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The Chain Game V2 10th Rnd (with Special Vehicles)

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JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005

#1

Posted 27 October 2006 - 12:35 AM Edited by JAJ, 27 December 2006 - 10:24 PM.

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The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%. Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

Just like the last round, we are going to start this chain game with a special save provided by pdescobar. He has added still more new vehicles & some new pickup spawns! The spawns will persist from save to save. He has also made a lot of things available in the beginning that usually aren’t available until later in the game. Additionally, “And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.” –PD.

It should also be noted that there are 3 “extra” special vehicles on top of Mt. Chiliad! wink.gif

Here's pdescobar's map for the new extra vehicles & pickup items:
Orange represents extra vehicles from the previous rounds.
Yellow represents new or moved extra vehicles.
Pink represents the new pickups.

user posted image


Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit).
  • Use Samutz, Rapidshare or YouSendit to upload.
  • Wait until 2 other turns have been completed before calling another mission.
  • If 12 hours pass without another gamer calling a mission, then the 2 mission rule is reset & anyone may call a turn. This does NOT mean to wait 12 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '2-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

    Suggestions:
  • Do not save after getting busted or wasted.
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the Ammu-Nation glitch, and the one for "NRG-500".
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Let’s try to have the last save for 100% be ‘End of the Line”, so let’s try to get everything else done before that.
  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

Supplement to the rules of the Chain Game (V 1.0 and V 2.0) --- by crazyanurag & JAJ

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '2-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 2-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.


(3) Missions not exempt from the 'One Named Mission' rule:

• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"

All of the above are cut scenes, but can be saved after, and so they pass as 'named missions'. It might seem unfair to callers, and it is, but a rule's a rule. We are trying to adhere as strictly to the first draft of rules as possible. Callers are advised that it is best to call these missions and go on a round of collections/unique jumps/deliveries etc. Hence, one should call these instead of only calling, for e.g., "Horseshoes", and speed up the progress of the game.

• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

Though it may seem logical to call for all races at one particular place, the races are not the same as the 'named tests' at the schools. Here, each would count as a separate 'named mission' like "Vinewood", "Bandito County", and "Dam Rider", "Barnstorming" etc. The posting format for these would be: Mission: Los Santos Race Tournaments: Vinewood.

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• 8-Track
• Dirt Track
• Race Tournaments
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!



Meth's San Andreas 100% Tick Sheet™
LOS SANTOS
Beginning Missions

[x] In the Beginning (pdescobar)
[x] Big Smoke (pdescobar)
[x] Ryder (JAJ)

Sweet Missions

[x] Tagging Up Turf (rubregg)
[x] Cleaning the Hood (HerrieM)
[x] Drive-Thru (San Anzeas)
[x] Nines and AKs (radioman)
[x] Drive-By (rubregg)
[x] Sweet's Girl (JAJ)
[x] Cesar Vialpando (HerrieM)

Cesar Missions

[x] High Stakes, Low-Rider (JAJ)

Ryder Missions

[x] Home Invasion (San Anzeas)
[x] Catalyst (San Anzeas)
[x] Robbing Uncle Sam (rubregg)
Big Smoke Missions

[x] OG Loc (HerrieM)
[x] Running Dog (JAJ)
[x] Wrong Side of the Tracks (radioman)
[x] Just Business (HerrieM)

The OG Loc Missions

[x] Life's a Beach (San Anzeas)
[x] Madd Dogg's Rhymes (San Anzeas)
[x] Management Issues (rubregg)
[x] House Party (HerrieM)

The C.R.A.S.H. Missions

[x] Burning Desire (JAJ)
[x] Gray Imports (JAJ)

Sweet Part 2 Missions

[x] Doberman (San Anzeas)
[x] Los Sepulcros (JAJ)

Los Santos Finale Missions

[x] Reuniting the Families (San Anzeas)
[x] Green Sabre (HerrieM)

THE BADLANDS THE DESERT
[x] Badlands (JAJ)
[x] First Date (San Anzeas)
[x] King in Exile (HerrieM)
[x] First Base (San Anzeas)
[x] Gone Courting (HerrieM)
[x] Made in Heaven (JAJ)
[x] Wu Zi Mu (JAJ)
[x] Farewell, My Love (HerrieM)

