Top Scores -- Updated August 12th, 2009
radicell - 193
Jasper Petrol - 199
imut_knight - 232 (Used "Proof" Vehicles)
Demarest - 161 (Used Vigilante Exploit, Used "Proof" Vehicles)
balatro - 269
UPDATE: May 20th, 2008: Updated exploding car trick and tear gas canister trick.
To jump directly to Individual mission/task 100% help, CLICK HERE. There will be spoilers for the challenge in that thread -- you've been warned!
I'm sure many of us here had beaten San Andreas many times over. But how many people have you wasted by the time you finally get that coveted 100%? Hundreds? Thousands? You'd think that a single individual that tallies over a couple thousand kills over a span of a few months would garner lots of attention, even in a place with as high a body count as San Andreas.
So here's the challenge: Finish San Andreas with as low a kill count as possible (i.e. the lowest amount of people wasted). Submit your results, and I'll try to keep a running tally. I'll most likely take your word for it (aka honour system), but keep your saved games as proof just in case somebody decides to challenge your results.
Some tiebreakers may be needed. So here is the judging criteria, in descending order:
- Number of people wasted -- the lower the better
- Number of recruited gang members killed -- the lower the better
- Ammunation and Pay 'n' Spray budget -- the lower the better
Some additional restrictions/rules are in order to prevent exploitation of some of the more serious bugs/design flaws.
- Needless to say, you must achieve 100%. However, you can do anything that's not part of the 100% as long as you think you can still meet the challenge.
- No early trips to any unopened areas! That means any area that would give you the automatic four star rating. This includes the Reuniting the Families Exploit and the Da Nang Thang Exploit! However, I'll permit entry into airports before getting the pilot's license. And of course you can go over any bodies of water you want, as long as you don't trigger the four-star thing.
- No using of the Inside Track Betting in Los Santos or Montgomery, ever! Makes money come by too easily -- as if it isn't easy enough already.
- For vehicle missions like Paramedic and Vigilante, no going above the minimum level needed to get 100%! For example, this means you must stop Vigilante once you get to level 12, and no more -- though I suspect in the case of Vigilante, you'll be automatically stopping at level 12 anyway since you want to keep your kill count low. Once again, this is mostly to make cash a bit harder to come by.
- For any money generating assets, you cannot do anymore missions for them once they start generating revenue! The one exception would be CJ's house -- you can do all the gang wars you want to increase the revenue there.
- No using of ANY cheat codes, ever!
- (Optional restriction) For the Vigilante mission, you cannot you the enter-into-interior-and-wait exploit. This is mostly for you PS2 users out there. This is an optional restriction however, so you can still use them if you want. Just let the rest of us doing the challenge know that you're using them.
- (Optional restriction) No using of any bulletproof, damageproof, explosionproof, or fireproof vehicles! The only exceptions to this list are the Rhino and the S.W.A.T. This is an optional restriction however, so you can still use them if you want. Just let the rest of us doing the challenge know that you're using them.
To help you guys make the most of the challenge, I've included a 100% completion list, accompanied by the lowest people wasted count I've been able to achieve, and some hints and tips for them. Feel free to contribute to this list -- I'll try to update often. The list will be in another thread to keep going over the post count limit, and to cut possible spoilers down to a minimum.
I've also included some general hints and tips that you should be on guard against. Feel free to contribute to this as well. Here are some tips that I've found to be useful.
- By far your biggest challenge is learning how to drive properly. Most of your unnecessary kills in the game will come from, um, "incidental contact" with pedestrians as you go from point A to point B. It's very easy to rip through San Andreas and knock people like bowling pins left, right, and center, but it's hard to achieve the same speed and "thread" the traffic, so to speak. If you become an expert at driving a big vehicle and going between two cars without hitting them while going at top speed, then you've got a major leg up on the competition. Incidentally, this is what makes the vehicle missions and races so hard for the purposes of this challenge. In theory, you don't need to kill anyone to pass most of these missions (Vigilante and Pimping being exceptions), but you're going at so high a speed that the pedestrians might not have time to dodge or even dodge wrongly and jump into your path. This is to mention nothing of other cars slamming into you, causing you to spin out and wiping out a pedestrian or three with your spin...
- Here's something that might catch you off guard: if a vehicle explodes and there are people IN it, their deaths get credited to your account regardless of whether you are responsible for the explosion or not! You don't even have to be in visible range of the explosion. The spectacular chain crashes and explosions that often occur on the highways of San Andreas comes to mind, as do the poor slobs who are still stuck in their flaming cars whenever you decide to stop the firefighter mission -- their cars blow up, killing them and adding to your kill count even if you happen to be very far away. You really have no control over this, so I'd suggest keeping away from "problem spots" as much as possible -- once again, the highways come to mind.
