both yellow meeting point halos. The deal goes great. Get into the drug van. A three badg wanted level is given. Speed to the nearest Pay 'N' Spray, hitting any easy to find police bribes along the way to get rid of the cops. The follow the yellow blip back to your drug Empire site.

Mission 4: Buy Blow

Reward:$2400
Objectives:
  • Collect the money.
  • Get to the meeting point before the indicated time.
  • Get the drugs.
  • The stuff is fake, kill the dealers.
  • The DEA were monitoring the deal. Look out.
  • Pick up the money.
  • Take the drugs back to the drug warehouse.
Collect the money by the front door and exit the site. Get to the meeting point in the time allotted. Drive through the meeting point halo. The deal goes smoothly, but when you enter the car, you learn the stuff is fake, you must kill the dealers. They appear as a single blip red blip on the radar, they're are riding together. You're also given a two badge wanted level. THe DEA was monitoring the transaction.

If there are any police bribes on your way to the dealer, drive through them. Otherwaise, avoid the cops and their small wanted level, and drive by shoot the dealers car until they bail out. Shoot both dealers, one drops the money. Pick up the briefcase and take it back to the Empire site. Stop by the Pay 'N' Spray along the way to get rid of the cops.

Mission 5: Sell High

Reward:$2300
Objectives:
  • Get in the vehicle with the drugs.
  • Get to the meeting point in the time allotted.
  • Get the money
  • Get the drugs.
  • The stuff is fake, kill the dealers.
  • Take the drugs back to the drug warehouse.
The drug deal goes smoothly untill you're attacked by rival gang members. They kill dealers and the briefcase of money is dropped. Kill the attacking gang memebers and take the briefcase. Enter the vehicle with the drugs in that you drove to the meeting. Take both the money and the drug vehicle beck to the Empire site. You meet no resistance along the way, unless you incurred a wanted level during the shootout.

Mission 6: Sell High

Objectives:
  • Get in the boat with the drugs.
  • Get to the meeting point in the time allotted.
  • Get to the jetty.
  • Take the drugs back to the drug warehouse.
The dealers set up a meeting point at sea. Exit the site and take a car to your boat with the drugs in it. Follow the blue blip to a nearby random jetty. Once you're on the drug boat, you recieve the time allotted to reach the meeting point at sea. Follow the yellow blip to the meeting point. The deal goes smoothly. You must use the jet Ski that was tied to the back of the drug boat to return to the jetty. Follow the yellow blip to the jetty, and then jack a car to take the drugs to your site.

Smuggling

Becomes availibleHigh Empire
Business VehicleSabre Turbo
Details

The smuggling business is much like the Drug Running business, except the merchandise is first accuried in a boat and then delivered on land to your business site. There are six different missions of varying difficulty and scenarios. Once you complete these six missions, th eopen ended smuggling missions are randomly picked from these six scenarios.

The mission completion rewards range from $1500 to $5000. You recieve upto $3000 based on the difficulty of the mission and additional $100 per missions completed upyo a maximum of $2000.

Location is Everything - The location of your business is never more critical to your success than it is in smuggling. Not so much for getting to a random jetty with the boat you use to collect the merchandise, but more for the delivery after you have the goods. When you have a high wanted level and you must carefully drive the goods back to your site, you want that site to be close.

Mission 1: The Drop

Objectives:
  • Get to the random jetty.
  • Board the boat.
  • Drive to the helicopter
  • Collect 15 packages before time runs out.
  • Dock the boat at the jetty
  • Get in the truck.
  • Get the truck back to base before time runs out.
All Smuggling missions have the same objectives. What sets them apart from each other is how easily the deal goes down. There may be rival gang members trying to beat you to the dropped goods and sometimes they attack you while this is happening. After picking up the goods, you may or may not have incurred a wanted level, if you have you need to stop by a Pay 'N' Spray, every bump causes you to drop goods from the truck. The more goods you drop, the less money you make when you reach the site. If you lose all the goods, you fail the mission.

In the first Smuggling mission, everything goes smoothly. No rival gangs or police attention. You exit the site and follow the yellow blip to the random jetty where your boat is docked. As you approach, the yellow blip turns blue, and a blue arrow appears over your boat. Jump in the boat and follow the blue blip to the helicopter.

When you reach the helicopter, which is hovering low over the water in a random laocation, it begins to drop 15 packages in groups of three. Your objective is to pick up the 15 packages in 59 seconds. Each package you pick up adds three seconds to the clock. Watch the radar, three packages appear as green blips. Use sharp turns if you have to (prees the 'R' button) and tap the 'L' button to snap the camera behind you afterward.