Catalina Missions

[x] Tanker Commander (San Anzeas)
[x] Against All Odds (HerrieM)
[x] Local Liquor Store (San Anzeas)
[x] Small Town Bank (JAJ)

The Truth Missions

[x] Body Harvest (rubregg)
[x] Are You Going to San Fierro (San Anzeas)

Toreno Missions

[x] Monster (rubregg)
[x] HighJack (quartet1977)
[x] Interdiction (JAJ)
[x] Verdant Meadows (HerrieM)

Airstrip Missions

[x] Learing to Fly (quartet1977)
[x] N.O.E. (Seddo87)
[x] Stowaway (JAJ)
[x] Black Project (quartet1977)
[x] Green Goo (San Andreas)

Steal Car Missions

[x] Zeroing In (HerrieM)
[x] Test Drive (JAJ)
[x] Customs Fast Track (quartet1977)
[x] Puncture Wounds (HerrieM)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (JAJ)
[x] Deconstruction (HerrieM)
[x] 555 WE TIP - San Fierro C.R.A.S.H. (San Anzeas)

Syndicate Missions

[x] Photo Opportunity (JAJ)
[x] Jizzy (rubregg)
[x] T-Bone Mendez (San Anzeas)
[x] Mike Toreno (JAJ)
[x] Outrider (San Anzeas)
[x] Snail Trail (rubregg)
[x] Ice Cold Killa (San Anzeas)
[x] Pier 69 (San Anzeas)
[x] Toreno's Last Fight (JAJ)
[x] Yay Ka-Boom-Boom (JAJ)

Zero Missions

[x] Air Raid (San Anzeas)
[x] Supply Lines (JAJ)
[x] New Model Army (San Anzeas)

Woozie Missions

[x] Mountain Cloud Boys (JAJ)
[x] Ran Fa Li (HerrieM)
[x] Lure (San Anzeas)
[x] Amphibious Assault (JAJ)
[x] The Da Nang Thang (HerrieM)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (JAJ)
[x] Explosive Situation (JAJ)
[x] You've Had Your Chips (rubregg)
[x] Don Peyote (JAJ)
[x] Intensive Care (San Anzeas)
[x] Misappropriation (rubregg)
[x] The Meat Business (San Anzeas)
[x] Scene: Fish in a Barrel (JAJ)
[x] Madd Dogg (San Anzeas)
[x] Freefall (San Anzeas)
[x] High Noon (San Anzeas)
[x] Saint Mark's Bistro (San Anzeas)

Heist Missions

[x] Architectural Espionage (rubregg)
[x] Key to Her Heart (San Anzeas)
[x] Dam and Blast (JAJ)
[x] Cop Wheels (rubregg)
[x] Up,Up, and Away (JAJ)
[x] Breaking the Bank at Caligula's (San Anzeas)

Mansion Missions

[x] A Home in the Hills (San Anzeas)
[x] Vertical Bird (Mixolydian)
[x] Home Coming (San Anzeas)
[x] Cut Throat Business (San Anzeas)

Grove Street Missions

[x] Beat Down on B-Dup (JAJ)
[x] Grove 4 Life (JAJ)

Riots Missions

[x] Riot (San Anzeas)
[x] Los Desperados (JAJ)
[x] End of the Line (Mixolydian)

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (rubregg)
[x] Firefighter - Level 12 (rubregg)
[x] Paramedic - Level 12 (rubregg)
[x] Taxi - 50 Fares (HerrieM)
[x] Pimping - Level 10 (radioman)
[x] Burglary (JAJ)

Trucking (RS Haul Asset)

[x] Mission 1 (rubregg)
[x] Mission 2 (rubregg)
[x] Mission 3 (rubregg)
[x] Mission 4 (rubregg)
[x] Mission 5 (rubregg)
[x] Mission 6 (rubregg)
[x] Mission 7 (rubregg)
[x] Mission 8 (rubregg)

Challenge Missions

[x] BMX Challenge (rubregg)
[x] NRG-500 Challenge (HerrieM)

