Posted 10 September 2006 - 08:11 PM
If you use the v2.0 script.img/main.scm then after saving change file ID with pdescobar's app you should be able to test yourself.
Posted 10 September 2006 - 09:05 PM Edited by Plaka, 10 September 2006 - 09:31 PM.
Hit the 'edit' button by mistake ... sorry Dem
Posted 10 September 2006 - 09:36 PM
|QUOTE (Demarest @ Sep 11 2006, 00:05)|
|... Or didn't you realize I'm really busy helping this community out already?|
I really noticed!
A prelim' verification can be obtained using the method I outlined above HOWEVER for your peace-of-mind a v2.0 owner would provide corroboration.
Posted 11 September 2006 - 08:21 AM
ps-The new mission passer programs works great on the 2nd editon game, I tried it out. Good Job.
Posted 11 September 2006 - 10:08 AM Edited by -/TNT\-, 11 September 2006 - 01:42 PM.
Radioman I believe the mission you mean is Gray Imports, a particulary hard and entertaining mission.
Also Dem the mission passer is neat .
PS: Plaka είσαι έλληνας; Πιστεύω να κατάλαβες ότι είμαι και εγώ .
Posted 12 September 2006 - 06:01 AM
|QUOTE (radioman @ Sep 11 2006, 04:21)|
|ps-The new mission passer programs works great on the 2nd editon game, I tried it out. Good Job.|
Thank you very much for reporting back!
File is updated with Big Smoke, Running Dog, Burning Desire, Gray Imports, and Body Harvest.
Thank you for everybody's continued support. Am I the only person that thinks of Korn/Static X's Burning Inside chorus every time I read the words Burning Desire?
Posted 12 September 2006 - 08:49 AM Edited by radioman, 13 September 2006 - 09:07 AM.
PS-I'm not sure if this is my game or the code tool, but on the mission "Caesar Vialpando", when you first start the mission, the games freezes up for about 10 seconds. This is the version 2 code tool that i'm using.This should be the last mission I need help with. Could you also put "management issues" mission on "mission passers", please and thank you.
Posted 12 September 2006 - 11:02 AM
Posted 12 September 2006 - 02:26 PM
Posted 12 September 2006 - 11:47 PM
Previously, I had done Local Liquor Store, Body Harvest, and Wu Zi Mu, all with the Mission Passer loaded, but at the time they were all unsupported missions. The Mission Passer did not interfere with them in any way.
I had also used the Mission Passer to successfully do the Ambulance and Vigilante missions.
Just thought I'd give you this information in case you wanted to troubleshoot if there's a problem.
Posted 12 September 2006 - 11:51 PM
|QUOTE (quartet1977 @ Sep 1 2006, 02:39)|
| thanks for sharing the work in progress! as a helper here, i'm a bit worried that Time Vault SA might put us out of business. can't stand in the way of progress, i suppose. looking forward to updates if/when you start pursuing this more.|
Put you guys outta business? Eh.. Hardly.
While the MissionPasser IS a kewl tool, the driving school and pilot school missions only gives you 70% - barely enough to pass the mission. At least, you guys tend to go for the gold.
Posted 13 September 2006 - 12:08 AM
|QUOTE (-/TNT\- @ Sep 10 2006, 11:24)|
| PS: When I play SA I have 4 programs running alongside it. Pizzadox for the unlimited sprint, health, ammo, oxygen etc. , a car spawner, the teleporter and the CamHack (cuz when I play 1280x1024 CJ gains a few inches and loses some pounds ). With the first three progs you can pass most of the missions easily, as well as test modified cars without scanning the city for them . |
Keep the mods coming
FOUR programs..?!?! Good grief! Get GTA SA Control Center!
It does the teleports, it does the cheats, it spawns cars, it does pretty much EVERYTHING except, perhaps the Camhacks bit.
Links to it can be found elsewhere on GTA Forums...
Posted 13 September 2006 - 12:49 AM
|QUOTE (grove_street_og @ Sep 12 2006, 19:47)|
|I used the Mission Passer to do Tanker Commander, and it said I passed the mission, but gave me only $218. It also didn't show me the next mission or give me the next phone call, or show me any of my safe houses. I think it thought I was still on a mission.|
Can you pass me that save? I test all missions ingame before releasing an updated version. When I tried Tanker Commander, all was well. But I think the save I used did it first. Not sure if that matters, but it's worth looking into. Did you try it a 2nd time to make sure it wasn't a one time thing that you can sometimes get even playing the original game?
If you guys want higher percentages or more money, you're more than welcome to PLAY the mission. Mission Passers is for passing the mission, not hacking your save for 100%, etc.
@Wolfie: The topic of discussion is Mission Passers. Please and thank you.
@San Anzeas: You've read my mind. I've been wanting to include Chiliad Challenge, but requests keep rolling in, so it's taken a backseat.
Posted 13 September 2006 - 03:22 AM
No, I didn't try the mission again yet, but will, and will report if it does it OK.
I didn't mention the $218 because I want you to fix it to give more money; it's just that it isn't the amount you get upon passing the mission normally, and I wanted to give you every piece of information I could think of that might be significant.
The main.scm version is dated 9/9/06 at 6:25 AM.
Posted 13 September 2006 - 08:45 AM
One request tho - any chance of including Bike School?
Posted 13 September 2006 - 09:43 AM
I'd rather say put in everything u can but it seems a little too harsh on u considering the amount of effort u r putting in........
Keep up the good work man.....
