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Speed Island

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harri1990
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#31

Posted 02 July 2006 - 11:12 PM

oow cool .. i like a lots of trees and bushes ^^ textures pwnz tho.
make house and big yard, garage and stuffs tho biggrin.gif

Grant
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#32

Posted 03 July 2006 - 08:20 AM

Yeah looks good alothough all the vegetation is already in the game, and for the love of god PLEASE use the edit button, you made a triple post in the space of 2 minutes a few days ago, that's just uneeded.

Apart from that all looks well. The object limit in San Andreas is a monsterous size so i very much doubt you will ever use all the ID's for this since it's orientated around speed i doubt you'll want many objects getting in your way, thus resulting in a very low final ID limit that would be just perfect for other modders to build on for personal use, that is of course with your full permission.

In all the map is looking good so far, keep at it and even though the ID limit is high, try not to waste any on pointless objects that could be linked to another ID. smile.gif

TonyResta
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#33

Posted 03 July 2006 - 08:31 AM

f**k, this mod is awsome, i really want it but too bad i cant have it, i dont want to erase my existing maps, is there any chance you can add it in the ocean instead of erasing the other maps?

leviatan1001
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#34

Posted 03 July 2006 - 08:52 AM

QUOTE (tony-resta @ Jul 3 2006, 08:31)
f**k, this mod is awsome, i really want it but too bad i cant have it, i dont want to erase my existing maps, is there any chance you can add it in the ocean instead of erasing the other maps?

Sorry man, no way. Its impossible to add it in the original map. NO WAY. Because of the objects limit. Maybe in the future, somebody would make a limit adjuster like "Vice city limit adjuster". But nonetheless, i have been using ides of existing objects in original map, so, i think Speed Island will be always independent of original SA. Well, you can do a copy of your game in a new folder. After apply map cleaner, your SA is smaller.

leviatan1001
  • leviatan1001

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#35

Posted 03 July 2006 - 02:00 PM Edited by leviatan1001, 07 July 2006 - 11:26 AM.

As DiaboliX said, I must to say how grateful i am to the group Closed Eyes Area for all the direct and indirect help that I have received of them.
I have taken CEA as a base of learning. I comence to being interested in the modding of the GTA in April of this year and I started working so hardly. My first attempts were very hard, and i almost never had help from the GTA hispanic comunity. THANK YOU ,CEA

Star_Enterprise
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#36

Posted 03 July 2006 - 02:22 PM

And thanks you for the MOST awesome map mod I have seen! icon14.gif
You ought to get some stars for it colgate.gif

leviatan1001
  • leviatan1001

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#37

Posted 03 July 2006 - 03:15 PM Edited by leviatan1001, 03 July 2006 - 05:20 PM.

I would like to ask for help to all the users of the community that know enough of photoshop to do works in cartels, posters, images, to prepare textures, to do adjustments in them, and stuff . Send me PM.

Star_Enterprise
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#38

Posted 03 July 2006 - 03:18 PM Edited by Star_Enterprise, 06 August 2006 - 05:55 PM.

Could you send me some exact details?

That guitar, in your avatar, it's an Ibanez, right?

RainingAcid
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#39

Posted 04 July 2006 - 01:08 AM

This would be so awsome in MTASA!

Picolini
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#40

Posted 04 July 2006 - 05:16 AM Edited by Picolini, 04 July 2006 - 05:21 AM.

Wow man, I love this. It looks really detailed and it's greatly textured. I really need to try this out.

My race track i gonna have to kick ass to compete w/ this. Now it won't be out until... lets say 2010 tounge2.gif

leviatan1001
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#41

Posted 04 July 2006 - 12:42 PM

QUOTE (Picolini @ Jul 4 2006, 05:16)
Wow man, I love this. It looks really detailed and it's greatly textured. I really need to try this out.

My race track i gonna have to kick ass to compete w/ this. Now it won't be out until... lets say 2010 tounge2.gif

Picolini. I have seen your cars mods. WE MUST WORK TOGETHER!!!! colgate.gif

Matija442
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#42

Posted 04 July 2006 - 02:12 PM

sry for offtopic but leviatan1001 i cant send you a pm i get a message that e.mail address [email protected] is not valid.......