Chiliad Challenge

[x] Race 1 (HerrieM)
[x] Race 2 (HerrieM)
[x] Race 3 (HerrieM)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (JAJ)
[x] San Fierro Gym (HerrieM)
[x] Las Venturas Gym (HerrieM)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (JAJ)
[x] Backroad Wanderer (JAJ)
[x] City Circuit (JAJ)
[x] Vinewood (JAJ)
[x] Freeway (JAJ)
[x] Into the Country (JAJ)

San Fierro

[x] Dirtbike Danger (HerrieM)
[x] Banito County (HerrieM)
[x] Go-Go Karting (JAJ)
[x] San Fierro Fastlane (HerrieM)
[x] San Fierro Hills (HerrieM)
[x] Country Endurance (HerrieM)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas (rubregg)
[x] Dam Rider (HerrieM)
[x] Desert Tricks (HerrieM)
[x] Las Ventuars Ringroad (JAJ)

Las Venturas Airport Races

[x] World War Ace (JAJ)
[x] Barnstorming (HerrieM)
[x] Military Service (HerrieM)
[x] Chopper Checkpoint (JAJ)
[x] Whirly Bird Waypoint (JAJ)
[x] Heli Heli (HerrieM)

Shooting Range Challenge

[x] Pistol Challenge (quartet1977)
[x] SMG Challenge (quartet1977)
[x] Shotgun Challenge (quartet1977)
[x] AK-47 Challenge (quartet1977)

Stadium Events

[x] 8-Track (HerrieM)
[x] Blood Bowl (HerrieM)
[x] Dirt Track (HerrieM)
[x] Kickstart (HerrieM)

Driving School (GOLD)

[x] 360 (HerrieM)
[x] 180 (HerrieM)
[x] Whip & Terminate (HerrieM)
[x] Pop & Control (HerrieM)
[x] Burn & Lap (HerrieM)
[x] Cone Coil (HerrieM)
[x] '90' (HerrieM)
[x] Wheelie Weave (HerrieM)
[x] Spin & Go (HerrieM)
[x] P.I.T. Maneuver (HerrieM)
[x] Alley Oop (HerrieM)
[x] City Slicking (HerrieM)

* Back to School mission is completed
the first time through driving school

Bike School (GOLD)

[x] 360 (rubregg)
[x] 180 (rubregg)
[x] Wheelie (rubregg)
[x] Jump & Stop (rubregg)
[x] Stoppie (rubregg)
[x] Jump & Stoppie (rubregg)

Boat School (GOLD)

[x] Basic Seamanship (HerrieM)
[x] Plot a Course (HerrieM)
[x] Fresh Slalom (HerrieM)
[x] Flying Fish (HerrieM)
[x] Land, Sea, and Air (HerrieM)

Pilot School (GOLD)

[x] Takeoff (quartet1977)
[x] Land Plane (quartet1977)
[x] Circle Airstrip (quartet1977)
[x] Circle Airstrip and Land (quartet1977)
[x] Helicopter Takeoff (quartet1977)
[x] Land Helicopter (quartet1977)
[x] Destroy Targets (quartet1977)
[x] Loop-the-Loop (quartet1977)
[x] Barrel Roll (quartet1977)
[x] Parachute onto Target (quartet1977)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (rubregg)
[x] Los Santos Stage 2 (rubregg)
[x] Los Santos Stage 3 (rubregg)
[x] Los Santos Stage 4 (rubregg)

Hippy Shopper Asset
[x] San Fierro Stage 1 (HerrieM)
[x] San Fierro Stage 2 (HerrieM)
[x] San Fierro Stage 3 (HerrieM)
[x] San Fierro Stage 4 (HerrieM)

Burger Shot Asset
[x] Las Venturas Stage 1 (HerrieM)
[x] Las Venturas Stage 2 (HerrieM)
[x] Las Venturas Stage 3 (HerrieM)
[x] Las Venturas Stage 4 (HerrieM)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (rubregg)
[x] Mission 2 (rubregg)
[x] Mission 3 (rubregg)
[x] Mission 4 (rubregg)
[x] Mission 5 (rubregg)
[x] Mission 6 (rubregg)
[x] Mission 7 (rubregg)

Other

[x] Exports Board - 30 cars (HerrieM)
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (HerrieM)
[x] Frieght Train - level 2 (quartet1977)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(radioman, rubregg, JAJ)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg)

Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg)

Assets Properties Needed
[x] Zero RC Shop (JAJ)
[x] Wang Auto (JAJ)
[x] Verdant Meadows Airstrip (HerrieM)
Safe House Locations
Corridinates from map that came with game.

