If anyone with Max6 or higher wants to try to tweak it a bit, here's some screens of the relevant rollouts and stuff:
Or if you have Max 8, download the test scene here: http://media.gtanet....ightingtest.rar
Note, this is a Daylight system, not Sunlight, and the IES Skylight is default, so no need to muck with the colors there. Ambient light is 0 (skylight entity handles that). All objects should use the default gray Max material while rendering the radiosity solution. At the end, vert colors should be applied as 'lighting only.'
Assigning > Maxscript > More > Assign Vertex Colors
So, yea, if anyone thinks they can get this even closer to R*^'s solution, please say so. Or, if it's close enough, then we could just roll with it...
Edited by aad, 02 August 2012 - 11:01 AM.