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CheatDevice v1.0d for LCS

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pphheerroonn
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#91

Posted 29 March 2006 - 05:08 PM

I think down would work much better than up for the hover thing as it wouldnt activate the side missions and its closer!

vettefan88
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#92

Posted 29 March 2006 - 05:52 PM

QUOTE (saturnneo @ Mar 29 2006, 16:27)
Anybody found the location of the grenade smoke? I have been messing around with changing the color. I can get the cheat to activate, but when you put in the cheat to load weapons set 1, the game crash's. I love driving the RC's. It reminds of the go-cart from S.A.

the grenade smoke is in the game as the same color as the tear gas from vice city, but there different colors, I'll try make a smoke bomb color changer when I get home.

edisoncarter
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#93

Posted 29 March 2006 - 05:56 PM

I added a subtle amount of tilt when turning. Updated the beta. Is that an improvement?

QUOTE (vettefan88 @ Mar 29 2006, 07:40)
Edison, could you maybe add the drivable rc cars to CD, that way if someone new spawns one it won't crash when they enter it.
it can just be something that is enered only once at he start of cheat device. since it'll last once it's de-activated, and through loading new saves it doesn't need to be something always running in the background.  smile.gif

Already done. I figured there would be no way you would ever not want that. Check the beta.

vettefan88
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#94

Posted 29 March 2006 - 06:03 PM

QUOTE (edisoncarter @ Mar 29 2006, 17:56)
I added a subtle amount of tilt when turning.  Updated the beta.  Is that an improvement?

QUOTE (vettefan88 @ Mar 29 2006, 07:40)
Edison, could you maybe add the drivable rc cars to CD, that way if someone new spawns one it won't crash when they enter it.
it can just be something that is enered only once at he start of cheat device. since it'll last once it's de-activated, and through loading new saves it doesn't need to be something always running in the background.  smile.gif

Already done. I figured there would be no way you would ever not want that. Check the beta.

I think I may be able to get bike spawns to work, I just need to know what is changed to determine what vehicle is spawned with each cheat.

I think the problem is that the cheats is set to spawn a car, I think I may be able to set it to spawn as a bike.

jimmeh1988
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#95

Posted 29 March 2006 - 07:08 PM

this is all lookin amazin guys, but when is the ETA of us getting it?

Wesyeed
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#96

Posted 29 March 2006 - 07:13 PM Edited by Wesyeed, 29 March 2006 - 09:45 PM.

QUOTE (edisoncarter @ Mar 29 2006, 17:56)
I added a subtle amount of tilt when turning.  Updated the beta.  Is that an improvement?


icon14.gif ooooh yeah. Now it's starting to look more like an emulation of the jet's physics in san-an.

Joe.G
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#97

Posted 29 March 2006 - 07:49 PM

QUOTE (edisoncarter @ Mar 29 2006, 03:39)
In version 1.0 I think we should make some of the cheats ON by default. Stuff that most everyone is always going to want anyway. You can always turn them off. Here's the list I'm thinking of:

Infinite Health and Armor
Wanted Level: 0 stars
Time locked
Weather: Sunny
Never fall off your bike
No reloading

Beta testers: I just updated the beta with this change, as well as gangs don't attack you.

I turn those on all the time i play gtalcs so ya, it would be great to pre-set those into the next version of your cheat device

cool.gif happy.gif inlove.gif music.gif colgate.gif

Joe.G
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#98

Posted 29 March 2006 - 07:51 PM

QUOTE (saturnneo @ Mar 29 2006, 03:55)
What about Power Jump? It really comes in handy, infact i find myself using that more than any others.

power jump is bad with construction mode, so id say no

jimmeh1988
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#99

Posted 29 March 2006 - 07:58 PM

nice double post sneaky2.gif is it easy to set which ones are default on- because then we may be able to do it? and then people can customise what ones we want on.

