[Official] Myriad Vehicle Discussion
Posted 22 April 2006 - 12:19 AM
It's good to see things moving on the vehicles. What can I say, I'm not a vehicle modder, you're better men than I.
SeaNorris. I like the fact that the front-end of the truck looks like some sort of twisted face (have you ever seen Spielberg's film 'Duel'?
What does it look like from a distance (chassis_lo I think)? I remember some vehicles in MI-VC looked like simple boxes.
Cran. Nice smash. If you can't find your copy of Zmod2 here's the download link
Posted 22 April 2006 - 02:00 AM
|QUOTE (GTAuron @ Apr 22 2006, 08:50)|
| I set em up how I like I think 0.8 fills the arches nicely, looksie |
I dunno, they still look funny to me..
Updated list with the king.
Posted 24 April 2006 - 01:44 AM
Posted 24 April 2006 - 02:28 PM
If people do make handling, they should avoid the stupid setups most custom cars come with. Just altering the flags and suspension limits of a similar GTASA vehicle should be enough. If each vehicle author makes their own handling in their own style then cars won't perform as they should relative to each other.
I don't have time to set up all the MISA cars but I could help authors understand what settings they need to change to get their car working. A consistant handling style is important for MISA since driving, riding, sailing and flying are what people will be doing most of the time. The easiest way to achieve this is to use GTASA setups with small alterations.
Posted 25 April 2006 - 07:49 PM
Posted 02 May 2006 - 06:08 PM
Posted 20 May 2006 - 08:08 AM
Raise the ride height a bit, especially at the back, and increase the wheel size, again especially at the back. They look way too small and the suspension shouldn't be that low until it's been slammed at transfender Also if you could put the original wheels on, that'd be good - I don't think there are any wheels in stock SA that are good for muscle cars. Good job
Posted 20 May 2006 - 09:09 AM
Posted 20 May 2006 - 05:09 PM
Yeah I should go back to the old wheels some little texture bugs were preventing me, I fixed it now though. Ride height, wheel size and carcols are all to be done for the final release mate.
Thank you for feedback, more over, thank you for the model
Posted 30 May 2006 - 09:22 AM
Posted 30 May 2006 - 09:56 AM
|QUOTE (blackadder18 @ May 30 2006, 10:22)|
|Shouldn't that Gunship thing replace Hydra? Or are you planning to do that later?|
No, since it replaces the Hunter in VC and we're replacing all the care in SA with their VC counterparts.
Posted 30 May 2006 - 10:57 AM
Posted 30 May 2006 - 10:56 PM Edited by BCspeed34, 30 May 2006 - 11:17 PM.
You take the door/bonnet/boot and scale them to 99% in zModeler. Then move them over carefully to align perfectly with the chassis of the car. I'll get some more examples up soon.
EDIT: Found the pics, http://www.gtaforums...0.
Posted 31 May 2006 - 11:40 AM
Posted 31 May 2006 - 12:04 PM
Posted 05 June 2006 - 04:32 PM
|QUOTE (Monitor57 @ Jun 5 2006, 17:31)|
| Lets see how well you can convert my Vulva FU90? |
Sounds like a challenge
Posted 07 June 2006 - 08:15 AM
Donovan 666 Galleratti, just an idea that's been around in my head for a bit. I might use that as a blueprint and model it
Kinda like a 599 GTB, Ford GT and a RX8 all sqashed together!
Posted 07 June 2006 - 11:12 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users