You fail the mission if the boats destroyed or if you fail to pick up the 15 packages in time. Once you have all the packages, your objective is to deliver them to your base. This is a times challenge. The time given is random, calculated by your distance from the truck and the trucks distance from base. Quickly follow the yellow blip to ajetty near the parked delivery truck. Pull into the yellow marker at the specified jetty.

The truck is always parked near the jetty. Follow the blue blip to the truck with the blue arrow overhead. Enter the truck and follow the yellow blip back to base. Every time you hit something along the way you drop a package out of the open back of the truck. Each dropped item means less money upon delivery, if you drop all the items, you fail the mission. So drive quickly but carefully.

Upon completion of this mission, you recieve a monetary reward calculated by the number of packages you've delivered and you recieve the reputation of Mule. You dont recieve your next reputation until you complete Smuggling mission 6.

Mission 2: Supply and Demand

Objectives:
  • Get to the random jetty.
  • Board the boat.
  • Drive to the helicopter
  • Collect 15 packages before time runs out.
  • Dock the boat at the jetty
  • Get in the truck.
  • Get the truck back to base before time runs out.
This mission is just like mission 1: the drop, only this time there are two helicopters dropping packages and two rival gang boats collecting your goods. The rival boats dont attack so the only risk of damaging your boat is if you run into them, they run into you or you run into each other objects or civilian boats.

The challenge is getting enough packages, now that two other boats are picking up the dropped packages. The key is to watch the radar and go for packages away from the other boats. Try following a helicopter closely to get the packages as they drop.

If you destroy the rival boats, you have less competion and the packages they've collected are dropped in a floating cluster. Quickly press 'triangle' to satnd freely in the boat and nail one of the other boats with a rocket. You just have to make sure you do it quickly becuase the clock is ticking. You can also recruit a single gang member before you leave the base, drive-by shoot the rival boats and the gang member in your party will join in for a quicker victory. Keep this in mind for later missions, becuase this mission probally doesnt require such extreme methods. When you have the packages and enter the delivery truck, there's no wanted level or any gang members trying to stop you along the way.

Mission 3: The Drop

This mission is like mission 1, until you arrive at the jetty and delivery truck. You incur a five badged wanted level when you dock the boat, you need to gun down the cops around the truck, so they dont damage it or pull you out before you tear out of there. Having full health and armour and an AK47 or M16 is highly recommended.

Stop at the nearest Pay 'N' Spray, if its not farther way than the base. Pull out of the Pay 'N' Spray immediatly, but be careful not to run over anyone in front of a cop, run over a cop or hit a law enforcement vehicle. These things will bring back the full wanted level while the blue badges blink. Race back to base to complete the mission.

Mission 4: Supply and Demand

This mission is a combination of the second and third Smuggling missions. When you reach the helicopters, there are two rival gang boats picking up your goods. However, they still dont attack you. When you arrive at the jetty near the delivery truck, there are cops waiting for you. You have a five star wanted level, take them down to clear your escape route, then hit the Pay 'N' Spray beforehaeding back to base.

Mission 5: The Drop

This mission is like mission 1, until you pick up the 15 dropped packages (The package pickup location is usally south of the airport, no matter where you rival base is set up.) The rival boats still dont attack you while your collecting the packages. However when you head toward the jetty to reach the delivery truck, the rival gang boats try to stop you.

You must avoid the rival gang boats, which appear on the radar as red blips. The rival gangs own many different styles of boats, so watch out for the ones with pink arrows over them. Its not to hard to avoid boats in the wide open sea, Its when you need to enter a narrow channel that it becomes challenging.

You can spot the nearest enemy boat on the radar and begin to steer away. If your facing a group of boats, steer for the greatest distance between them. You can see the direction the boats are headed as you get closer to them and actually get a visual on them. Make an extreme opposing directional change to get by them. As you know, turning a boat around and then catching up is difficult, just as it is for the enemy. If you gte close to rival boats, their gunfire will severly damage your boat. If your is destroyed, you fail the mission. Once you get to the delivery truck, its a smooth sailing back to the base, with no wanted level at all.

Mission 6: Wave Goodbye

This mission is like Supply and Deman missions. When you arrive at the helicopters, you must collect 20 packages. There are two rival gang boats picking up your packages and attacking you whenever you get near. This is when you bring a gang memeber with you or a rocket launcher, as described in mission 2. If you're having difficulty here, refer to our tactics for that mission.

There are no rival gang boats trying to stop you on the way back to the jetty and delivery truck. However, once you arrive at the truck, you incure a fice star wanted level. Clear the cops away from the delivery van, and get to the nearest Pay 'N' Spray before heading back to the base.