Matija442
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#43

Posted 04 July 2006 - 02:12 PM

sry for offtopic but leviatan1001 i cant send you a pm i get a message that e.mail address [email protected] is not valid.......

leviatan1001
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#44

Posted 05 July 2006 - 08:24 AM

QUOTE (Matija442 @ Jul 4 2006, 14:12)
sry for offtopic but leviatan1001 i cant send you a pm i get a message that e.mail address [email protected] is not valid.......

Its leviatan1001@hotmail, not leviata1001

JostVice
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#45

Posted 05 July 2006 - 10:48 AM

hellow, I go to remodel my island, to have one more mountain and that...

user posted image

user posted image

user posted image

user posted image


work in progress


leviatan1001
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#46

Posted 06 July 2006 - 09:32 AM Edited by leviatan1001, 12 July 2006 - 01:17 AM.

Damn, i have a new problem. I have installed some cars, like this amazing derby car, but now, i have problems with the map:

. user posted image user posted image

And the draw distance is shorter now confused.gif
I think its because the car is high poly.
And sound problems too cryani.gif

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#47

Posted 06 July 2006 - 10:45 AM

wow.gif That car looks like it's been stolen from Flat Out, and yeah it will probly the fact that the engine is busy rending the car and doesn't have enough time to render your map.

leviatan1001
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#48

Posted 06 July 2006 - 11:36 AM

And main.scm problems:

I add parked cars, but only 20% of the code lines i did, worked succesfully. I tryied to add a car quite far from the old parking , and i added it in the bridge, but never appeared. The same with weapons, save points..and lots of items. But, NEVER appeared. Game loads succesfuly, but no changes in the map

Is there someone who can help me??

A race map without cars is a little bit stupid tounge2.gif

wauzie
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#49

Posted 06 July 2006 - 12:10 PM

Show the code you use in the scm.

leviatan1001
  • leviatan1001

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#50

Posted 06 July 2006 - 01:33 PM

QUOTE (wauzie @ Jul 6 2006, 12:10)
Show the code you use in the scm.

Ok, here is the car code lines:

CODE
014B: $10961 = init_parked_car_generator 444 -1 -1 1 alarm 0 door_lock 0 0 10000 at -581.08 539.2882 80.42594 angle 0.0
014C: set_parked_car_generator $10961 cars_to_generate_to 101
014B: $10961 = init_parked_car_generator 560 -1 -1 1 alarm 0 door_lock 0 0 10000 at -621.08 556.2882 80.22594 angle 0.0
014C: set_parked_car_generator $10961 cars_to_generate_to 101
014B: $10960 = init_parked_car_generator 442 -1 -1 1 alarm 0 door_lock 0 0 10000 at -647.5934 522.4105 80.22594 angle 0.0
014C: set_parked_car_generator $10960 cars_to_generate_to 101
014B: $10959 = init_parked_car_generator 562 -1 -1 1 alarm 0 door_lock 0 0 10000 at -608.5518 536.4203 80.31969 angle 0.0
014C: set_parked_car_generator $10959 cars_to_generate_to 101
014B: $10957 = init_parked_car_generator 567 -1 -1 1 alarm 0 door_lock 0 0 10000 at -613.096 559.3256 80.31969 angle 0.0
014C: set_parked_car_generator $10957 cars_to_generate_to 101
014B: $10957 = init_parked_car_generator 489 -1 -1 1 alarm 0 door_lock 0 0 10000 at -592.619 539.3029 80.31969 angle 0.0
014C: set_parked_car_generator $10957 cars_to_generate_to 101
014B: $10955 = init_parked_car_generator 411 -1 -1 1 alarm 0 door_lock 0 0 10000 at -568.9052 539.7061 80.31969 angle 0.0
014C: set_parked_car_generator $10955 cars_to_generate_to 101
014B: $10954 = init_parked_car_generator 432 -1 -1 1 alarm 0 door_lock 0 0 10000 at -537.7219 477.602 80.22594 angle 0.0
014C: set_parked_car_generator $10954 cars_to_generate_to 101
014B: $12496 = init_parked_car_generator 581 -1 -1 1 alarm 0 door_lock 0 0 10000 at -645.3027 554.0372 80.3196 angle 180.0
014C: set_parked_car_generator $12496 cars_to_generate_to 101
014B: $12495 = init_parked_car_generator 560 -1 -1 1 alarm 0 door_lock 0 0 10000 at -641.6212 554.8981 80.31969 angle 180.0
014C: set_parked_car_generator $12495 cars_to_generate_to 101
014B: $12493 = init_parked_car_generator 571 -1 -1 1 alarm 0 door_lock 0 0 10000 at -629.6967 557.9603 80.31969 angle 180.0
014C: set_parked_car_generator $12493 cars_to_generate_to 101
014B: $12488 = init_parked_car_generator 425 -1 -1 1 alarm 0 door_lock 0 0 10000 at -534.23 515.6 83.3 angle 90.0
014C: set_parked_car_generator $12488 cars_to_generate_to 101

