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Wolf Side Hill

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Noru
  • Noru

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#1

Posted 04 February 2006 - 12:24 AM Edited by Noru, 01 March 2006 - 08:51 PM.

user posted image

This is the town Me and Mike0101 have made in shoreside vale in the hills east from spielmanns. VERSION THREE RELEASED
user posted image
user posted image
user posted image user posted image
user posted image
user posted image

Do not turn this cheat on twice or everything will glitch up in the town.
NOTE: Not everything always loads all the time.

Version Three notes:
-Version Three comes with an upgrade cheat, Turn this cheat on and don't turn it off.
-Add Weapons Cheat
-Add Fire Cheat
-Teleport Cheat


VERSION 3
CODE
#cheat WolfSIde Hill Name appears on map and in gameplay
//by Noru
setshort(0x992F532, 0x57, 0x4F, 0x4C, 0x46, 0x53, 0x49,, 0x44, 0x45, 0x20, 0x48, 0x49, 0x4C);
setshort(0x992F54C, 0x57, 0x4F, 0x4C, 0x46, 0x53, 0x49,, 0x44, 0x45, 0x20, 0x48, 0x49, 0x4C);

#cheat upgrade Wolf side
//by Noru and Mike0101
setfloat(08B89E40,-210.69,595.29,139.63)
setchar(08B89E30,1)
setfloat(08B89E80,-212.86,594.03,144.24)
setchar(08B89E70,1)
setfloat(08B89Ec0,-213.84,594.38,144.23)
setchar(08B89Eb0,1)
setfloat(08B89F00,-208.24, 584.29, 141.18)
setchar(08B89Ef0,1)
setfloat(08B89F40,-217.28,587.28,140.10)
setchar(08B89F30,1)
setfloat(08B89F80,-212.43,587.29,140.10)
setchar(08B89F70,1)
setfloat(08B89Fc0,-212.12,589.77,140.12)
setchar(08B89Fb0,1)
setfloat(08B8a000,-208.90,593.90,140.12)
setchar(08B89Ff0,1)
setfloat(08B8a040,-189.46,686.16,144.21)
setchar(08B8a030,1)
setfloat(08B8a080,-190.69,685.05,144.31)
setchar(08B8a070,1)
setfloat(08B8a0c0,-191.05,686.33,145.70)
setchar(08B8a0b0,1)
setfloat(08B8a100,-192.25,686.08,145.70)
setchar(08B8a0f0,1)

