While the railway is being built, illCOM lots can be developed and completed. MIVC cars can be converted to MISA (maybe GTAuron or SeaNorris could start at thread to co-ordinate that?). GTi continues to develop in the background. The development of the railway and illspirit's research into GTASA lighting isn't stopping people from doing work.
JB, illy and I often talk about the railway over MSN and develop it in the background. Although illspirit isn't particularly visible on the forums, he is very much involved behind the scenes since the big decisions come down to him. He's committed to building the railway across the Northern islands and lighting the landscape.
Gforce has shown that MI can be brought into SA so lot owners could start preparing their buildings for SA. AleXXX's recent release of his lot for GTASA shows that work can still be produced. A lot of illCOM lots aren't completed yet, so their owners can continue building them and release them for SA.
By the time all the existing lots have been made compatible with 3DS Max 6 or lower, the railway should be done and the lighting solution should have been found. Then we can gather up all the completed lots which are going into the SA version, let illspirit run the prelighting for them (lucky him!) and then make the first MISA release. The lot boundaries of the Northern islands will then be known, so people could start requesting lots and building on it.
So, car makers can be converting the MIVC cars to MISA and lot makers can be importing MIVC buildings into 3DS Max. Converting files is very time consuming but the GTASA engine is the future of MI.
(EDIT) Modders are always ambitious and sometimes bite off more than they can chew. We should not let any modders spread themself too thinly so they can concentrate on one or two high quality projects at a time.
(EDIT2) Updated to include Steve's point about Max format.
Edited by Cerbera, 20 April 2006 - 06:59 PM.