014B: $12487 = init_parked_car_generator 442 -1 -1 1 alarm 0 door_lock 0 0 10000 at -1501.03 1216.3 16.20 angle -30.0
014C: set_parked_car_generator $12487 cars_to_generate_to 101

---------------------------------------------------------------------------------
No mistake, just that only 15 or 20% of cars appears. At first, i thought it was because they were so near one of other one, but i tried to add one more parked car quite far, but it didnt work suicidal.gif

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#51

Posted 07 July 2006 - 09:18 AM

for starters you've doubled up on alot of vars.
Ie: first 2 cars that you wanted to be generated are using the same var $10961.

Change them so that they're unique and the var in 014B is the same as the one in 014C.

that should fix yo sh*t. viddy_pirate.gif

FlyingDutchman34
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#52

Posted 07 July 2006 - 04:07 PM Edited by FlyingDutchman34, 07 July 2006 - 04:32 PM.

this project is COOL
btw when its gonna released..?

leviatan1001
  • leviatan1001

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#53

Posted 07 July 2006 - 07:03 PM

QUOTE (FlyingDutchman34 @ Jul 7 2006, 16:07)
this project is COOL
btw when its gonna released..?

Im so alone in this project, i need help. So itll take me a lot of time

ParoXum
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#54

Posted 08 July 2006 - 01:35 AM

QUOTE
Damn, i have a new problem. I have installed some cars, like this amazing derby car, but the now, i have problems with the map:

Rebuild the archive.

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#55

Posted 09 July 2006 - 06:06 PM

whoa that`s great!!! it will be fun to race someone there... but the best thing is - your roads are enormous big!!! smile.gif like it man, good luck!

leviatan1001
  • leviatan1001

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#56

Posted 10 July 2006 - 12:00 AM

Hey guys. I have done my firts video. I captured tha actual V2, (in progress)

HERE IS

Enjoy colgate.gif

SoRu
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#57

Posted 10 July 2006 - 11:41 AM

nice vid dude

BogdanR
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#58

Posted 13 July 2006 - 05:15 AM

QUOTE (leviatan1001 @ Jul 6 2006, 11:36)
Game loads succesfuly, but no changes in the map

start a new game, always when u change something in main.scm u have to start a new game. even if it doesen't crash the game, the new thing u add won't be loaded.

leviatan1001
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#59

Posted 13 July 2006 - 12:20 PM

QUOTE (BogdanR @ Jul 13 2006, 05:15)
QUOTE (leviatan1001 @ Jul 6 2006, 11:36)
Game loads succesfuly, but no changes in the map

start a new game, always when u change something in main.scm u have to start a new game. even if it doesen't crash the game, the new thing u add won't be loaded.

Of course, man, im not so novice cool.gif

leviatan1001
  • leviatan1001

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#60

Posted 14 July 2006 - 02:22 PM

Hey guys, i have a new video. Its very poor, because is my second video. Im a novice on making videos, so, here is: Speed Island video




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