#cheat wolfside Hill
// By Noru and Mike0101
setfloat(09591670, 0,-1,0);
setfloat(09591680, 1,0,0);
setfloat(09591690, 0,0,1);
setfloat(09591760, -192.07, 683.69, 143.53)
setshort(09591788, 0xfa5)
setfloat(09591670, 0,-1,0);
setfloat(09591680, 1,0,0);
setfloat(09591690, 0,0,1);
setfloat(095917C0, -191.60, 667.65, 142.96)
setshort(095917E8, 0xfa5)
setfloat(09591670, 0,-1,0);
setfloat(09591680, 1,0,0);
setfloat(09591690, 0,0,1);
setfloat(09591820, -178.22, 672.89, 143.34)
setshort(09591848, 0x20F)
setfloat(09591880, -173.37, 683.99, 142.40)
setshort(095918A8, 0xfa5)
setfloat(095918E0, -181.25, 697.63, 143.34)
setshort(09591908, 0xfa5)
setfloat(09591940, -184.46, 687.19, 144.21)
setshort(09591968, 0x20F)
setfloat(095919A0, -175.13, 664.67, 143.89)
setshort(095919C8, 0x25b)
setfloat(09591700, -163.63, 666.40, 141.24)
setshort(09591728, 0xfa5)
setfloat(095916A8, -181.45, 680.00, 143.77)
setshort(095916C8, 0x20F)
setfloat(09591760, -196.24, 659.64, 142.95)
setshort(095917E8, 0xfa5)
setfloat(09592240, -169.50, 676.13, 143.91)
setshort(09592268, 0x25b)
setfloat(09591550, 1,-1,0);
setfloat(09591560, 1,0,0);
setfloat(09591570, 0,0,1);
setfloat(09592300, -155.59, 677.18, 142.04)
setshort(09592328, 0xf25)
setfloat(09592360, -182.88, 708.47, 145.78)
setshort(09592388, 0x1f2)
setfloat(09591640, -173.96, 708.21, 143.21)
setshort(09591668, 0xfa5)
setfloat(09591520, -198.18, 673.28, 144.54)
setshort(09591548, 0x20F)
setfloat(09591460, -187.96, 680.72, 145.19)
setshort(09591488, 0x25b)
setfloat(09591400, -165.43, 726.08, 148.10)
setshort(09591428, 0xfbe)
setfloat(09591340, -188.74, 663.82, 144.66)
setshort(09591368, 0x213)
setfloat(09591670, 0,-1,0);
setfloat(09591680, 1,0,0);
setfloat(09591690, 0,0,1);
setfloat(09592060, -153.38, 754.47, 147.06)
setshort(09592088, 0xfbe)
setfloat(09592120, -164.18, 742.45, 144.52)    
setshort(09592148, 0x20F)
setfloat(095920C0, -135.41, 735.96, 140.87)
setshort(095920E8, 0xfa5)
setfloat(09591670, 0,-1,0);
setfloat(09591680, 1,0,0);
setfloat(09591690, 0,0,1);
setfloat(09591280, -145.59, 718.91, 141.29)
setshort(095912a8, 0xfa5)
setfloat(09591040, -138.72, 741.38, 143.32)
setshort(09591068, 0x25b)
setfloat(09590FE0, -169.69, 706.51, 144.89)
setshort(09591008, 0x251)
setfloat(09590F80, -146.24, 702.16, 140.87)
setshort(09590FA8, 0xfa5)
setfloat(09590F20, -162.59, 707.25, 143.39)
setshort(09590F48, 0x20F)
setfloat(09590500, -191.27, 692.20, 145.77)
setshort(09590528, 0xdb7)
setfloat(095911C0, -200.45, 675.62, 145.66)
setshort(095911E8, 0xdb6)
setfloat(09591550, 1,-1,0);
setfloat(09591560, 1,0,0);
setfloat(09591570, 0,0,1);
setfloat(09590260, -173.94, 692.60, 144.72)
setshort(09590288, 0x25c)
setfloat(09592180, -173.25, 698.06, 144.85)
setshort(095921A8, 0x25d)
setfloat(095921E0, -219.49, 649.40, 144.56)
setshort(09592208, 0xff6)
setfloat(09590EC0, -190.80, 647.13, 142.19)
setshort(09590EE8, 0xfa5)
setfloat(095924e0, -202.18, 641.27, 142.89)
setshort(09592508, 0xF25)
setfloat(09592660, -219.49, 635.89, 143.88)
setshort(09592688, 0x25b)
setfloat(09590D40, -192.14, 635.61, 143.86)
setshort(09590D68, 0x25d)
setfloat(09590DA0, -230.42, 629.93, 139.51)
setshort(09590Dc8, 0xfa5)