After completing this mission, you earn the reputation of Pirate Captain. From here on out, all Smuggling missions will be randomly selected from the prevoius six missions.

Robbery

Becomes availibleHigh Empire
Business VehicleLandstalker
Details

In Robbery missions, you must either damage a target vehicle, kill a courier, steal the briefcase he is carrying and then bring it back to base, or highjack a money truck and return it to base. You must complete either mission before the target vehicle arrives at a specific destination.

There are many varibles involved, how many cars protect the target vehicle, how many enimies are inside each vehicle, what weapons they have, how fast the vehicles travel, how much health the vehicles have, whether it's a land or water based mission and where the target vehicle starts and ends.

The first six missions hav epreset varibles, but afterward the missions are totaly random.

The amount of cash awarded for succesfully completing a mission is dependant on how difficult it is, for example, a mission with two convoy escort vehicles awards more cash than a mission with just one convoy escort vehicle.

Mission 1: The Briefcase Courier

Reward:$1600
Objectives:
  • Stop the couriers vehicle before it reaches its destination, without destroying it.
  • Kill the courier.
  • Collect the briefcase.
  • Take the briefcase to your empire site.
Follow the red blip on the radar to the stationary couriers vehicle. You can damage the vehicle by any means you can think off, just as long as you do not destroy it. When you reach the courier, the target vehicle takes off, ram it or shoot it drive-by style until the occupants bail out, they must jump out voluntarily.

While you're attacking the couriers vehicle in the first mission, one enemy gang car trys to defend the courier. At this stage, this vehicle is not much of a threat, there are only two guys inside and they shoot small-caliber submachine guns. They also ram your vehicle or try to run over you.

Once you've damaged the courier's vehicle enough to make him jump out, your next objective is to kill him, Run him over or shoot him drive-by style. He appears as a red blip on the radar and has a red arrow above is head. He often sprints from the car and trys to escape on foot. Once the courier is dead, he drops the breif case. This appears as a green blip on the radar map and map, and has a green arrow over it. Pick up the breifcase and deliver it to the robbery site where you picked up the mission. If you killed the courier's defenders, you meet no restistance on your way back to the site. Completing the first mission earns you the reputation of Larcenist.

Mission 2: The Money Truck

Reward:$2400
Objectives:
  • Stop the money truck before it reaches its destination, without destroying it.
  • Get in the money truck.
  • Drive the money truck back to your Empire site.
As soon as the mission begins, check the map and find the red blip indicating the money truck. Also locate its destination by finding the yellow blip. The money truck doesnt always take the same route to this destination, so its difficult to set up an ambush location between points. This depends on the area of town. There may be only one road to get to the destination, and you can set up an ambush. A good ambush involves a rocket launcher, not to destroy the money truck but to take out its entourage. Dont be supriised if the vehicles running blockade arnt destroyed by one or even a few rocket blasts. These vehicles have varying amounts of armour.

On the first level, you can shoot the armoured truck with a clip of AK-47 rounds as it approuches you, and the driver will bail out. The money truck is protected by only one enemy gang car. Just ignore it and lay into the money truck. The moment one of your bullets hits the money truck, you recieve atwo badged wanted level.

When the driver bails, jump into the money truck and take it back to base. If the money truck is destroyed, you fail the mission, becuase the condition of the vehicle is important and you have a wanted level, its not a bad idea to stop at the nearest Pay 'N' Spray.

Mission 3: The Breifcase Courier

Reward:$3100
Objectives:
  • Get a boat.
  • Stop the couriers vehicle before it reaches its destination, without destroying it.
  • Kill the courier.
  • Collect the briefcase.
  • Take the breifcase to your Empire site.
This mission is similar to the first one, but it takes place on water, Follow the blue blip to your boat, which appears at a random jetty. There you recieve the next objective: stop the courier's vehicle before it reaches its destination, without destroying it. Follow the the red blip on the map to the couriers boat.

An ambush at sea is much easier to plan and set up than one on land with different road options. Stop the boat a good distance from the approaching courier. Use a rocket launcher to take out any obvoius boats gaurding the courier. As soon as you attack the couriers boat, the other boats attack from what seems like out of nowwhere, Blow 'em out of the water quickly so you can take the boats controlls and chase the couriers boat.

