Posted 28 June 2006 - 01:11 PM
Special thanks to all the nice programers who have done all the needed tools to make the modding possible. Thaks to all. Steve-M, Kam, Delphi...thank you so so much.
Posted 28 June 2006 - 01:35 PM
Ed: Missed your later posts - I need to refresh more often. That's a really lovely job, the atmosphere and texture usage is beautiful
Posted 28 June 2006 - 03:05 PM Edited by xmen, 06 July 2006 - 10:38 AM.
Posted 28 June 2006 - 03:49 PM Edited by leviatan1001, 01 July 2006 - 08:53 PM.
Posted 28 June 2006 - 03:49 PM
Posted 28 June 2006 - 04:00 PM Edited by leviatan1001, 28 June 2006 - 04:35 PM.
Speed Island V1 is finished. Itīs still so small. Because im alone to do it and its my first work on 3D Modeling. So, at the day, im working on V2. Jost Vice member is Working on his own Island , in the same map than speed island and near of it. You can dowload Speed Island V1 here: SPEED ISLAND V1 by leviatan
How to install:
Sorry, because V1 isnt translatod to english. So I will try to explain here how to run the mod.
Ok, after download the mod from BOMBERīs web page, you will se inside the rar file, 4 important folders and map cleaner tool. (Steveīs work )
Ok,lets go to intall:
1š Run map cleaner in a new SA installation, with all options in default
2š Delete or backup your FULL data folder. Then replace it with mine.
3š Place the "Speed Island Files" folder into the main SA folder, where the exe is
4š Optional. Replace original cars in gta3.img with the cars in "Coches Tunning" folder. I recomend to use the elegy and infernus in rar file. Because it have an special handling made for theese models.
5š Thatīs all, just enjoy.
More pictures and information in the Hispanic Forum
Posted 28 June 2006 - 05:00 PM
I hope this runs fine on my pc, the models are not high poly right?
I say this again, it looks totaly awsome, good work man.
Posted 28 June 2006 - 05:47 PM
Posted 29 June 2006 - 01:08 PM Edited by xmen, 06 July 2006 - 10:38 AM.
you should make your own topic, its for SPEED ISLAND
Posted 30 June 2006 - 04:21 AM
Posted 30 June 2006 - 06:06 AM Edited by xmen, 06 July 2006 - 10:40 AM.
Posted 01 July 2006 - 02:51 PM
looks brilliant though should add into existing city like put it in the ocean by itself but make it so we can fly there from sa or something
otherwise will get boring pretty fast
anywayz sick mod
Posted 01 July 2006 - 04:23 PM
Posted 01 July 2006 - 05:30 PM
Posted 01 July 2006 - 06:05 PM
Posted 01 July 2006 - 09:40 PM
|QUOTE (Grove Street Boy @ Jul 1 2006, 17:30)|
|Nice!!! I love this map, and will you please make race missions? haha if you do that will be sooo soo nice! But I have some advice for you. Heres my Idea of how to save object space, cuz there is an object limit for SA and still no one knows how to crack it. You should not make small objects like trees, rocks and other indestructable objects be single objects, join them together with land or some other objects, and i mean the meshes. This will save lots of object id's for more important stuff like more maps. But for destructable objects, this cant be used. These are just my Two Cents. Well good luck in creating a full new city! I will be waiting!!! Im a great supporter of yours!|
All the vegitation etc are are used from san andreas. Also he has thousands of slot's, which he will never use.
Posted 02 July 2006 - 02:34 AM
Anyways keep it up and ill be watchin this topic for more great talent!
Posted 02 July 2006 - 03:34 AM
And the union with mine mountain:
Posted 02 July 2006 - 03:34 AM Edited by leviatan1001, 02 July 2006 - 02:53 PM.
|He uses Map Cleaner to clean the map, so that automatically will free the IDE slots I think. Too bad my game crashes whenever I use it.|
Yeah, me too. It took me more than 30 hours of work to make it posible
Posted 02 July 2006 - 03:35 AM Edited by leviatan1001, 02 July 2006 - 08:55 PM.
Posted 02 July 2006 - 08:22 AM
The modelling is perfect and the texture are looking great.
Btw, what textures are you using ?
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