[WIP|SCR] GTA: Mafia Stories
Posted 11 April 2006 - 07:04 PM Edited by Blaster_nl, 04 August 2011 - 09:37 PM.
The mod will also be available for GTA IV!
Welcome to GTA: Mafia Stories.
This mod has been in production for a long time now.
We started on the Vice City (renderware) engine.
As soon as San Andreas came out we moved Mafia Stories to SA.
We are currently working on it with only 3 people, TimB, mati1501 and me.
At this time we are working on both the SA version and the IV version, 'MS SA' and 'MS IV'
There's already a lot in San Andreas, a part of it will be converted to GTA IV.
Couple of years ago we had a lot more modellers and islands.
At a certain point we had too much islands and too much to do and the motivation did go away from a lot of people.
So we decided to throw everything away and begin with a fresh and organized start.
Tim had been busy with a city called 'Citta di Corruzione'
A few months ago I decied to restart the MS SA version and finish it, mati1501 joined the team to make a complete new storyline consisted of 18 missions devided into 3 chapters. A release is planned in june this year.
MS VC: GTAGarage link
MS SA: June 2011
MS IV: TBA
We could use modellers or anyting that is related to GTA IV and SA modding. If you want to join, pm or email me or post in this topic.
- Letus likes this
Posted 12 April 2006 - 04:55 AM
Posted 12 April 2006 - 11:20 AM
After your finished with it, will it be ported over to san andreas.
Posted 12 April 2006 - 01:34 PM Edited by GTAuron, 10 February 2008 - 09:38 PM.
Oh yeah: check the new subforum @ gtaforum.nl:
Can a admin or moderator change the topic title to: [WIP][SA]GTA: Mafia Stories ?
This mod has moved to San Andreas, I and another member (TimB) are busy with a new island, called Citá di Corruzione.
This is my part of the island:
As you can see, we have working car paths.
MS SA Downloads:
MS VC Downloads:
The great ODIE
3 new generic objects
Our Site (offline)
Our Forum (dutch)
More screens and other stuff
More updates soon
Posted 12 April 2006 - 01:36 PM
I'm also a beta tester.
But we are now only looking for scm coders and modellers.
Posted 12 April 2006 - 01:40 PM
Posted 12 April 2006 - 04:06 PM
The Island is still heavely in WIP statuss. Crowning hills is certainly the opposite of flat .
When the Island is done, I'm going to use Smooth for the sharp edges.
The total progress of Crowning Hills is around the 26%.
Posted 12 April 2006 - 06:57 PM
Other than that small thing, it's great, good work, keep it up.
Posted 14 April 2006 - 07:09 PM
Posted 15 April 2006 - 01:50 AM
Posted 15 April 2006 - 10:54 AM
Heel raar, probeer zelf nog maar eens te registreren in Firefox..
Posted 15 April 2006 - 01:16 PM
Try registering @ gtaforum.nl
That sub-forum are we using now
Posted 15 April 2006 - 01:50 PM
|QUOTE (jos116 @ Apr 15 2006, 08:52)|
| We will be releasing a public beta on 1 juli.|
Not 1 juli, but 1 june
Posted 15 April 2006 - 06:08 PM Edited by jos116, 16 April 2006 - 07:26 AM.
Screens for my final lot:
Posted 17 April 2006 - 12:41 AM
Keep the stuff up! like the idea!
Posted 22 April 2006 - 09:19 PM
Posted 24 April 2006 - 05:39 PM
Posted 25 April 2006 - 10:48 AM
this is maybe too far ahead but, umh Any Ideas of Gangs there?
i would Recommend Sonny's gooons, and Tommy's Bodyguards. The Haitians, cubans, Maybe the Street Gang. Ricardo' Diaz's Gang to maybe. its your choice, im just a suggester.
Posted 25 April 2006 - 03:33 PM
2) maybe, not shure yet
I think where gonna create new gangs, still dont know witch.
Posted 26 April 2006 - 05:37 AM
EDIT: can i have some screens posted of the industrial island as well.. like a far view that includes the whole island?
Posted 26 April 2006 - 08:51 PM
The left one is industrial.
I know, the islands are a bit sucky, but youl love it more and more after a while.
And the shape is gonna change a bit.
About the paths: Still not shure, we got a crash the last time we made paths.
The will be 3 misions or more.
Posted 27 April 2006 - 01:29 PM
•3 new missions.
•Almost all weapons are replaced.
•Many placed vehicles, weapons and hidden packages.
•Maybe some ped paths.
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