updated 23 Sept 2006 to fix errors in the code present from spaceeinstein's sabotaging the INI for SAMB
update: 28 Sept 2006 (no new code) it is now understood to also address snapshots properly
updated 08 Oct 2006 to fix a minor bug that would plot more points than necessary in a partial oyster save. also recreated both versions to address a v2 noncompliance report
updated 11 Oct 2006 a pair of fixes to the v2 version that WILL make it work as well as a correction that the 08 Oct release of the v1 version had
Pillager is a Code Tool meant to help you locate the pickups you have left in YOUR game. There's ins and outs, all explained in the readme, which is quoted below. Also below is a promotional pic and for those who upon starting a new game DO wish to jump into the tags, a pic of the 2 locations in LS where a spraycan can be had from the beginning. Download page here
If whoever is in charge of this area would be so kind as to pin a Code Tools thread like in the GTA3/VC sections, I'll put together a comprehensive topic.
|For those not familiar with my Code Tool series, it is a group of "mods" meant to either assist in gameplay or flat out cheat for you. Pillager is actually a gameplay Code Tool, not a cheat. It is no different from consulting a guide except it is precise, ingame, and tailored to YOUR game (with the exception of photo ops). Pillager is a Level III Darkpactor which means it can actually replace the game's original code outright. It is forwards and backwards compatible with saves from original game code and you can even start a new game while Pillager is "installed". To install, BACK the main.scm file in your DATA/SCRIPT folder and replace it with the main.scm from Pillager.|
While Pillager is in place any time you start a new game (after CJ is abandoned in that alleyway) or load a save, Pillager kicks in. It monitors your game's tags, oysters, horseshoes, and photo ops. For each of the four elements you have not yet completed, it will present a menu option. Exiting out of this menu will cancel Pillager, which will remain dormant until your next new game or game load. When you choose the option you want, the screen will fade out and a progress indicator will appear showing you it's progress. Even the most lengthiest of processes (tags) only takes 4-5 seconds. When it fades back, all items of that category that you have left will be indicated on the radar and will continue to be indicated until you complete that item. Complete all items of that category and you will be returned to the menu assuming you have other tasks yet to be completed. The exception is photo ops; complete them and you will have to manually bring about the menu. This is something I should be able to fix next time I need to get into the code. If you do not, Pillager will again become dormant until your next new game or game load that requires its assistance.
You do not have to complete all items in a particular category. You may return to the menu at any time by holding Crouch. Hold Crouch and you will see a progress meter begin to build that takes about 2 seconds to fill up. This is to avoid accidentally exiting when you do not wish to. If you fill the meter up and there are multiple tasks left, you will be returned to the menu where you can either exit Pillager or choose a different task. If however the task you are leaving is the only one you have left, simply letting the meter build up will exit Pillager, which will remain dormant until next new game or game load.
Tags appear as yellow blips, horseshoes as red, oysters as blue and photo ops as green.
Use of Pillager will not harm or otherwise impact your save or game progress in any way. While Pillager is engaged, you are considered to be on a mission. So anything that cannot happen while on a mission like entering a gym or saving cannot happen while Pillager is engaged. You may exit at any time though and to turn it back on, you only need to save and reload. This can be done as often as you wish. If you should happen to find a bug, please report it. Playtesting has been administered in fair length, but nobody is perfect. Because Pillager is a Code Tool, any adjustments made will not by savegame dependent. So enjoy Pillager worry-free and get to those tasks!
Edited by girishb, 07 April 2009 - 03:08 AM.