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[WIP|SCR] GTA: Mafia Stories

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joshika
  • joshika

    Why do we dream when our thoughts mean nothing?

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#31

Posted 06 May 2006 - 07:25 AM

nah man, good work its not sucky because i have started making maps in sketchup and i realise its not so simple to build a city.. so icon14.gif i think its great tounge2.gif

GamerShotgun
  • GamerShotgun

    The main protagonist.

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#32

Posted 06 May 2006 - 02:34 PM

I've started creating the police bribing feature it's 24% ready..

MajesticNL
  • MajesticNL

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#33

Posted 06 May 2006 - 07:56 PM

MasterK, what do you mean ? dozingoff.gif
New trailer, grap it HERE
It shows some in-game feutures. colgate.gif

GamerShotgun
  • GamerShotgun

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#34

Posted 07 May 2006 - 02:38 PM

Nice trailer Blaster!

Have a cookie: cookie.gif

amaru banks
  • amaru banks

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#35

Posted 08 May 2006 - 03:06 PM

can sombody tell me where can i find da beta version dat was sapposed to be released in public in the sixth of may? confused.gif becuz i'm sure it aint on this page!!!

Big_Smoke_GTI
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#36

Posted 08 May 2006 - 04:22 PM

Beta will be released later due SCM.

MajesticNL
  • MajesticNL

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#37

Posted 08 May 2006 - 06:04 PM

Sorry, that's my fault. It may release later this month. smile.gif

MajesticNL
  • MajesticNL

    Chris

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#38

Posted 11 May 2006 - 07:03 PM

It's time for screens. rah.gif

3Ds Max:

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Moo Mapper \ Map Editor:

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Weapons:

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Kamazy
  • Kamazy

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#39

Posted 11 May 2006 - 07:52 PM

GREAT JOB!

jos116
  • jos116

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#40

Posted 12 May 2006 - 07:49 PM

Time for some screenies:
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Becus noone posted screens, i ripped from our forum.
Greetz Shifty41s_beerhatsmilie2.gif

jos116
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#41

Posted 12 May 2006 - 07:49 PM

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jos116
  • jos116

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#42

Posted 13 May 2006 - 06:52 PM

Sorry for triple post, but this forum wont alow that many images in 1 post...
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New weapon, made by Crussader
Greetz Shifty41s_beerhatsmilie2.gif

MajesticNL
  • MajesticNL

    Chris

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#43

Posted 19 May 2006 - 06:04 PM

A RuneScape look-a-like:
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New tree:
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A lot:
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A bridge:
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lumpy.flippy
  • lumpy.flippy

    Sandwich

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#44

Posted 21 May 2006 - 12:32 AM

Sorry... i dont think the 'Runescape' buildings look very nice...

But btw which program are you using for this mod....

gtaviagra
  • gtaviagra

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#45

Posted 21 May 2006 - 06:27 AM

in which date approx in the month export
mod to wander
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MajesticNL
  • MajesticNL

    Chris

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#46

Posted 21 May 2006 - 01:03 PM

flippy, Many VC tools like 3Ds Max 7\8, Mission Builder, Moo Mapper etc.
gtaviagra, what do you mean ?

MajesticNL
  • MajesticNL

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#47

Posted 21 May 2006 - 06:18 PM

DOWNLOAD

The first public beta, enjoy. sigh.gif

MajesticNL
  • MajesticNL

    Chris

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#48

Posted 19 October 2006 - 06:33 PM Edited by Blaster_nl, 20 October 2006 - 09:15 PM.

Maybe you think this mod is dead, but isn't, we have moved to sa. smile.gif
If you want to join to rent a lot and make your models on it, pm me or reply here. smile.gif

New screens:

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As you can see on the last two screens, we have working car paths. smile.gif

I also have updated the first post.

lumpy.flippy
  • lumpy.flippy

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#49

Posted 20 October 2006 - 08:05 AM

Nice start on the SA map!
btw are you guys restarting everything, or using the old VC-era buildings as well?

MajesticNL
  • MajesticNL

    Chris

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#50

Posted 20 October 2006 - 08:54 PM

QUOTE (lumpy.flippy @ Oct 20 2006, 08:05)
Nice start on the SA map!
btw are you guys restarting everything, or using the old VC-era buildings as well?

Yes, we restarting everything.
Bacause the old islands suck.
But we are gonna made a version (update) with some of the old islands.

MajesticNL
  • MajesticNL

    Chris

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#51

Posted 22 October 2006 - 09:40 PM

After 7 hours of searching, I finally know how to handle 2DFX. biggrin.gif

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SWYV
  • SWYV

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#52

Posted 23 October 2006 - 11:21 AM

blaster, have you from yourself learning or hearning from Bradley_H from GTAFORUM.nl?

MajesticNL
  • MajesticNL

    Chris

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#53

Posted 23 October 2006 - 11:34 AM

QUOTE (SWYV @ Oct 23 2006, 11:21)
blaster, have you from yourself learning or hearning from Bradley_H from GTAFORUM.nl?

I have found it myself, Bradley didn't want to tell it because he sad it was only for martineza members.

TenaciousD.
  • TenaciousD.

    .....

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#54

Posted 23 October 2006 - 11:44 AM

Looks good, best of luck with it in it final stages.

gybrus
  • gybrus

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#55

Posted 23 October 2006 - 01:48 PM

wel hello,
im moddeling aswel in this mod but i just wanted to say the runescape mod is pretty dead.
why? the buildings sucked pretty ugly devil.gif
mayby there wil be a restart but i dont think so viddy_pirate.gif

thats al folks lol.gif

mayby i post some screens sometime smile.gif

cya/grats/ciou music.gif

leviatan
  • leviatan

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#56

Posted 23 October 2006 - 02:44 PM

Well, not bad modeling. Maybe, the designs arent very elaborated and without using shadowing techniques, it wouldnt show as good as it can be whatsthat.gif

Jakus*
  • Jakus*

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#57

Posted 08 December 2006 - 08:50 PM Edited by Jakus*, 08 December 2006 - 09:56 PM.

Hey, ive got into 3d studio max and started to get the hang of it, Would you like us to make any perticulaR models for your bril game- (preferbaly guns/scenery) <im crap at cars !!> biggrin.gif
/Cheers

jos116
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#58

Posted 20 December 2006 - 03:18 PM

Holy maceroni, this topic is still alive.

Good, gonna post some screens *coughbumpcough*:
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^
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jos116
  • jos116

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#59

Posted 20 December 2006 - 03:20 PM

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Grant
  • Grant

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#60

Posted 21 December 2006 - 01:03 AM

Hey, looking good as ever, i thought this mod had went the way of the pear long ago, just one question, why is the last house such a damn poly whore, it could be made in like 40 faces max. tounge.gif But now it's got about 40 faces for the drainage system jeez.




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