AngelDude
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#100

Posted 29 March 2006 - 07:58 PM

QUOTE (Joe.G @ Mar 29 2006, 19:51)
QUOTE (saturnneo @ Mar 29 2006, 03:55)
What about Power Jump?  It really comes in handy, infact i find myself using that more than any others.

power jump is bad with construction mode, so id say no

Contruction mode isn't what the CD is mostly about.
I ALWAYS turn on power jump and the ones that Edison listed. (Also others like never fall off of your bike)

Can't wait for the next release, looking good.

saturnneo
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#101

Posted 29 March 2006 - 08:04 PM

edison wasnt talking about contruction mode. My answer was in realtion to what cheats should be in the user mode of 1.0.

rizza
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#102

Posted 29 March 2006 - 08:07 PM

what about replacing no-reload with infinite ammo? i think a lot of people, especially me, like that cheat. biggrin.gif

jimmeh1988
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#103

Posted 29 March 2006 - 08:09 PM

QUOTE (rizza @ Mar 29 2006, 20:07)
what about replacing no-reload with infinite ammo? i think a lot of people, especially me, like that cheat. biggrin.gif

I agree There! i would prefer to have the ol' infinite ammo there!

PigManDan
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#104

Posted 29 March 2006 - 08:28 PM

QUOTE (lloyd @ Mar 29 2006, 08:04)
hey edison, now all we need is neon's on the hover cars and it will be blinging...

For neons, can't someone find out the colour of the shadow the car makes? I'd imagine it's some kind of semi-transparent block of colour, and not an actual shadow generated relative to light shining on objects in the game, and if that's the case, it can be changed.

QUOTE
what about replacing no-reload with infinite ammo?

What about combining both codes? I usually switch them both on.

QUOTE
In version 1.0 I think we should make some of the cheats ON by default. Stuff that most everyone is always going to want anyway. You can always turn them off. Here's the list I'm thinking of:

Infinite Health and Armor
Wanted Level: 0 stars
Time locked
Weather: Sunny
Never fall off your bike
No reloading

Beta testers: I just updated the beta with this change, as well as gangs don't attack you.


Personally I enjoy police chases, but I guess some people might just want to drive around with no consequences.

And is there a cheat that makes every gang attack you?

I think I'd find it more fun if everyone is trying to kill you.

And (I can't be bothered overusing the quotes any more) I use power jump all the time too. Normal jumps just don't seem worth pressing the square button for.

As usual, everything looks cool. I haven't got my PSP nearby, but, I was thinking you could get rid of the least used cheats, maybe based on what people say? Or maybe you could get rid of certain cheats on the CheatDevice if they can be replaced with user-inputted codes? I dunno, I'm just trying to think of the best way to free up space for you to further develop the device...

Wesyeed
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#105

Posted 29 March 2006 - 08:30 PM

hey Qj.net has a little story about this up now on the front page. Is there rly going to be a mission selector? orly.gif

jimmeh1988
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#106

Posted 29 March 2006 - 08:37 PM

i read that. i use that site a lot. i they are working on it- though i doubt it will be in next release.

ADePSP
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#107

Posted 29 March 2006 - 08:43 PM

They probably got their story from GTAPortable.com... I posted on their forums and mentioned a few things and the next thing I know Adriaan puts it up as a news story on the front page...

I gave GTAPortable's rival site GTAPSP.com the full story...

I hope this is all OK edison, you did say we could post about it but this one post got kind-a out of hand...

jimmeh1988
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#108

Posted 29 March 2006 - 08:51 PM

yea- thats where they got it from. is ade in trouble? aww. GROUNDED!

ADePSP
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#109

Posted 29 March 2006 - 08:55 PM

I wager it will be on these sites too by tomorrow,

http://www.psp-hacks.com/
http://www.psp3d.com/

That's what happened with Flight School...

jimmeh1988
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#110

Posted 29 March 2006 - 08:56 PM

ok then, what time tommorrow in GMT. we'll see. i reckon only 1 will have it tommorrow.

AngelDude
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#111

Posted 29 March 2006 - 08:58 PM

QUOTE (saturnneo @ Mar 29 2006, 20:04)
edison wasnt talking about contruction mode. My answer was in realtion to what cheats should be in the user mode of 1.0.

I was talking to Joe, Not edison.
And a mission select? blink.gif

edisoncarter
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#112

Posted 29 March 2006 - 09:02 PM Edited by edisoncarter, 29 March 2006 - 09:33 PM.