Posted 14 September 2006 - 06:40 AM Edited by Demarest, 14 September 2006 - 09:46 AM.
|QUOTE (grove_street_og @ Sep 12 2006, 23:22)|
|Save is here|
Actually, I'd need the save BEFORE Tanker Commander so that if I find the same problem as you, I can try different things AND test them. Also, Tanker Commander doesn't pay a set amount. It's based on the health of the truck I believe. So you might get more than Mission Passers give or you might get less. No amount would be the amount you get from "playing normally".
@San Anzeas: Thanks for the kind words. Even if it wasn't obvious that I was building up to including everything, I've actually stated it a couple times already in this thread If you're familiar with Time Vault at all, you'll know that the VC one will even do Rampages and Unique Jumps that you start while it's loaded. Again, it takes time.
Working on an update now. I fixed a mistake I made in Learning To Fly and Back To School that would set all test result to 70% even if you had already completed one at a higher level. That's been fixed and will only give you 70% if you have not yet achieved at least that on your own.
File updated to include Catalyst, Management Issues, BMX, NRG 500, Bloodring, and Kickstart. The other stadium events are races and therefore will have to wait.
Posted 14 September 2006 - 03:27 PM
It would be impossible for me to make a save after doing Tanker Commander and experiencing the phenomeonon I did, because I couldn't see any of my safehouses and therefore couldn't save. After uploading the save, I fooled around with the Mission Passer a little bit, trying again with the same result, then reloading and walking into the marker at the gas station insteed of driving. Same result.
Posted 14 September 2006 - 05:21 PM
I mean could u get Mission Passers to get us through all the schools with Gold(100%)
That would be Cool !!!!!!!!
And That would be good for all gamers who wanna finish off their game in style if they haven't !!!!!!!!! (That includes me!!)
Thanx a bunch !!!!!
Posted 14 September 2006 - 05:30 PM Edited by Demarest, 14 September 2006 - 05:50 PM.
Posted 14 September 2006 - 05:44 PM
@San Anzeas: In case you haven't noticed by now, I'm a bit of a wizard when it comes to savegame compatibility (Code Tools). AND it's something I enjoy doing. So if you can think of ways to enhance a save (say, by granting all gold), then by all means, PM me and request a new tool. However, I'm done stating that Missions Passers has one focus only: passing a mission. It's meant to be a last resort for those who feel they are unable to pass the mission themselves. Anything greater than the bare minimum will not come from Mission Passers/Time Vault. Again, feel free to request another tool altogether privately. If it's within my reach, I'll be glad to make it.
Posted 15 September 2006 - 12:24 AM Edited by radioman, 15 September 2006 - 06:12 AM.
PS- Can you also do "High-stakes,Low Rider" mission as a mission passer mission, please I cannot beat this race for nothing. Everytime I try I end up crashing due to game lagging real bad and the game randomly freezes while driving as well sometimes, which makes it hard to avoid crashes. I even tried using nitro, which made the lagging problem worse. I know I said in my last post that that would be my last mission request, but I was wrong.lol.
Posted 15 September 2006 - 07:33 AM
|QUOTE (radioman @ Sep 14 2006, 20:24)|
|Demerest, I found a problem with the version 2 of the mission passers program. On the fire fighter R3 mission, it say "mission complete $13,400", but you only get a little over $200-because I did it from a beginning save where all i had was the default amount of $350, and after the mission, i only had $597.|
Well as I explained earlier to Mutha4ka, Mission Passers does not set out to alter the missions. You see that message because actually the original code is programmed that way. It will display $13,400 regardless of what you actually make. On missions like that, where what you make is not static, I make it 218 as that's sort of my signature.
As for your request, I really wish I could help, but that's a race. I can't speak for other coders, but Mission 35 if downright intimidating. That would explain why I've not touched it for Rebirth or Timetwister. In terms of Mission Passers, it would take me a day of playtesting alone to verify any alterations I've made perform as expected as that one mission handles EVERY race in the game, including the map and menu of the various street racing circuits. So it will be a very invested point in time when I do get around to doing all races at once.
Posted 16 September 2006 - 05:25 PM
but then when it comes to Supply Lines. nothing happens.
i go there watch the scene then it says mission passed but then when i go back the next mission does not show up. It just repeats everything all over again.
Posted 17 September 2006 - 02:01 AM
I'll pay more attention to AFTER the mission when I test new missions in the future as this is the 2nd one I would've caught if I had
Posted 17 September 2006 - 01:40 PM Edited by Cyril hanna, 17 September 2006 - 01:42 PM.
BUT WHENEVER I LOAD MY GAME I GIVES ME THIS MESSAGE
WHAT SHOULD I DO?
Posted 17 September 2006 - 03:22 PM
Mission Passers comes with 2 different SCM's. Make sure you're using the one that corresponds with the version of SA that you have. If you have v2, then use the v2. The other one should work both with v1 and v1.01.
If you're using the right one and you're still crashing on load, then that means that the save you are trying to load is NOT from the original game, but from a modded SCM. Savegame compatibility is a very delicate process and therefore SCM's have to line up for the most part.
If you ARE using a modded SCM, there's a do-it-yourself solution. Decompile the SCM you're working with as well as the corresponding Mission Passers SCM. Replace the ENTIRE mission code in your SCM with that mission's code from Mission Passers. If it's a mission that Mission Passers supports and you've done it right, your modded SCM will be able to auto-pass the mission too. This is a good idea because then you can keep your source code handy and replace missions as needed in the future.
Posted 17 September 2006 - 04:43 PM
and if all goes well and u can get it to work what would be race times in stats??
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users