|QUOTE (SWEETSAPRIK @ Feb 4 2006, 15:33)|
| I can think of a few reasons beside being lazy or unable to complete a sngle mission that might have people looking for saves. Their version 1 disc was damaged and they don't want to beat the game all over again for version 2, they've beaten the game on one system and are now moving to another, their save was corrupted, etc.|
I must admit though that I'm not familiar with Plaka's saves at all. Anyone have a link? If they are for more than one system (PC, Xbox, PS2, v1 & v2, etc.) then this suggestion is pretty pointless.
I can only really speak for San Andreas, because that's where I've paid the most attention to the issue of SnP and saves. Although, given the extremely low traffic in the GTA3 and VC SnP threads the demand there cannot be large. I'm not going to address LCS because I know little of the game or the system it's currently available on.
For SA, the vast majority of save requests (and the only SnP) there is the PC platform. In addition to the SnP available in Mission Help, there's a pinned topic in the General PC
forum with saves after virtually every storyline mission created and hosted by mikeswi. Such saves are available for both version 1 and version 2 (although the working v2 ones are in my post near the end of the thread.) Whenever someone needs a save from a particular point in the game, they can generally find what they need there. Additionally, Plaka has put together save packs with starter saves and 100% saves for both versions and some mods as well; they are available at GTA garage and from his website
So, in terms of PC saves, everything's pretty well covered. The problem with keeping SnP saves around indefinitely is the vast majority of duplication. I haven't looked at wolf's stats recently, but I wouldn't be surprised to see that a quarter of SnP requests are about just a couple missions that are tough, particularly on lower-end PCs (something like Flight School, Cesar Vialpando, Life's a Beach, Stowaway, Freefall.) Having a couple central collections like the mikeswi save set and Plaka's save packs seems far more efficient than keeping around every SnP request.
Now, as for the consoles, you have 2 different platforms (ps2/xbox) which come in two different formats (NTSC/PAL) at least 2 different versions (unmodified v1 and unmodified v2; yes, some people do mod their consoles and ask about things like Hot Coffee saves), and a variety of transfer devices (ARMax, Gameshark, etc.) Now, I admit I'm ignorant of the details related to transferring saves to and from the consoles, but from browsing the posted save games at GameFAQs, it seems that the submitted games seem to require the use of one of these devices and are actually specific to the given device. Even if you only wish to provide a handful of key save points, covering all version possibilities quickly gets out of hand. Plus, frankly, I just don't see the kind of demand for console saves that I do for PC saves. Maybe it's because people don't ask, but regardless I don't really see such a collection really being worth the effort.
In summary, mikeswi and Plaka pretty well have the bases covered on the PC side already and we really don't see console SnP so I don't know there's a demand for it and you'd have to put together a dedicated effort to collect those saves anyhow.