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Petition to release GTA1/GTA2 source code

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Sektor
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#1

Posted 01 May 2006 - 01:38 PM Edited by Sektor, 16 October 2011 - 08:19 AM.

http://gtamp.com/gta...or-gta2-source/

--Cole--
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#2

Posted 01 May 2006 - 08:25 PM

I signed. Meh, I kinda like the old gta's.

Faze
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#3

Posted 02 May 2006 - 02:23 AM

I signed. Top down rules, its classic... and I'll be looking foreward to further modding the GTA1 game physics engine.

Tigas
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#4

Posted 20 May 2006 - 10:07 AM

I signed.the classic gta´s is execelent the rockstar download free of gta1 and gta2 rahkstar2.gif

Tigas
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#5

Posted 20 May 2006 - 10:08 AM

go to ths site and download
_______________________________

http://www.rockstargames.com/classics/ sigh.gif

simplyunkillable
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#6

Posted 20 May 2006 - 10:01 PM

QUOTE (Tigas @ May 20 2006, 10:08)
go to ths site and download
_______________________________

http://www.rockstargames.com/classics/ sigh.gif

are you touched? "source code" means the un-compiled .EXE, in a state that it can be easily modifyed in any way. a free download like that one only contains the complied code, where the .EXE cannot be modifyed.

MrKooKie
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#7

Posted 08 June 2006 - 08:25 AM

Just signed to help the modding community. smile.gif

Jordan
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#8

Posted 14 June 2006 - 07:22 AM

Signed it. I should note that a former DMA dev wants it released too.

CATOMLIN
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#9

Posted 29 June 2006 - 01:36 AM

signed

Miner
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#10

Posted 22 July 2006 - 12:53 AM

I signed it.(a long while ago, even twice, accidently)

But getting unsure. If it can be modified in any way, What would happen to multiplayer? GTA2 needs same files, stuff. And could cause errors with modding tools.

I think thats the reason why its not, realesed, the source code...

It could plain screw up everything more then help.
And source code is hard(i persume) for most people.

Sektor
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#11

Posted 22 July 2006 - 05:54 AM Edited by Sektor, 24 July 2006 - 01:52 AM.

There would be a version that is most popular, so you would just use that one unless you really needed a feature from another one. I wouldn't expect lots of versions anyway and compatibility could be added. The release of the source would give far more positives for multiplayer than negatives.

normel
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#12

Posted 23 June 2009 - 09:54 AM Edited by normel, 24 June 2009 - 09:25 AM.

GTA 2 ROCKS !!! I Signed too

B-$hep
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#13

Posted 29 June 2009 - 11:58 AM Edited by B-$hep, 29 June 2009 - 12:07 PM.

4 years already and nothing.

Lantyz
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#14

Posted 29 June 2009 - 04:22 PM

QUOTE (Jordan @ Jun 14 2006, 08:22)
I should note that a former DMA dev wants it released too.

Has Rockstar (or Take Two, whoever holds the rights) ever actually made a statement about releasing the source code? And would it even be possible? I wouldn't be surprised if the source code was simply lost in the turbulent years DMA went through some ten years ago. Does the release of 9.6F means the source code was still around in 2004?

B-$hep
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#15

Posted 29 June 2009 - 05:09 PM Edited by B-$hep, 03 July 2009 - 04:52 PM.

When free version was released the game was fixed and recompiled.
Originally it was made with MS Visual C++ 6.0, 9.6F was compiled with MS Visual C++ 7.0.
Luckily with debug info, like in original EXE.
They can't recompile a not existing source code and release a fixed EXE.
And in 2004 DMA was already history, if not forgotten. But the sources they have are older than the Russian BUKA version. In Buka version 10.1 there are bugs fixed, that still present in GTA2 9.6F.

The Rockstar version was compiled from c:\code\gta2\source\ folder, while the Buka one was compiled from c:\gbh\coop101release\ folder (it is the original version, as you can see the reference to early GTA2 name - GBH).

Seems like they lost original sources.

© Black Phoenix

Sektor
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#16

Posted 15 September 2009 - 11:22 PM Edited by Sektor, 16 September 2009 - 12:26 AM.

Has anyone sent a letter or fax? Email is much more easily ignored and just doesn't get to the people in power.

Who would be the best to contact? I guess we should try all their contact locations and people.

These are the contact details listed on the domains. They might be out of date.

Rockstar Games
622 Broadway
New York, NY 10012
US

Phone: 212-334-6633

Take 2 Games
622 Broadway
4th Floor
New York, NY 10012
US

Fax: 212-334-6644

I'd like this message to get to Sam Houser or anyone who has the power to make this happen. I know the chances are slim but I figure it's worth a try.

Can you please release the source code to GTA1 or GTA2? GTA2 turns one decade old this year, so it would be great timing and it would be nothing but good publicity. The game is already freely available, so it couldn't hurt sales and would only be a good thing.

I can understand that there might be some parts of the code that would need to be removed for licensing reasons but it shouldn't be anything that can't be replaced with an open source alternative.

