[Official] PPT 2
Posted 28 January 2007 - 10:41 AM
Posted 28 January 2007 - 11:01 PM
Prelit. Few things to do, then it's onto Gforce for 0.6b inclusion.
Posted 29 January 2007 - 05:28 AM
The first picture shows the Mali Mall, which is in the sub levels of the Nile tower, off the main mezzanine. The second picture shows of view of the open area visible from the balcony accesses to the hotel rooms.
Posted 29 January 2007 - 07:20 AM
it just looks so impresive.
Keep it up.
Posted 29 January 2007 - 05:42 PM
PS: i now have my new isp so you can expect to see some more progress screens from me in the next few days
Posted 29 January 2007 - 06:46 PM
The balcony looks imo way too high poly. A great effect nonetheless, but I'm doubting if the dime is worth the crime. Maybe an alpha solution is better suited here?
G, good to hear you're gonna have eyes again
Posted 29 January 2007 - 08:11 PM
Tell me if you need help with lights.
Posted 29 January 2007 - 08:20 PM
@parox: yes your opinion would be welcomed and useful. Thank you
Posted 02 February 2007 - 03:51 AM Edited by TRN4L, 02 February 2007 - 05:40 AM.
EDIT: so... yeah... this is moving a lot faster than I had expected... anyways... here... (periods sold separately)
EDIT2: the TRN is WTRN stands for Talk Radio Network
Posted 02 February 2007 - 05:35 AM Edited by blackadder18, 02 February 2007 - 05:39 AM.
EDIT: Damn, just got banned from the IRC
EDIT2: I love the NVC!
Posted 02 February 2007 - 08:36 AM
Just to let you know im working on the center of GTI so all lots from 50 to 56 are in use for WIP and i will update the map if the status of your lots in use and mine are final.
I hope to get my office building and hotel and skyscraper done soon and ready for ingame placing, i just need to flatten the base land and create some stairs and foundation etc to make it look nice.
SO keep it up guys i will be online for some hours on saturday.
Posted 02 February 2007 - 05:43 PM Edited by TRN4L, 03 February 2007 - 04:38 AM.
EDIT: are you using lot 97? if not i'd like to build something there as well.
EDIT2: ok, since I seem to be modding faster than anyone else is posting... ANOTHER lot
EDIT3: uhm yeah...
Posted 03 February 2007 - 10:26 AM
This is not in-game…
I the end waits!
It still misses textures…
I continue this week-end...
Posted 03 February 2007 - 10:31 AM Edited by Cerbera, 03 February 2007 - 10:36 AM.
Posted 04 February 2007 - 01:51 AM Edited by TRN4L, 04 February 2007 - 01:54 AM.
Gran Tani Medical Center
Add more poly's to the hood/grill transition please. its crying for more. and indent the grill
Posted 04 February 2007 - 08:49 AM
I gues using the same method as you did with leveling the land, and creating some nice lanes will work for my other lot too, i will just create a planar lot and then work arround the height changes, gives me some nice ideas trough all these screens.
Anyway my office building is turning out to be done soon, almost got the interior done , and then i will add some details like doors, exit signs, and then its time to put them ingame and release it as soon as possible,
just keep it up TRN4L, and i will send you the latest GTI map to you with the current status of mine lots and i gues it wil be handy if you color your lots to the respective status, ill be online late in this afternoon today, so till then, on IRC i gues.
Good luck all,
Posted 04 February 2007 - 08:51 AM
Couple of small points:
- Door handles?
- The rear tailgate is very narrow considering it's a pickup truck. I'd suggest making the tail lights narrower.
- Number plates?
- The wheels are way too wide.
- The tyres seem to have no tread?
- The metal bars might be better as a proper rollbar.
- How about a covered-up tail as an extra? That's if extras can be solid.
- Bullbars on the front as an extra?
TRN, those new buildings have some really imaginative architecture to them. And nice to see the fast food place ressurrected.
Posted 05 February 2007 - 08:23 AM
Gran Tani Precinct
Madison Medical Associates
At this time it is also necessary for me to say that all these textures are just place holders. I plan to make and test textures without having to UV map, except in extreme cases. I can simply replace the textures in the TXD and viola!
Thanx to everyone in IRC who tossed me ideas for my comming GTI Lots. Here is a list:
-Scuba diving club
-Police & Fire Dept.
-Church (mosque or synagogue; GTAuron is making a Catholic style chruch already)
-Fast food shops (please post any ideas you might have)
As this is a community map project, if you would like to contribute but do not model; please post your ideas and some reference pictures in the Lot Discussion Topic
Posted 05 February 2007 - 09:45 AM Edited by aad, 05 February 2007 - 07:59 PM.
And its good to see how you make use of different styles of textures. and yes chaning them is always a option and i like it to see that GTI is finnaly getting some surrounding skyline, and i hope to jump in and also complete some of those suggestions and ideas, i was also thinking about an harbor area with some nice speedboats and luxary boats something like vice city had, we may need to consider it and start sketching something on the map for further progress on GTI.
So i will be on IRC this afternoon and i hope to work out some plans i got , there is just so much i got for ideas but i just got such litle time to get it all done.
Another thing im aware of that some of my big block spacefillers are really not that good and that i will need to redo something about them i dont like block / cube-ish buildings with no detail so remodeling some of my old work will be the best way.
So cya for now
Getting closer to the end . finish
Posted 06 February 2007 - 12:57 PM
And Seanorris, this car remembers me a lot the Cartel Cruiser
Posted 06 February 2007 - 11:39 PM
T, you're on roll for sure. Keep em coming. That precinct is looking biiig .
Here's 2 pics of what might become a mansion. Modelled in Max (finally!) but textured in Zmod (I know, I know) :
Posted 07 February 2007 - 01:39 AM
And mick, that looks amazing! Keep going at it!
Posted 09 February 2007 - 05:40 AM
also a MEd shot showing some other experimental work included ........
Posted 09 February 2007 - 06:14 AM
Posted 09 February 2007 - 07:28 AM
Anyway i wanted to report that i will reorganise some stuff on saturday . thats , means redoing the current ID slots until all lots have 4 ID numbers each,
and get rid of used ID numbers that dont belong to the objects.
So gforce just let know what you already have done, or where i can help you with, i found out with putting my new lot ingame that my ID numbers were used on some other lots and that isnt right according to the ID list i made a while ago so i gues reorganising it all will solve this.
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