It took a while to sort out what was causing the scripts for the paths not to export properly or crashing during exporting after some talking on IRC with Gforce and investigating the current path files we found out that the script boundaries were causing some problems. So by staying in the boundaries of the map with the paths and also by staying in the boundaries written in the path script we finally got things working again.
So here it is a new update of the path node files which includes some minor fixes for now
- fixed gti boat paths (stuff at kamsterdam)
- small fixed on illurb and illress at the roundabout stuff
more fixes will follow but then i will just edit this post the download link stays the same Download latest paths files
Some areas are untested so if you notice any bugs or missing stuff just let us know in this topic.
how to add them:
1 open gta3.img with an img editor
2 delete all the current files node00 to node63
3 rebuild or save the img file
4 add the new nodes from this release
5 rebuild or save
6 have fun ingame
UPDATED: time: 20:27 date: 28-08-2011
- fixed illurb car paths (some junctions)
- added the Loco_G library lot on illurb
- fixed the GTI boat paths to not run on the seabed.
Edited by aad, 28 August 2011 - 06:37 PM.