|QUOTE (Ben 'Cerbera' Millard)|
|What is Myriad Islands?|
It is a "total conversion" for GTASA. This the entire GTASA landscape is being replaced with our own landscape. We are also replacing lots of the cars and weapons with our own models. We are also adding new missions and easter eggs, like a weapons practise range which uses rubber ducks swimming in a pond.
How long has the project been in development?
Illspirit started working on the projecct in August 2003, releasing the land in October 2003 as the Big, Empty City. It was originally built for GTAVC and was intended as a community project right from the start. Now it is exclusively for GTASA.
The conversion to GTASA has been going on since early 2006, led by GForce who has done a huge amount of work behind the scenes. A few others have made a stirling contributers to this as well.
(A lighting test looking North East from a roundabout. In the distance is a river with bridges for road and rail.)
Describe the mod and list its features (size, peds, weapons, map, buildings, missions, characters, textures, number/types of cars, is it based on present day...etc).
Myriad Islands is based in the present day. It currently contains five major islands, with several smaller islands. These include:
1024 x 1024, 58.8kB.
Two other big islands are in development:
Myriad Islands has also been contributed to by several car makers. DieselGT, _Rich_, Snow Racer, Cran, SeaNorris, illspirit and others have made vehicles which fit the style of GTA. Many of these were for GTAVC but are being converted to GTASA.
1024 x 768, 121kB.
(The 2006 Dodge Viper replica powersliding around mickarrow's mansions on illSUB.)
A city made up of so many islands needs bridges to link them together. We are also planning an underground freeway network, like a bigger and more realistic version of the one in GTAIII. I'm currently finding ways of making underwater tunnels possible, since there are none in the GTASA original landscape to work from.
We have already planned a railway route and it has started being built. JasonB, illspirit and Respawn are each making a stretch of it. Here's a view of the East section:
(The South East coast of illURB, looking North towards Black Mesa.)
What do people need to play Myriad Islands? (mention which GTA game and what files they need to download for Myriad)
The mod uses Steve-M's SA Map Cleaner to remove the landscape of the original game. You then download an installer and the most recent update patch, run them and you can start playing.
The Download Myriad Islands topic on GTA Forums has the most recent files and the instructions for installing.
What sort of progress has the team made over the years?
[This is self-evident from the rest of the article, imho.]
Why should gamers use their so-called "valuable" playing time on Myriad Islands rather than a newly-bought game?
Myriad Islands provides a unique environment with buildings you can't find anywhere else.
(A new lodge designed by Black-hawk.)
In GTAVC, Barton Waterduck and Odie started making the first "side missions" which will be a hallmark of Myriad Islands. It uses a completely open-ended mission architecture; you do side missions as and when you want. This was attempted several times by mods for GTA1 with some success. Myriad Islands will bring these ideas to the GTASA, with all its extra capabilities.
How many people are on the Myriad Islands mod team?
Dozens of people have contributed to the project during it's history. But the number of people active at any one time changes. While some people have exams or have to work late for a while, others will be on a holiday or will some extra free time to develop their part.
1012 x 1037, 211kB.
(This "property map" shows who currently owns an area on the illCOM island and what stage they are at with development.)
Many new cars are have been made for Myriad Islands, with more hitting the streets all the time:
(The Furore by DieselGT which was converted to GTASA with substantial updates by Snow Racer, who has renamed it the Gazelle. Part of the illCOM skyline is in the background.)
Some people work together using Myriad Islands IRC Channel, others use different messaging programs and some people work on their part alone, releasing updates now and then. Bits and pieces are being made for the project every day, which keeps it moving forward.
What is your position?
I mostly do designing and coordinating, a bit of testing and research too. But everyone helps out everyone else; we don't really have set roles. I researched and wrote the answers to this interview since we don't have a PR person...everyone pitches in what they can.
What will make this mod more than just something to play for a few hours?
Every month or two there's something new to play with. Perhaps the best thing about a mod like Myriad Islands is that it's always changing.
With every update there are new buildings, new cars, interiors and things to find. Existing stuff often gets updated as we discover more and more of the capabilities in GTASA.
Myriad Islands has a landscape you can't find anywhere else. It's got fresh building designs with loads of interiors. For the gamers who like driving, there are many kilometres of new, varied roads to test their skills.
1143 x 640, 40kB.
(The replica Cobra skidding into a junction turn, with the illCOM skyline in the far distance.)
1280 x 1024, 75kB.
(DieselGT's exotic supercar, the Furore, racing across the illRES landscape.)
Is there anything else you would like to add?
Although the mod is always being worked on by at least a few people, the more the merrier! Modders can join us, contribute their skills and make the changes happen even faster.
I really feel like I'm part of something by being involved with this project. It's amazing to see the advances we can make together, even without support from Rockstar Games.
Edited by Waddy, 23 April 2009 - 10:19 AM.