Bailing Out and Pirating - If your boat burns, all is not lost. Jump out and swim to the nearest one. You can board an occupied boat by pressing triangle, you must press and hold square to pull yourself on board. If its an enemy boat, quickly shoot the passengers.
Its difficult to avoid destroying the couriers boat while he still carries the breifcase. Try using drive by attacks, Once the boat stops an dthe objective to kill the courier is instated, drive a little further, then use the sniper rifle to pick off the occupants in the couriers boat without damaging the boat anymore.

The breifcase appears inside the couriers boat. Board the boat and move around until you've picked it up. take the couriers boat, or swim to a less damaged boat nearby, and follow the yellow blip beack to your empire site. You have to dock the boat to the nearest jetty or ramp, or dry dock it on land somewhere. Grab a vehicle and return the breifcase to the empire site. Its possible that you've earned a one badged wanted level, not a big deal, stop in at a nearby Pay 'N' Spray if you need to.

Mission 4: The Money Truck

Reward:$4300
This is just like mission 2, only the money truck and the two gang cars protecting it are more durable. The gang cars are full of submachine gun-toting gangsters and can withstand two rockets each, You recieve a two badged wanted level on your initial attack on the money truck. Hit the Pay 'N' Spray and head to base.

Mission 5: The Briefcase Courier

Reward:$4800
This is a water mission, similar to mission 3. Its the same concept only the gang boats are more aggressive and you recieve a four star wanted level when you attack the couriers boat. Destroy the guards boats with a rocket, and then catch up to the couriers boat and attack it with drive bys until it stops. use free aim to pop the heads sticking out of the boat, so as not to damage the boat. Jump aboard, get the briefcase, go to the pier near your empire site and jack a car, drive into a Pay 'N' Spray to lose the wanted level, if its no further than your base.

Mission 6: The Briefcase Courier

Reward:$6100
This is like mission 4, except the breifcase is being transported in a car instead of a truck. The enimies are that much resiliant and you recieve a for star wanted level when you attack the couriers vehicle. The cops are serously aggressive, a Pay 'N' Spray is in your near future. Completing this mission gives you the reputation of Heist Meister. Every mission following this one will be one of these prevous missions, randomly selected.

Enjoy

Ferrari2006
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#3

Posted 18 November 2006 - 05:44 PM

f*ck me, what a guide this will help me alot, as i am a cheap skate and am not buying the guide tounge.gif Excellent work, Empire buildin has been pissin me off lately so this will come very handy.

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Waterbottle
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#4

Posted 18 November 2006 - 05:47 PM

theres only 6 missions in drugs, smuggeling and robbery smile.gif

Seddo
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#5

Posted 18 November 2006 - 05:57 PM

QUOTE (Waterbottle @ Nov 18 2006, 18:47)
theres only 6 missions in drugs, smuggeling and robbery smile.gif

Oooops blush.gif lol just changed it, thanks for pointing it out icon14.gif

Kippers
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#6

Posted 18 November 2006 - 05:59 PM

Great work Seddo smile.gif

Seddo
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#7

Posted 18 November 2006 - 06:04 PM

QUOTE (kippers @ Nov 18 2006, 18:59)
Great work Seddo smile.gif

Thanks alot Kippers icon14.gif

jake6
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#8

Posted 18 November 2006 - 06:11 PM

meh, the other ones better. but seriously nice guide

Seddo
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#9

Posted 18 November 2006 - 06:16 PM

QUOTE (jake6 @ Nov 18 2006, 19:11)
meh, the other ones better. but seriously nice guide

I will never people to compete with camerons topic. He had every single bit of info in 4 words lol.gif

But thanks anyway jake icon14.gif

Gantons Most Wanted
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#10

Posted 18 November 2006 - 06:20 PM

good work dude icon14.gif

Ferrari2006
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#11

Posted 18 November 2006 - 07:14 PM

ay seddo when are you gonna add the empire mission guide thingy in you reserved post bored.gif

Gantons Most Wanted
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#12

Posted 18 November 2006 - 07:18 PM

are you gonna make any vids for your guide??? viddy_pirate.gif

Seddo
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#13

Posted 18 November 2006 - 07:27 PM

@ Ferrari - I will start it soon, it should be up by tommorow wink.gif

@ GMW - Thats not my speciality lol.gif i woudnt know where to start to make a vid notify.gif


ybakker
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#14

Posted 18 November 2006 - 07:51 PM

Nice guide man! Rated good. icon14.gif

Kippers
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#15

Posted 18 November 2006 - 08:12 PM

Looks like CCPD has had his hands full lately with VCS banners lol.gif Seriously, lovely pink banner there well done icon14.gif

Seddo
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#16

Posted 18 November 2006 - 08:17 PM

QUOTE (kippers @ Nov 18 2006, 21:12)
Looks like CCPD has had his hands full lately with VCS banners lol.gif Seriously, lovely pink banner there well done icon14.gif

Yes its the sex aint it inlove.gif excellent work CCPD Shifty41s_beerhatsmilie2.gif

Gantons Most Wanted
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#17

Posted 18 November 2006 - 08:20 PM Edited by Gantons Most Wanted, 18 November 2006 - 08:22 PM.

just rated this topic good icon14.gif and could you get any pics??