Mission Select has not been solved yet. It's not a planned feature for 1.0.

I wish they picked a better picture, like the DeLorean hovering a meter off the ground so you can see it's not just sideways tires, like this:

user posted image

More preview pics:

user posted image

user posted image

ADePSP
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#113

Posted 29 March 2006 - 09:10 PM

QUOTE (edisoncarter @ Mar 29 2006, 21:02)
Mission Select has not been solved yet. It's not a planned feature for 1.0.

I wish they picked a better picture, like the DeLorean hovering a meter off the ground so you can see it's not just sideways tires, like this:

user posted image

They swiped my video which shows the thing in action...

*MURDOC*
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#114

Posted 29 March 2006 - 09:11 PM

QUOTE
For neons, can't someone find out the colour of the shadow the car makes? I'd imagine it's some kind of semi-transparent block of colour, and not an actual shadow generated relative to light shining on objects in the game, and if that's the case, it can be changed.


It might be the same shadow for all vehicles though, so if thats the case, EVERY car would have neons, and i think that'd be silly.

You've Got To Be Kidding!
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#115

Posted 29 March 2006 - 09:22 PM

This is what im thinking.

make:

mission selector
health editor (lets say 1%, 2% and so on)
armor editor ("")
timed mission time freezer (ooohhhh!!!! Pretty!!!)
(':bbq:')
you can be a cop
make cars have propellers
tony can fly by pressing d-pad up (try not to make everything else fly.)
make border for screen
auto sleep mode (so time doesn't go by while your psp takes a nap (':zZz:'))
two button teleport (left r and maybe left or right to select location)
make cheatdevice show up on START
make time freeze when cheatdevice menu is up

delete:

ped editor (unless you add cop)
gravity (if u make tony can fly)



everything edison said should be auto on except freeze time.

auto on:

cars have propellers
tony can fly
auto sleep
timed mission time editor



genaga
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#116

Posted 29 March 2006 - 09:24 PM

u can do some of them

cruisx
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#117

Posted 29 March 2006 - 09:40 PM

QUOTE (You've Got To Be Kidding! @ Mar 29 2006, 21:22)
This is what im thinking.

make:

mission selector
health editor (lets say 1%, 2% and so on)
armor editor ("")
timed mission time freezer (ooohhhh!!!! Pretty!!!)
(':bbq:')
you can be a cop
make cars have propellers
tony can fly by pressing d-pad up (try not to make everything else fly.)
make border for screen
auto sleep mode (so time doesn't go by while your psp takes a nap (':zZz:'))
two button teleport (left r and maybe left or right to select location)
make cheatdevice show up on START
make time freeze when cheatdevice menu is up

delete:

ped editor (unless you add cop)
gravity (if u make tony can fly)



everything edison said should be auto on except freeze time.

auto on:

cars have propellers
tony can fly
auto sleep
timed mission time editor

i dont know...looks kinda well...long and i dont think he can add all those things in...i could be wrong though

.Christopher.
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#118

Posted 29 March 2006 - 09:40 PM

he edison can you maybe adjust the volume for the radio stations so that you can hear the music.

edisoncarter
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#119

Posted 29 March 2006 - 09:43 PM

Ade, could you edit your first posts in the forums you posted in or post a new post with these preview screens. Left to their own devices they'll take a poorly chosen frame from your video.

http://www.maxbot.com/gta/Hover2.jpg
http://www.maxbot.com/gta/Hover5.jpg
http://www.maxbot.com/gta/Hover1.jpg

Wesyeed
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#120

Posted 29 March 2006 - 09:48 PM

QUOTE (*MURDOC* @ Mar 29 2006, 21:11)
QUOTE
For neons, can't someone find out the colour of the shadow the car makes? I'd imagine it's some kind of semi-transparent block of colour, and not an actual shadow generated relative to light shining on objects in the game, and if that's the case, it can be changed.


It might be the same shadow for all vehicles though, so if thats the case, EVERY car would have neons, and i think that'd be silly.

Possible, but would the shadows' differen't sizes and shapes have anything to do with it or is whatever the shadow is made just of all the same thing?




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