[Official] PPT 2
Posted 17 December 2006 - 10:25 PM
I think the car needs more shape to it...and the front seems odd. Not quite up to MIs detail level at the front either.
Posted 18 December 2006 - 03:37 AM
I love it, it looks great
Posted 18 December 2006 - 08:01 AM
|QUOTE (simplyunkillable @ Dec 18 2006, 07:20)|
| something fun:|
i'm giving it to X-seti for state of liberty, but i'll also to an MI version. the only problem is that i'm useless at putting cars in SA, so give me a shout if you can help.
Just a tip, obviously your very inexperienced, but before you try and make something for a mod you should try working on a couple of models to improve your skills. It's not a bad start, but for something like a TC you need to work on it. Not a bad start, just grab some blueprints of a Mondeo () and start from there. It's very blocky at the moment, and there is loads of polywaste around the place. Look at some SanAn cars to see how you should structure your models, if you need a guide.
Also, your bumpers are very flat. They need to extend out a bit.. You know? Like this on the Mondeo
Posted 20 December 2006 - 04:34 PM
Posted 20 December 2006 - 05:03 PM
I should be on IRC tonight, making some more CULL zones. I didn't have much luck trying a water-disabling one last time I tried.
Posted 21 December 2006 - 01:21 AM
Posted 21 December 2006 - 02:22 AM
I like the building though, the sky dome looks cool.
Posted 21 December 2006 - 07:28 AM
|QUOTE (TRN4L @ Dec 21 2006, 01:21)|
| does this forum still have a pulse people!!!!|
if so, act like it then! MI STAND UP!
Uhm we are all trying to rebuild something and its hard to get it all done. I also still have 3 lots lying to rest here ready to be finished but due the lack of time and sometimes interest they wont get done soon.
so everyone is actualy thinking come on myriad bring it to the next stage and finish more. And altough i think we all got the same ideas we still dont share enough information trough this forum.
So anyway its almost x-mass holidays and i hope i can release my 3 lots as soon as possible within the first days of my holidays.
Posted 21 December 2006 - 11:34 PM
Posted 21 December 2006 - 11:42 PM
T, looks great. It's a bit lost on the lot itself, but the buildings look nice and clean.
JV, you're getting better at this. A couple of scaling errors imo, but good ideas nonetheless.
Talk to you on irc
Posted 21 December 2006 - 11:45 PM
|QUOTE (GTAuron @ Dec 17 2006, 10:43)|
Oh that's mightily hard
Nice S7 knockoff Seems even though MI was meant to be a good balance of cars, sports cars ftw!
OR a Brabus TKR
Hey, TRN, the glass looks amazing! Just add some more "driveways" into the street, some nice shubs, and balloons even for those special sale cars!
Posted 22 December 2006 - 12:09 AM
Posted 22 December 2006 - 03:31 AM
Seriously though, you should do one of those giant blow up gorillas or something... or a a wacky waving inflatable arm flailing tube man, lol.
Posted 22 December 2006 - 05:15 AM
Posted 22 December 2006 - 09:38 AM
You'd probably need to use SCM to make the effect reliable. Check when the player has entered that part of the island and decide whether to create the object at a percentage randomness, like 10% of the time. If it got created, then check when the player had left that area and destroy the object.
Edited by Cerbera, 22 December 2006 - 09:42 AM.
Posted 22 December 2006 - 05:45 PM
@JV: NICE! good to see you figured it out now see if you can make some save garages too! MI needs those.
Posted 23 December 2006 - 12:56 AM
Going to add some plates, tomorrow.
Posted 23 December 2006 - 03:12 AM
|QUOTE (SeaNorris. @ Dec 23 2006, 11:26)|
| Cran I totally forgot, though I killed time tonight and got somewhere:|
Going to add some plates, tomorrow.
Just lower it.. a lot. It's not an SUV, it's a car/People mover Oh, and where is the glass over the headlights? Talk to me on MSN if i'm on.
Posted 23 December 2006 - 09:36 AM
Posted 23 December 2006 - 09:40 AM
Posted 23 December 2006 - 01:18 PM
@Cran - Glass over the headlights? Not sure if they're in that file, I'll poke around the other files later. Oh and using Landstalker to test hence the height and such.
@blackadder - None yet, but the cars done so now time for unnecessary stuff.
Edited by SeaNorris., 23 December 2006 - 02:05 PM.
Posted 24 December 2006 - 06:57 AM
Posted 24 December 2006 - 08:37 AM
Posted 24 December 2006 - 08:41 AM
and specialy for Jost_vice you deserve a box of cookies for making those garages work so nice to bad the camera angle doesnt stays behind the car / player when driving in those garages bu that doesnt matter atm , i will now go back with modeling and starting to code some more scm with Jar Jar, we hope to get something done within some days.
Happy x-mass to all for now
Posted 24 December 2006 - 10:42 AM
Only thing to moan about imo is the contrast between the green and pink. But that's just bitching over detail. I do like the blue of the dome. And loving those couches btw, I can see why that texture is in demand, hehe...
Now where are those balloons??
and idd, thank you JV, for putting some garages in MI
There's a lot of stuff going on, I can't wait for the 0.6...
Posted 26 December 2006 - 02:44 AM
Lot modellers take note: This is an example of what is to come.
2DFX and NVC are both documented in GTAF.
Now it's your turn. Shine!
PS: Merry Xmas to you all.
Edited by locO G, 26 December 2006 - 02:55 AM.
Posted 26 December 2006 - 10:14 AM
And my present is also comming allong now wont take long before i release it. here is a small render
Happy x-mas still
PS: loco_G i will have my ftp running on this pc today so when u want to upload something ask or pm for more details on IRc or the forum.