ATTENTION! Major-ish changes to MI^
Posted 23 May 2006 - 03:50 AM Edited by illspirit, 23 May 2006 - 08:13 AM.
I'm going to go through and widen all the roads and sidewalks so they match the standard 5m wide lanes/paths in SA. Assuming you've planned with that narrow grass buffer strip in mind, this shouldn't affect you much, as the new edge of the sidewalks should end up where that ended. And, hopefully this should only take a few days.
Posted 23 May 2006 - 06:47 AM Edited by aad, 23 May 2006 - 06:52 AM.
And i have taken a small look into the real life dimensions and it seems that the sidewalks are around 1 meter or more. and 1 road width is around 2,5 meters wide so a double road will be 5 like you said but i dont think people will notice it much like the way it is now or when u have changed it.
Posted 23 May 2006 - 06:52 AM
I always thought the illcom roads were a bit small, and I'm glad to see you're fixing it Hopefully the impact on the lots won't be too severe.
Posted 23 May 2006 - 08:06 AM
@ aad - Are those dimensions in the Netherlands though? Roads over here generally have a minimum lane width of almost 4m (bear in mind the US is SUV land ), with most outer lanes requiring some extra space for drainage and/or ped safety. I guess R* just rounded up to 5 for all the lanes to give the loony AI room to drive, or maybe make it easier on players? And yea, 5m sidewalks are rather huge, but about half of those (in suburbany areas) will be half grass on the street side. Plus, it will leave room for benches, light poles, and stuff.
Posted 23 May 2006 - 08:44 AM
Well, it's a good thing if the northern islands roads are being widened to a GTA standard, it means my island won't be alone in the behemoth size roads (I use the 5m sidewalk & lane as well). It's better to have bigger roads in a game like this anyway, when speeding down in a car it gives players more room to maneuver. Good to see the train in there too
Posted 24 May 2006 - 05:49 PM Edited by Cerbera, 24 May 2006 - 05:54 PM.
| Hi ill,|
I read that the Northern Islands are going to be split up with the roads seperate from the lots. Is there any chance you could make the pavements wider and the kerbs lower during this?
At the moment the kerbs are so sharp that you can't drive over them to flatten out corners. If you touch one on the exit to a curve, you lose a lot of time trying to stabilise the car.
The narrowness of the pavements on illCOM often mean that pedestrians end up in the street when walking past each other. It also means that there isn't enough space for street furniture like fast foot stands or mail boxes.
Making the kerbs lower would make driving at high speed around MI possible. Making the pavements wider would keep pedestrians on them and allow for some more "street furniture".
I imagine it would be an awful lot of tedious tweaking, but it would only need to be done once and would make MI a nicer place to play around in for years to come.
These changes should make the Northern MI islands even better than they are already.
(EDIT) Perhaps the GTi authors might consider raising their roads 0.05 units so their kerbs aren't so sharp?
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