Los Santos

[x] D5 - Mulholland (JAJ)
[x] E4 - Santa Maria Beach (JAJ)
[x] E4 - North of Verona Beach (HerrieM)
[x] E5 - El Corona (JAJ)
[x] E6 - Jefferson (HerrieM)
[x] E6 - Willow Field (JAJ)

Red County

[x] D4 - Blueberry (HerrieM)
[x] D4 - Dillimore (HerrieM)
[x] D5 - N.E. of Mulholland (HerrieM)
[x] C6 - Palomino Creek (HerrieM)

Bone County / Tierra Robada

[x] B3 - Fort Carson (JAJ)
[x] B1 - El Quebrados (JAJ)
[x] B3 - Left of Kincaid Bridge (JAJ)

San Fierro

[x] C1 - Palisades (San Anzeas)
[x] C1 - China Town (San Anzeas)
[x] C1 - Financial (San Anzeas)
[x] C1 - Queens (San Anzeas)
[x] C1 - Garcia (San Anzeas)
[x] C1 - Doherty (San Anzeas)
[x] D1 - Hashbury (San Anzeas)

[x] E2 - Whetstone (HerrieM)
[x] F2 - Angle Pine (HerrieM)

Las Venturas

[x] A4 - White Wood Estates (quartet1977)
[x] A5 - North of Pilson Intersection (quartet1977)
[x] A6 - Old Venturas Strip (quartet1977)
[x] A6 - Creek (quartet1977)
[x] B5 - North of Airport (quartet1977)
[x] B5 - Pirates In Mens Pants (quartet1977)
[x] B6 - Ring Master (quartet1977)
[x] C6 - Rockshore (quartet1977)

Exported Cars
List 1List 2List 3
[x]Patriot
[x]Sanchez
[x]Stretch
[x]Feltzer
[x]Remington
[x]Buffalo
[x]Sentinel
[x]Infernus
[x]Camper
[x]Admiral
[x]Slamvan
[x]Blista Compact
[x]Stafford
[x]Sabre
[x]FCR 900
[x]Cheetah
[x]Rancher
[x]Stallion
[x]Tanker
[x]Comet
[x]Blade
[x]Freeway
[x]Mesa
[x]ZR 350
[x]Euros
[x]Banshee
[x]Super GT
[x]Journey
[x]Huntley
[x]BF Injection
I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together. Thanks to meth. for the 100% checklist. Thanks to pdescobar & Mike_Toreno for the banner artwork (which I'll be changing periodically). A special thanks to pdescobar for the V2 conversion program & the starting save file.

This chain game is dedicated to crazyanurag who is one of the main reasons that there is a chain game. Thanks for all of your help in putting it together & keeping it running by the rules! May you do as well in grad school as you did in your under graduate studies!

JAJ
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#2

Posted 27 October 2006 - 12:37 AM

Here's pdescobar's map & list for the new extra vehicles & pickup items:
Orange represents extra vehicles from the previous rounds.
Yellow represents new or moved extra vehicles.
Pink represents the new pickups.
user posted image


