|There are currently no LODs as I can't seem to get them to show in game. I've just noticed that Gforce has replied to my plea for aid during the composition of this post so that's the next thing to look at.|
The lighting is a bit odd in places but there's little point in doing anything about it until the new MI-SA lighting standard has been sorted.
Please take a look and point out anything you think may need refining.
Your comments are invaluable.
Watch this space for further updates
| EDIT: I've just noticed a corruption in the .TXD file which tints some of the textures greenish? The path to the beach and the front car park for example. |
I'll correct this and repost once I've downloaded the latest version of TXDworkshop.
I've fixed the invisible .COL of doom.
I may well revisit the LODs in the future to try and reduce the poly count. I won't know if it's a problem until more lots are released.