the readme is nice, so here it's all explained :
and I nearly forgot, but you need the files HERE :
MMMV2.zip or MMMV2.zip
(Guys I see many many people linking/downloading old versions, there are only moved so you still can choose, but please link to the new version)
or at GTAGarage : MMMV2(not available for now, I will reupload it again soon)
----------------------------Mission Master Mod V2------------------------------
This Mod is brought to you by tomworld10
This is version 2 of awesome Mission Master Mod from PatrickW
1. HoW to use
Copy the files main.scm and script.img in the folder script which is in the folder data of the game
folder (default path is C:\Program Files\Rockstar Games\GTA San Andreas\data\script).
It is highly recommanded to backup the old files !!!!!!
You have to start a new game you can't load original savegames. But after started a
new game you can save just as you can in the original game. Some saving places (like Toreno's ranch,
Doherty garage or the trailer in Angel Pine) won't be available from the start you'll have to finish
a mission to get it.
You can start almost any mission by pressing "Control gang back" and "NO"
which are H and N by default at the same time. By selecting "and I mean everything"
you change to a new panel of mission. To start Schools, Trucking, Quarry and Races tournament
you still need to get there.
2. What's different in the new version
Now you can access to all shops (binco, ammunations, transfender, gym...) from the straight
begining, and you don't have to go to your hood.
Gang wars are available from the start and shouldn't ever be off no more, but you'll still
loose the territories like after the green sabre mission (pretty cool if you got the whole
city and you want to do more gang wars).
All shools are open from begining, and all race tournaments too.
All properties are buyable right away (including Wang cars, abandonned air strip, Zero shop)
but to get Madd dog mansion you still got to do "Madd dog's crib", and to get money assets
you'll have to finish all the missions of the property (Four Dragon Casino, Doherty, Zero...)
3. General comment
As it's not an open everything mod, not everythig is available, you'll have to do the mission
that gives the reward you want.
You won't get annoying phonecalls to go to the next mission(no need for them non more), but you should still get
girlfriends and debt calls.
What I'd called the mission agent (the code that enable new missions) is also gone (there is
absolutly no more use of it, as mission calls, since you can start any mission anytime).
Note that, this liposuction of the main part (before --mission 0 --) makes it pretty skinny (around 165k) which is pretty
cool if you want to inject some code in there, well you've got now 35k free. Note too that the "help"
is still there so you can take it off if you need more...
And I'll be happy to know if someone uses this on Xbox or Ps2.
The file has been compiled with Sanny Builder 2.9.
Thanks to PatrickW, Demarest, TbM2k, Spaceeinstein, Opuis, CyQ, Y-less, Nubbel, Jarjar, DeeZire, cns,
the wole gta network my mum, my rat and many other that I'm so sorry to forgot about!!!
---> nice maps : http://ian-albert.com/misc/gtasa.php
6. HAVE FUN
The source file is in the zip file.
Edited by tomworld10, 30 December 2006 - 11:04 PM.