Vehicles:
All the previous extra vehicles remain except for the following changes:
  • The bike at the CRASH donut shop was changed from a BF400 to an HPV1000 because it fits better.
  • The Dinghy that used to be in Marina was moved down near the beach safe house.
The bike at Catalina's cabin was changed from a Quad to a Sanchez because quads suck. wink.gif “For sure, let’s try not to get the pilot’s license early as it could lead to the Taxi glitch & the lesser known Mike Toreno glitch. Both will make it impossible to achieve 100%. I’m not sure but I think that using the Hunter to do Vigilante (to level 12) will be enough flying time to earn the pilot’s license.”
  • An FCR was added in an alley in Rodeo.
  • A towtruck was added down south of seville blvd next to the big gas tanks opposite the desert eagle
  • A quad was added in Ganton flood control because the Kart looked lonely after I moved the jetpack...
  • A SandKing was added by the North end of the beach around Angel Pine.
  • An NRG, *Infernus, *Turismo, and *Cheetah were added to the top of Mt Chilliad where the campers used to be.
    *These vehicles are “extra” special.
  • A towtruck was added next to the I/E crane so you have a ride home after exporting
  • A Rhino was added to Easter Basin in the corner near the Hunter
The following changes and additions were made to pickups:
  • The extra SF and LV jetpacks remain the same. The LS jetpack is now behind CJ's
  • garage and an Angel Pine jetpack was added on the roof of the sawmill.
  • The 9mm in Ganton was changed to a Desert Eagle (30 ammo). Another Desert Eagle was added in LV next to the Royal Casino
  • A silenced pistol pickup (30 ammo) was added down in the Seville BLVD apartments. It's on the top floor between the two buildings on the West side. Another silenced pistol was added to SF at the side door of the mint.
  • A minigun (500 ammo) was added to the Robbing Uncle Sam depot in the middle warehouse
  • An HSRPG (10 ammo) was added on the same roof as the LS RPG
  • A combat shotgun was added in the center of the pool in Pershing Square by the LSPD.
  • NV Goggles were added to the roof of the LS observatory on the other side from the tag. Another was added in LV under the sign at Caligula's and a third was added by some staircases North of Wang Cars.
  • IR Goggles were added at the top of the escalators at the horseshoe-shaped outdoor mall in LS. Another was added in LV at the Visage Casino and a third was added in the SF construction site. These should regenerate after being picked up.
  • Large purple dildos were added around the side of Helena's house and behind Barbara's police station.
  • Small white dildos were added outside the Mulholland Sex Shop and next to Millie's house
  • Large white vibrators were added behind Denise's house and behind Katie's house. CJ is carrying one in the save.
  • Small black vibrators were added at the El Corona Sex Shop and overtop of Michelle's garage.
  • The country rifle that spawns inside the SF stadium was deleted and replaced with one that's actually accessible at the top of some stairs in the back.
  • The police bribe in Doherty that spawns inside a building was deleted and replaced with one that's actually accessible in a small alley behind the fire station.

And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.

("added/edited by JAJ")

JAJ
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#3

Posted 27 October 2006 - 12:48 AM

We used the beginning save from last round, pdescobar did the first mission Big Smoke.

Mission: Ryder
Called by: JAJ
Link: <here>
Status: completed
Notes:
Bought Willowfield, Santa Maria Beach, & El Carona safe houses
completed Burglary side mission - got infinite sprint
Gangster level for Micro SMG
collected ammo
Completion %: 2.67%

rubregg
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#4

Posted 27 October 2006 - 12:57 AM Edited by rubregg, 27 October 2006 - 02:52 AM.

Mission: Tagging Up Turf
Called by: rubregg
Link: here
Status: Complete
Completion: 4.28%
Notes: vigilante, food mart courier, weapon pickups

HerrieM
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#5

Posted 27 October 2006 - 07:46 AM Edited by HerrieM, 27 October 2006 - 09:22 AM.

Mission: Cleaning the Hood
Called By: HerrieM
Link: Here
Status: Completed
Notes: Bought Verona Beach and Jefferson. Did 50 taxi fares.

Completion: 6.42%

San Anzeas
  • San Anzeas

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#6

Posted 27 October 2006 - 01:14 PM Edited by San Anzeas, 27 October 2006 - 02:19 PM.

Mission:Drive-Thru
Called By:San Anzeas
Link:Here
Status:Complete
Notes:-Respect + Muscle upgraded.Saved at the Johnson house......
Completion:6.95%

crazyanurag
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#7

Posted 27 October 2006 - 03:39 PM

QUOTE (JAJ @ Oct 27 2006, 06:05)
This chain game is dedicated to crazyanurag who is one of the main reasons that there is a chain game. Thanks for all of your help in putting it together & keeping it running by the rules! May you do as well in grad school as you did in your under graduate studies!

thanks JAJ...i did what i could to help out, but i don't think i deserve so much credit...it was more the result of all the great people here that kept us going...

i wish you all the best with this and all future Chain Games, and for all your other endeavours at GTAF...you've been really good to me, and you're one of the main reasons that keeps MH ticking...keep up your great work...i hope i'll be able to return in sometime, but if not, all the best everyone...