- There's one section that will be sure to jack your body count up -- the gang wars. While strictly speaking not needed for 100 percent, you do need 35% of the gang territories (19 territories) to unlock the final mission. You can save yourself some unnecessary kills if you recruit gang members, but keep tiebreaker #2 in mind.
- Speaking of recruited gang members, they are one good way to keep your own kill count low. Just because this challenge is about keeping your kill count down does not mean that the kill count of others is subject to the same restriction! Let your recruited men, if you have them, make as much of the kills as possible. To keep them surviving longer, soften up your targets with a few non-lethal hits first.
- If you do not have recruited homies to help you out, all is not lost: if you bail out of your car while traveling at high speeds, and your car hits and kills someone, the kill is not counted against you. You take some damage from this of course, but the tradeoff of not having made a kill is worth it. This trick can be used in quite a few missions, so keep an eye out for it.
- Here's something else that might catch you off guard: some of your enemies are flagged as "immune to nonplayer". That means that your recruited gang members won't be able to damage them, ever! Not even the bail out of car trick described above will work in this situation. Only shots fired by CJ will hurt these enemies, and only experience will tell you whether or not an enemy has been flagged this way -- or you can always read the spoilers. Sometimes, it means that you will have to make the kill yourself, but read on to see ways to get around this...
- Another reliable way to cause kills without dirtying your hands is drowning. Sometimes you can lure opponents into running into water. Other times, you can knock the vehicle they are driving into the water. You can even use the firetruck's water nozzle to knock them into the water. Application of this feature is limited, especially when compared to the bail out of the car trick. But keep an eye out for it -- you never know when the situation presents itself. The best thing about this trick is that it works even for those immune to nonplayer types.
- One last trick you can use is what I call the "Trojan Car" (mostly referred to as the Exploding Car Trick in spoiler discussions). This requires some finesse on your part. You need a car that's so badly damaged that it's on the cusp of being set on fire. You then need to get your target close to a wall or other solid immobile object. Now comes the tricky part: You need to run your target over hard enough to knock them over, but not hard enough to kill them. At the same time, your car needs to hit the wall hard enough to start flaming. If you pull this off right, you'll have a flaming car sitting on top of your helpless target. Once that happens, step away and enjoy the fireworks. Kills this way don't count towards your stat (they count against the people wasted by others stat instead). Note that this won't work if you use weapons to cause your car to go on fire, because then the game will flag the explosion as being caused by you. So no shooting the last bullet that causes the fire! If you find that you've knocked down your target but your car does not catch on fire, you can always jack another vehicle and use it to ram into the damaged car. Or if there are enemies with guns nearby, "encourage" them to shoot at the car by hiding behind it -- since it's their shot that caused the fire, any kills from the resulting explosion won't be counted against you. Hopefully, that'll be enough to cause the fire. Like the drowning trick, this too works for immune to nonplayer enemies.
- One special update to the Exploding Car Trick discussed above: thanks to Jasper Petrol's discovery, it is now easier than ever to implement the trick. Instead of the careful timing needed, you can simply park your car on top of your unfortunate victim, then use melee attacks until the car gets on fire -- jumping on top of the car and then stomping on it seems to be the quickest way to do so. Guess what? If the car goes on fire because of your melee attacks, any kills from the resulting explosion does not count against you! This is extremely useful if there are no walls nearby, or no other cars nearby to jack.
- This trick was first thought up by Demarest, as far as I know, so credit goes to him. In many instances, the spray can or the fire extinguisher can help greatly reduce the amount of kills. How? Well, when you spray someone, they start coughing and are incapacitated for a moment. Also, they will back up a few steps IN THE DIRECTION THAT CJ IS FACING. This means that you can control the direction they back up. This is useful to, say, back them up into a body of water for drowning, or for you to run away while they are still stunned.
- Jasper Petrol is the first person to discover this very nifty trick, so 100% of the credit goes to him. The basic idea is simple: if you toss a tear gas canister at a victim, and it hits him or her, it will damage him or her. If the victim's health is low enough, it will even kill him or her. The great thing about this is, kills made this way do not count against you! In practice, though, this is somewhat difficult to pull off. First, you need to damage your target enough (his or health needs to be in the red zone) Then, you need to do some precision throwing -- no easy task given San Andreas' game mechanics. If you miss, then the gas from the canister will most likely kill your target, and kills this way DO count against you! However, with practice, this trick will save you some kills. There is one big limitation to this trick, though: it does not work against immune-to-nonplayer types.
Edited by balatro, 12 August 2009 - 07:16 PM.