|1||General fixes - see here.|
|2|Sometimes when passing a mission while in a car, the radio will stop working (and won't resume playing afterwards).
|3|Mission marker for The Exchange is positioned wrong.
|4|When you complete "Luigi's Girls" Misty walks the wrong way during the mission passed segment sometimes.
|5|Arms Shortage - it's like an Uzi spawns at the same place as shotgun and shotgun does the same with rocket launcher – after the mission is over, it fixes itself (only in debug mode).
|6|Claude pauses slightly in mission Luigi's girls when you first arrive at the club and get out of the Kuruma - it usually depends on how you park. - workaround implemented
|7|Cutscene actors – almost always get stuck running into a vehicle trying to enter/exit it to go somewhere (will normally figure it out eventually). (eg – Catalina being unable to get into her chopper). <-
This may have been fixed - look for any more occurances.
|8|Placement of actors needs tweaking too (eg - Maria levitates a few centimetres above the ground while she's buying SPANK from Chico).
|9|You can complete Sayonara Salvatore very easily by shooting a flamethrower through the front wall of Luigi's – you will fry the Don and his boys on the other side. This issue occurs in both VC and GTA3.
|10|There is no sound when you get a checkpoint in Turismo The tyres also need to be made unpoppable because it's far too easy at the moment. Also, the Cheetahs in this mission aren't BP, FP and EP.
|11||In Sayonara Salvatore, one of the following problems may be encountered:|
- The cars don't always arrive
- The Mafia guards and/or Salvatore don't walk out onto the street - only a few of them do
- The timing of the mission is wrong - when the cars arrive, etc.
- The game reacts as though you are spotted, even though you never receive a message about it
- The mid-mission cutscene flickers
|12|When the guys arrive during the mission 'Uzi Rider', Claude turns away and quickly turns toward them again.
|13|In "Rigged To Blow", the garage door doesn't close when you drive in, and the camera goes inside the garage - this fixes itself when the garage type can be emulated correctly (see 03A5/02FA/Securicar garage at Portland docks) - EXE-related issue.
|14|Marked Man mission icon coordinates wrong – the corona appears near the Staunton Lift Bridge, but the mission is still activated from the toilet block in Belleville Park.
|15|In The Getaway, and some of Salvatore's missions (Chaperone, etc.), marker to drive into doesn't appear on screen - it's on the radar though.
|16|After completing The Exchange, your health is reset back to 100 (in debug mode, from 250).
|17|In some missions, the Mission Passed segment doesn't appear, even though you have completed it correctly (eg - Silence The Sneak and Love's Disappearance).
|18|Catalina's Maverick in The Exchange is unlocked and you can steal it once she's landed at the dam, and then push it into the water to pass the mission.
|19|After a cutscene for a Donald Love mission, PEDs look skyward - perhaps Love was waving at them - IMAGE - random coincidence
|20||After completing Grand Theft Aero, black smoke lingers - IMAGE - opcode emulation required before this can be fixed.|
|21|If you complete the mission "Farewell Chunky Lee Chong" before the mission "Pump-Action Pimp", the game crashes when you try to enter Ammunation - probably related to the fact that the uzi is in stock but the pistol isn’t (NOTE - Doesn’t happen in debug mode, because if you finish any of those missions in it, the pistol is in stock).
|22|The mission “Arms Shortage” crashes when Phil talks about the weapons (NOTE - Normal mode only) - doesn't seem to be reproduceable.
|23|The mission "Arms Shortage" is very buggy on debug mode. The buying weapons appear before the mission finishes, and they keep respawning when you get far away. If you get them, they’re free. When the mission finishes, the weapons are avaliable and free. Not to mention the gates are closed during the mission, so you can kill the Cartel using rockets (NOTE - Debug Mode only).
|24|The mission "A Drop In The Ocean" is supposed to have a 6 star wanted level, but it only reaches 5, because SSV is unlocked (NOTE - Normal mode only) - apparently not (the mission only reaches 5 stars in GTA3 too).
|25|In the mission ‘Dead Skunk In The Trunk’, the Forelli vehicles have breakable glass and popable tires. If you shoot their windscreens or tyres, they won’t notice you - should be fixable through making the windscreen and tyres unpoppable (eg - Diaz's car in Guardian Angels in VC minus BP(?), FP(?), EP(?)); and somehow making them chase you after they're shot anywhere. Also, when you get to the crusher, if you park the car in the marker, get out and get back in again, the car disappears and you die - this may also happen in GTA3, except that the car will be crushed and you'll die.
|26|In the mission "Sayonara Salvatore" the Leone vehicles have breakable glass and popable tires. You can simply kill the passenger and hijack the driver - not sure if it crashes when Salvatore is leaving - Should be a similar fix to 25
|27|In the mission ‘Bling Bling Scramble’, the cars have breakable class. If you have an excellent aim and a bunch of luck, you can shoot them in the head and eliminate them - Should be a similar fix to 25
|28|There are a few problems with Give Me Liberty - see this post for more info .
|29|In the mission “Chaperone”, if you skip the cutscene before Claude finishes going upstairs, after the mission, you get stuck walking until it reaches the stairs.
|30|In the mission “Paparazzi Purge”, when the boat goes until the end of his way, the mission crashes, instead of give a Mission Failed.
|31|In the mission “Gone Fishing”, sometimes the grenades stay in the boat, making the target die and pass the mission - this has been prevented from happening at least as long as the cutscene is playing - the rat can still blow itself up during the chase sequence and it will remain that way
|32|In the mission “Rumble” from D-Ice, if you kill the purple nines with fists, the mission fails - in GTA3, you are told to only use a baseball bat, so this isn't a bug.
|33|You need to damage the van twice as much as in GTA3 in “Van Heist” to make the security leave it.
|34|In the mission “Chaperone”, after Chico’s cutscene, he jumps into the water (doesn't happen in GTA3).
|35||In the mission “Chaperone”, the warehouse should have smoke in the door (as dry ice) - there is a problem with the opcode emulation, and therefore this is also an EXE-related issue.|
|36|Big n Veiny crash - doesn't seem to be reproducable.
|37|Killing all the Triads in 'Cipriani's chauffeur' should produce a "bleep" sound.
|38|Problem with mission activation markers disappearing - see the following 4 posts for more info.
|39|In "Escort Service", you can shoot the driver through the windscreen (you shouldn't be able to).
|40|After completing the missions for Toni, there's no S on the radar for Salvatore's missions.
|41|Kingdom Come - the mission is passed, but the game still acts as though there's another vehicle to destroy - IMAGE.
This could probably just be a "one-off" glitch, and may well appear in GTA3 sometimes. Either way, it's not something we can fix at this stage (the code is correct).
|42|If you're killed during the mission Uzi Rider, the number of kills you have stays on-screen.
|43|The camera points to the wrong place when you're waiting in front of Misty's apartment in Drive Misty For Me.
|44|'Van Heist' cannot be completed due to the game not registering the player driving the Securicar. |45||Car crusher issue - player needs to die if there's no way to get out.|