You'll Never Walk Alone

radioman
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#8

Posted 27 October 2006 - 06:07 PM Edited by radioman, 27 October 2006 - 06:57 PM.

Mission- Nines and AK's
Called by-radioman
Status- complete
Link- Chain Game.
Notes- since this was an easy mission, I went ahead and did the pimping side mission.

Emmit's store open, the pistol is now available from there.
Bought clothes from binco and all shirts, pants, watches, and chains from the zip store.
Big Smokes missions are now available.
8.02% complete.
Also did 3 tags

JAJ
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#9

Posted 27 October 2006 - 11:33 PM Edited by JAJ, 28 October 2006 - 02:36 AM.

I'll take a turn...
Mission: Sprayed the remaining Tags (Nnes & AK's)
Called by: JAJ
Link: <chain game>
Status: completed
Notes:
Sprayed the remaining 91 tags
collected ammo
Completion %: 8.56%

Just a heads-up, one of the next missions 'Drive By' is a "No-wanted level exploit" mission. You can read about it HERE.
wink.gif It might be a good one to collect the oysters, horseshoes, and or snapshots wink.gif

quartet1977
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#10

Posted 28 October 2006 - 01:13 PM Edited by quartet1977, 28 October 2006 - 01:17 PM.

i'll take a turn

oops, spoke too soon. i'll have to take a turn later on.

Seddo
  • Seddo

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#11

Posted 28 October 2006 - 06:37 PM

I will do one.

Edit: Ah sh*t i cant find my San Andreas disk blush.gif

quartet1977
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#12

Posted 29 October 2006 - 02:43 PM

12 hours have passed between turns, so anyone may take a turn now

rubregg
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#13

Posted 29 October 2006 - 03:04 PM Edited by rubregg, 29 October 2006 - 07:27 PM.

I'll do one...

Holy Sh** - had nearly all collectibles during Drive-By and then died a very stupid death suicidal.gif blush.gif Couldn't be asked to do it again, so instead - and whenever we're done with the 500 Errors - it's:

Mission: BMX
Called by: rubregg
Link: >here<
Status: Complete
Completion: 9.09%
Notes: maxed cycling skill, Hitman at M4

JAJ
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#14

Posted 30 October 2006 - 11:43 AM

12 hours have passed between turns, so anyone may take a turn now

HerrieM
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#15

Posted 30 October 2006 - 12:48 PM Edited by HerrieM, 30 October 2006 - 01:52 PM.

Mission: OG Loc
Called By: HerrieM
Link: Here
Status: Completed
Notes: Attempted that drive-by exploit, but i'm really bad at collecting in speed.

Completion: 9.62%

JAJ
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#16

Posted 31 October 2006 - 12:31 AM Edited by JAJ, 31 October 2006 - 02:31 AM.

I'll take a turn..
Mission: Running Dog
Called by: JAJ
Link: <chain game>
Status: completed
Notes:
Hitman level for Machine pistol & Ak47
collected ammo
Completion %: 10.16%

quartet1977
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#17

Posted 31 October 2006 - 03:11 PM

12 hours have passed since the last turn, so anyone may now call a turn

radioman
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#18

Posted 01 November 2006 - 06:56 AM Edited by radioman, 01 November 2006 - 07:46 AM.

Mission- Wrong Side Of The Tracks
Called By- Radioman
Status- Complete
Link-Big Smoke.
Notes- Respect + mission reward
Collected some ammo
I saved the mission "Drive By" for whoever wants to do the orysters, photo ops, and horse shoes using the no wanted level expolit.

10.70% completion.

HerrieM
  • HerrieM

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#19

Posted 01 November 2006 - 10:48 AM Edited by HerrieM, 01 November 2006 - 12:12 PM.

Mission: Just Business
Called By: HerrieM
Link: Here
Status: Completed
Notes: Tried collecting everything, but drown when i got stuck under water behind something invisible. mad.gif

Completion: ?

San Anzeas
  • San Anzeas

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#20

Posted 01 November 2006 - 03:29 PM Edited by San Anzeas, 01 November 2006 - 05:06 PM.

