Simple road model
I will be updating this tutorial a bit over the next couple of
weeks well... eventually Creating slightly higher detail roads than in the last version and adding some other bits and pieces later on..
Using 3DS Max 2012
In the perspective viewpoint (P), create a plane
Length Segs 1
Width Segs 2
convert to editable poly (right click menu)
In Polygon (4), select a face and extrude 0.2. Delete the extra polygons.
At this stage it might be easier to apply some materials to the object while it's at its most basic level
At the moment, I won't be doing this for the tutorial
Then in Edge (2) select the following two edges and using the connect settings, Slide by about -86.
Also add an extra edge through the middle of the road face, using connect.
To add the camber, select the edge that will be in the center of the road and raise it by about the same as the curb, 0.2, then do the same to the next edge along except raise it by about 0.15
Create a copy, (Ctrl+V or hold left shift and move or rotate) then using the Snap tools (S for snap and A for angle snap) move and rotate the copy to create a basic strip of road.
Using snap, hold left shift and drag a new copy to the position it will need to be placed and an options box will appear, make sure its set to Copy and click OK. The number of copies spinner can be useful to create longer pieces of road quickly.