We would prefer it if the code could be made public but if you need to restrict the code to only certain people, there are skilled fans out there, who would be willing to sign NDAs and work on patches to GTA2 for free.

Thank you for your time and for creating such fun and brilliant games.

B-$hep
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#17

Posted 16 September 2009 - 03:50 AM Edited by B-$hep, 16 September 2009 - 03:58 AM.

I emailed to them, all i was got that my request was passed to R* headquarters for consideration and that's all.

Maybe the support guy or girl just deleted my email after that.

Of course it would be good if Dan or Sam get's the email.

But i don't think that this email passes to them directly.




But of course, we could try sending paper letter.
Still, does the letter get's to the KEY people?



Btw, i don't like idea that only few people will get the source.

HappierOne
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#18

Posted 19 October 2009 - 03:17 AM

QUOTE (B-$hep @ Sep 16 2009, 03:50)
I emailed to them, all i was got that my request was passed to R* headquarters for consideration and that's all.

Maybe the support guy or girl just deleted my email after that.

Of course it would be good if Dan or Sam get's the email.

But i don't think that this email passes to them directly.




But of course, we could try sending paper letter.
Still, does the letter get's to the KEY people?



Btw, i don't like idea that only few people will get the source.

Thanks for that, I signed. I would just love to mod GTA 1 - 2! The games that started it all... sly.gif

- HappierOne

Sektor
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#19

Posted 19 October 2009 - 11:20 AM Edited by Sektor, 01 December 2009 - 04:56 AM.

You can also try to get Rockstar's attention by posting comments on Rockstar News Wire (requires Social Club account) or the Rockstar Games facebook page.

DHoff
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#20

Posted 01 December 2009 - 03:57 AM

Signed.

B-$hep
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#21

Posted 01 December 2009 - 11:56 AM

Correct address of headquarters is needed.
I would send letter by postal mail right away if would know the correct address.
The ones in here could be outdated.

eMailing them doesn't seem to help.


R* if you read this, please consider opening the sources.

GhostStorm
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#22

Posted 01 December 2009 - 04:58 PM

Just thought that the blokes who have done Car Jack Streets did the first GTA so maybe find the creators of that and drop them a line sly.gif

B-$hep
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#23

Posted 01 December 2009 - 05:38 PM Edited by B-$hep, 01 December 2009 - 05:48 PM.

I know some contacts but they don't reply. And i don't think that any retired stuff has sources.
I have contacted them for other reasons.

But R* has the sources, so we need to contact directly to Dan or Sam Houser.
Only they can do something about it.

GhostStorm
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#24

Posted 01 December 2009 - 08:05 PM

I will call Patricia Pucci tomorrow she is the UK PR Associate of Rockstar Games and see what she says in regards to who should be contacted. I will also contact Paul Farley Managing Director of Tag Games and ask him for some info as its 2 of Tag Games staff that created GTA 1 in the first place thats why Car Jack Streets looks just like it.

B-$hep
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#25

Posted 01 December 2009 - 08:42 PM

Good, let me know how it goes.

B-$hep
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#26

Posted 11 December 2009 - 08:11 PM Edited by B-$hep, 11 December 2009 - 08:20 PM.

Somebody tried to get contacts for postal mail by requesting on email?

I mean send them email and ask their contact information.

GUYS, we need to get things moving on this stuff.



What are we waiting for?
I would write long letter by postal mail if i could know that the letter goes to the right people.


I want GTA(2) sources on my HDD.

Car__jacker
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#27

Posted 22 February 2010 - 07:37 PM

QUOTE
When free version was released the game was fixed and recompiled.
Originally it was made with MS Visual C++ 6.0, 9.6F was compiled with MS Visual C++ 7.0.
Luckily with debug info, like in original EXE.
They can't recompile a not existing source code and release a fixed EXE.
And in 2004 DMA was already history, if not forgotten. But the sources they have are older than the Russian BUKA version. In Buka version 10.1 there are bugs fixed, that still present in GTA2 9.6F.

The Rockstar version was compiled from c:\code\gta2\source\ folder, while the Buka one was compiled from c:\gbh\coop101release\ folder (it is the original version, as you can see the reference to early GTA2 name - GBH).

Seems like they lost original sources.


VERY late, but obvious fix: BUKA's version is actually 10.3, cause there was an official patch released, with R* theming.

elypter
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#28

Posted 10 August 2010 - 02:22 PM

I don't understand that !!!

If the source if so precious that they cannot release it, why did the loose it? suicidal.gif

Sektor
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#29

Posted 10 August 2010 - 02:44 PM

They might not have lost the source to the v10.3 patch, maybe just the guy who compiled the free version didn't know there was a v10.3 patch or didn't have time to track it down.

v9.6 source would be fine anyway.

Kmeto 2
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#30

Posted 15 August 2010 - 06:13 PM

I don't want see source code of old GTA games like GTA 1 and 2. I know many peoples, who can make something like GTA 1 in Game Maker.




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