How "spawnkilling" is different from spawnkilling
Spawnkilling is usually known as an evil form of playing a game, like hacking or using codes. For example when a player is camping in unrealtournament to shower a spawningpoint with rockets and wins the game doing this, I also think this is bad and this is where the word spawnkilling comes from. But in a one on one game this is different, in a one on one game there is no spawnkilling, it's different though if you would always spawn on the same position and would be unable to do anything against it. A good example of a trick like this is in mortal kombat 1 where you can't do anything about a liu kang spamming his fireball. But in unreal tournament there are multiple spawnpoints so although you will sometimes be killed immedeately most of the time you won't be. in gta 2 the spawnpoints aren't random, but that's something both sides can take an advantage from, and it's not that you can do nothing against being "spawnkilled". your chances of survival are random, depending on which cars come driving by, a fast car means you survive, slow cars mean you can make it a stalemate and no cars means death. in some spawnpoints the chance of finding a car is harder than in another but this doesn't mean you can't do anything. sometimes when you have bad luck you couldn't have done anything but not always. this is al part of your luck in the game, which is also a skill. "Spawnkilling" makes the 1st kill an important one, on hidden surprise it might mean a quadrupple death, but the 4 th spawn is always a big chance to survive, and so are the 5th and 8th.
Dirty style and Honor
Everyone has his own way of playing the game, I might be a "spawnkiller" but atleast I refrain from using Invul, Invis, mines or oil unless you start doing it. I don't use invul and invis because it shifts the focus of the game, this has nothing to do with skill it just places a disadvantage on the other player. invul forces your enemy to use electrogun which is often a disadvantage vs the rocket, and invis does the same but also forces the enemy to camp in a safe position or drive around in an armored car until invis wears off. Mines and oil ruin the accessibility of the level and causes you to maintain caution while driving which costs speed and thus also shifts the focus of the game. mines and oil disadvantage the player who doesn't know where they are and can make picking up a weapon harder. unlike using these dirty weapons using the rocket and vehicle machinegun are weapons of honor. though you might think "spawnkilling" isn't honorable, atleast the rocket and vehicle machine gun as opposed to invul, invis, mines and oil are pure weapons. "killing someone on his spawnpoint isn't really honor but it is atleast fighting someone with your full strength without holding back which would be acting and result in a meaningless victory.
I like a game with mainly rocketbattle and speed. the rocket wins from all weapons if you have 100% accuracy because it's instakill and has the longest range. the vehicle machine gun brings in the speed element of the game. I have played one year with a friend using invul invis mines and oil, but then the focus is entirely not on rocketing or speed. it's just about who gets the invul first, the 2nd gets invis and then sneaky use of mines plays a role. if you kill the enemy you get invul and place mines on the invis and go hunting, that's no fun, it's lame when you'r rocket doesn't kill on impact or if you die by mines, it's a battle without honor. I played a fun match this year though where I wasn't allowed to use invul invis mines and oil vs someone who did use them all, and I won, although it was hard. but I like a game with the 2 main skills of gta 2 which are aiming(rocket) and speed(car). if you get killed in a "spawngame" the worst that could happen is a chainreaction, this is determined by the 1st kill and the amount of luck the players have.
Results showing spawnkilling is fair
The main argument against "spawnkilling" is that people who get killed don't have a weapon, but this is their own fault for typing instead of moving and the combination of bad luck which you get a lot by acting you don't have a weapon. waiting for others to get a weapon is acting. if you look at strategy games there are always rushers. someone loses because he isn't fast enough, but everyone has the possibility to be dangerous when they get the time to develop. "spawnkilling" in gta2 in a one on one battle is like rushing in a strategy game. it's true though that the risk of a quadrupple kill on hidden surprise is big after the 1st kill, but the total chance of winning the game remains equal. the length of the game also increases the chance for newer people to win in a "spawn" game. against another good player a 5 frag game usually end in 5-3 or 5-4 and rarely in 5-0. a 10 frag game is rarely 10 -below 5 and usually a close one.
Even though newer players criticize "spawnkilling" because they don't have a weapon while they think they stand a chance when having one, they fail to realize they haven't mastered the other main skill in the game which is speed. Someone with 100 % accuracy is a deadly opponent when armed, but if he gets killed one time he is finished if he can't be fast. Someone with 100% accuracy but 0% aim will get his/her weapons but end up missing his target, but he does get experience in aiming. eventually the Speed only player will master aim and become a deadly player unlike the 100% aim no speed player who will only master typing "no weapon" "kurwa" and "f*cking spawnkiller* while his aim skill reduces because he can't pick up a weapon, so eventually his only skill will be complaining while standing still which is also known as being a noob.
With this post I want to explain why a "spawn" game without restrictions is better than acting. besides when I let you win in a game of acting it has no meaning, it only has meaning if you defeat me at full power. In a game of acting you hold your power back to allow the other player to collect his weapon, though this rule is in the advantage of the actor. you don't always know for sure when he has a weapon, and often you get killed because you were giving him time to get a weapon while he already had one. therefore it's best in this kind of acting game to use a defensive style which degrades you to camping and other cowardly tactics which are useless in a real battle, because if you both camp no one wins. the aggressive style has the honor. if someone is new and loses 10 -0 I am prepared to train him which includes rocket training and speed training. if you master those 2 skills you will become a good player. if you're an actor you'll only be good at typing.
I define a good player as being able to play this kind of game in which "spawnkilling" is allowed, even stronger, I think this "spawnkilling" should be just the normally accepted rules while "acting" becomes the acception. if you can't play it it means you can't aim or can't be fast and a good player needs both. in a game of acting you don't require speed. Some players can play "spawn" but don't like it though, this is just because they have another style, just like I don't use invul, invis, mines and oil, but it doesn't mean I can't counter it. but I keep seeing spawn as necessary because it requires speed and it's my full power. people who use the dirty 4 weapons may also say that is their full power but a rocket or vehicle machine gun don't directly disadvantage their opponent. it's the fairest way of playing full power.
No Spawnkillls imho
-Driving someone over never is a spawnkill, you can always jump. using vehicle machinegun is "spawn" though
-Killing someone after you die isn't spawn, you have the same chance(so if I kill you, kill myself, and "spawn" you it isn't spawn
-pistol, shotgun, molotov, nade, vehicle bomb kills aren't spawn, they're just too easily avoidable
-killing the player longest alive besides you, someone always has to die, else you are holding back
I'm interested in players who agree to my "spawn" kind of game and have a fast connection, I hope the source gets free soon so the speed can be improved^-^because my connection in gta is often slow although I can download with 300KB/s and upload 900KB/s o.0 atleast against dutch players I'm fast when I'm lucky^-^
Ingame: Trunks(if you pwn me ingame someone might have nicked my nick, but I hope ppl won't go that low ^^)
Thanks for reading ^-^
Edited by SuperTrunks, 16 November 2006 - 12:59 PM.