Mission:Life's A Beach
Called By:San Anzeas
Link:Here
Status:Complete
Notes:Got my highest dance score ever of 6350........
Completion:11.76%

rubregg
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#21

Posted 02 November 2006 - 10:30 AM Edited by rubregg, 02 November 2006 - 02:49 PM.

Mission: The One Everyone's Been Avoiding
Called by: rubregg
Link: > Drive-By <
Status: Complete
Completion: 13.90%
Notes:
  • all snapshots, horseshoes, oysters
  • Hitman at all Shotguns, Desert Eagle, SMG
  • stashed a few goodies at Doherty Garage

Edit: Holy Sh** - did I just take an hour overtime??!? I checked the time a few times within the mission, but it seems something is f*cked up with summer/winter time setting. Sorry guys blush.gif .... and I actually really took some time only just to collect weapons.... [...crawls off to check through the forum's time settings...]

JAJ
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#22

Posted 02 November 2006 - 11:38 AM Edited by JAJ, 02 November 2006 - 05:54 PM.

Checklist updated to here.

***rubregg's results not included yet***

@rubregg: great turn! icon14.gif

JAJ
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#23

Posted 03 November 2006 - 12:28 AM Edited by JAJ, 03 November 2006 - 01:50 AM.

I'll take a turn...
Mission: Sweet's Girl
Called by: JAJ
Link: <savegame>
Status: completed
Notes:
purchased Mulholland safe house
collected ammo
Completion %: 14.97%

HerrieM
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#24

Posted 03 November 2006 - 07:23 AM Edited by HerrieM, 03 November 2006 - 08:25 AM.

Mission: Cesar Vialpando
Called By: HerrieM
Link: Here
Status: Completed
Notes: I've done the hopping mission and got a new record that i want to "share" with you all. 14.000 here is my proof

Completion: 15.49%

San Anzeas
  • San Anzeas

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#25

Posted 03 November 2006 - 10:50 AM Edited by San Anzeas, 03 November 2006 - 12:03 PM.

Mission:Madd Dogg's Rhymes
Called By:San Anzeas
Status:Completed
Link:Here
Notes:-
Completion:16.04%

quartet1977
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#26

Posted 03 November 2006 - 02:31 PM

QUOTE (HerrieM @ Nov 3 2006, 03:23)

Notes: I've done the hopping mission and got a new record that i want to "share" with you all. 14.000 here is my proof


nice work, HerrieM. i've never even gotten close to that.

JAJ
  • JAJ

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#27

Posted 04 November 2006 - 01:03 AM Edited by JAJ, 04 November 2006 - 02:41 AM.

12 hours have passed between turns, so anyone may take a turn now

@HerrieM: good job on the bouncy bounce, I've never seen a score that high! I'll bet you got 100% or close to 100%.


I'll take a turn...
Mission: High Stakes, Low Rider
Called by: JAJ
Link: <savegame>
Status: completed
Notes:
$1000 mission reward
Learnt gym moves
Hitman level for Silenced 9mm pistol
collected ammo
Completion %: 17.11%

rubregg
  • rubregg

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#28

Posted 04 November 2006 - 08:24 AM Edited by rubregg, 04 November 2006 - 11:24 AM.

Mission: Management Issues
Called by: rubregg
Link: here
Status: Complete
Completion: 18.72%
Notes:
  • paramedic & firefighter
  • muscle stat looks like maxed but is only 97%

QUOTE (JAJ @ Nov 2 2006, 12:38)
@rubregg: great turn!  icon14.gif

Thanks biggrin.gif ... I quite forgot how smoothly the horseshoes can go with a jetpack... wink.gif

QUOTE (HerrieM @ Nov 3 2006, 08:23)
I've done the hopping mission and got a new record that i want to "share" with you all. 14.000

Well done icon14.gif ...never got close to that score...

HerrieM
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#29

Posted 04 November 2006 - 12:38 PM Edited by HerrieM, 04 November 2006 - 01:00 PM.

Mission: House Party
Called By: HerrieM
Link: Here
Status: Completed
Notes: -

Completion: 19.25%

JAJ
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#30

Posted 05 November 2006 - 01:58 AM

12 hours have passed between turns, so anyone may take a turn now




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