Seddo
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#18

Posted 18 November 2006 - 08:50 PM

QUOTE (Gantons Most Wanted @ Nov 18 2006, 21:20)
just rated this topic good icon14.gif and could you get any pics??

What pics do you want?

Rashon.
  • Rashon.

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#19

Posted 18 November 2006 - 08:53 PM

This guide is really crap compared to cameron95's topic, I mean come on. sarcasm.gif /sarcasm

On a more serious note, this is a great guide and I wonder if you got inspiration from that crap of a topic cameron made.

Oh yeah, and topic rated good. icon14.gif

Seddo
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#20

Posted 18 November 2006 - 09:32 PM

QUOTE (rashon125 @ Nov 18 2006, 21:53)
On a more serious note, this is a great guide and I wonder if you got inspiration from that crap of a topic cameron made.

Although camerons was great i started on this yesterday so i already started before he posted his topic icon14.gif

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  • Rashon.

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#21

Posted 18 November 2006 - 09:37 PM

And now this topic suddenly lost a star.
QUOTE (Seddo87)

Although camerons was great i started on this yesterday so i already started before he posted his topic icon14.gif


Oh, then that's great timing then. icon14.gif

GodBen
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#22

Posted 18 November 2006 - 09:56 PM

Very good guide. icon14.gif

But, and there's always a but... you don't actually need 30/30 businesses to get 100%. I decided not to do any empire building in my 100% run as I had maxed out my reputation in each business type and when I captured my ninth business as a test it didn't increase my percentage. So I went ahead and didn't everything on the list of things to do and it slowly became clear that at the rate I was going I wasn't going to make 100% by the end of the list. I didn't, I only got 97.8%. So I captured a 10th business, and that's when it became clear that your percentage goes up for every five businesses you capture and at the rate I was going I would get exactly 100% once I took all 30 businesses.

So I captured the bikers pretty easily and then I started work on the sharks who were a right pain as they actually attacked back unlike the bikers who never did. But when I captured my 25th business I got a message saying I had 100% and could access movies in my hotel suite. I checked my stats to make sure and indeed I did have 100% and the movies did run in my hotel. So I now have a 100% savefile with 5 of the businesses still run by the sharks. I'm not sure if it's meant to be this way or some sort of glitch due to me leaving this til last, but I thought you should know.

CCPD
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#23

Posted 18 November 2006 - 10:14 PM

I'm sure a lot of people would find this guide very useful, good job Seddo87! Thanks to everyone for their feedback on the banner, I really appreciate it!

Vanilla Shake
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#24

Posted 18 November 2006 - 10:27 PM Edited by Vanilla Shake, 18 November 2006 - 10:31 PM.

Great job, Seddo!

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Vanilla Shake rates topic good.


Edit: Oh, and great job on the banner, CCPD!

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Gantons Most Wanted
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#25

Posted 18 November 2006 - 10:33 PM

yyyyeah like VS said good work on the Banner dude its great icon14.gif rahkstar2.gif breadfish_by_Moto.gif cookie.gif

Seddo
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#26

Posted 18 November 2006 - 11:04 PM

I have just added more information on the Empire misisons in my second post as im tired i will post more tomorrow so check back then icon14.gif

Ferrari2006
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#27

Posted 20 November 2006 - 02:24 PM

av u done the other missions yet bored.gif

Seddo
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#28

Posted 20 November 2006 - 02:32 PM

QUOTE (Ferrari2006 @ Nov 20 2006, 15:24)
av u done the other missions yet bored.gif

While the server has been down i have been writing the help section for Prositution Missions , Drugs Missions and Smuggling Mission. Alls i have got left now to do is the Robbery Missions, which i will post soon and i will post the others now.

Ferrari2006
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#29

Posted 20 November 2006 - 07:25 PM

Thank a lot seddo, this as helped me alot, and its helping me achieve getting 100% in my game smile.gif

GTA_Loco
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#30

Posted 21 November 2006 - 10:51 AM

Excellent job Seddo icon14.gif Rated topic good.

I was just wondering about the Loan shark missions. I never encountered any parked vehicles to reposses. Everytime I see only a moving PCJ and the Merchandise van.




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