setfloat(09590E00, -208.74, 655.29, 144.55)
setshort(09590E28, 0xdb7)
setfloat(09590E60, -207.40, 644.53, 142.77)
setshort(09590E88, 0x25f)
setfloat(095910A0, -195.85, 642.33, 143.31)
setshort(095910C8, 0x270)
setfloat(09591100, -185.51, 643.02, 142.75)
setshort(09591128, 0x26f)
setfloat(09591220, -193.23, 624.11, 140.51)
setshort(09591248, 0xfa5)
setfloat(095912E0, -212.96, 629.28, 141.09)
setshort(09591308, 0xfa5)
setfloat(09590a40, -209.03, 584.12, 142.23)
setshort(09590a68, 0xf9a)
setfloat(09590a70, 0,-1,0);
setfloat(09590a80, 1,0,0);
setfloat(09590a90, 0,0,1);
setfloat(09590aa0, -216.18, 584.11, 142.17)
setshort(09590ac8, 0xf98)
setfloat(09590b00, -205.18, 582.66, 139.83)
setshort(09590b28, 0x1bf)
setfloat(09590b60, -219.91, 583.82, 140.33)
setshort(09590b88, 0x1bf)
setfloat(09590c20, -213.75, 618.61, 140.51)
setshort(09590c48, 0xfa5)
setfloat(09590c80, -183.83, 625.95, 141.06)
setshort(09590cA8, 0xfa5)
setfloat(09590cE0, -211.04, 612.59, 140.94)
setshort(09590d08, 0x20F)
setfloat(09592240, -154.82, 694.82, 142.40)
setshort(09592268, 0xF25)
setfloat(095922A0, -202.10, 634.17, 142.10)
setshort(095922C8, 0xeb0)
setfloat(09590d10, -1,0,0)
setfloat(09590d20, 0,-1,0)
setfloat(09590d30, 0,0,1)
setfloat(09590140, -208.70, 590.85, 142.31)
setshort(09590168, 0xf8b)
setfloat(09590170, 0,-1,0);
setfloat(09590180, 1,0,0);
setfloat(09590190, 0,0,1);
setfloat(095901A0, -219.36, 590.90, 141.48)
setshort(095901C8, 0x1bf)
setfloat(09590200, -203.22, 656.48, 143.99)
setshort(09590228, 0x1ee)
setfloat(095902c0, -170.35, 674.54, 143.92)
setshort(095902e8, 0x25b)
setfloat(09590320, -214.00, 594.45, 141.02)
setshort(09590348, 0x1bf)
setfloat(09590380, -142.48, 744.56, 143.58)
setshort(095903A8, 0x1ee)
setfloat(095903E0, -204.99, 590.80, 141.20)
setshort(09590408, 0x1bf)
setfloat(09590440, -208.24, 584.29, 141.27)
setshort(09590468, 0x251)
setfloat(095904A0, -219.62, 644.21, 144.31)
setshort(095904C8, 0x1bf)
setfloat(09590560, -219.84, 654.45, 144.83)
setshort(09590588, 0x1bf)
setfloat(095905C0, -216.48, 609.53, 140.17)
setshort(095905E8, 0xfa5)
setfloat(09590620, -207.15, 599.42, 138.80)
setshort(09590648, 0xfa5)
setfloat(09590680, -211.79, 602.96, 141.42)
setshort(095906A8, 0x25b)
setfloat(095906E0, -213.26, 598.18, 140.32)
setshort(09590708, 0x20F)
setfloat(09590740, -218.16, 605.18, 142.09)
setshort(09590768, 0x25b)
setfloat(095907A0, -211.07, 591.38, 141.35)
setshort(095907C8, 0x251)
setfloat(095907D0, 1, 0, 0)
setfloat(095907E0, 0, 0, -1)
setfloat(095907F0, 0, 1, 0)
setfloat(09590800, -215.99, 590.37, 144.26)
setshort(09590828, 0x1bf)
setfloat(09590830, 1, 0, 0)
setfloat(09590840, 0, 0, -1)
setfloat(09590850, 0, 1, 0)
setfloat(09590860, -209.11, 591.31, 144.35)
setshort(09590888, 0x1bf)
setfloat(09590890, 1, 0, 0)
setfloat(095908A0, 0, 0, -1)
setfloat(095908B0, 0, 1, 0)
setfloat(095908C0, -209.84, 584.10, 144.27)
setshort(095908E8, 0x1bf)
setfloat(095909F0, 1, 0, 0)
setfloat(09590900, 0, 0, -1)
setfloat(09590910, 0, 1, 0)
setfloat(09590920, -215.55, 584.03, 144.21)
setshort(09590948, 0x1bf)
setfloat(09590980, -217.60, 594.61, 141.90)
setshort(095909A8, 0x210)
setfloat(09592690, 1,0,0)
setfloat(095926a0, 0,1,0)
setfloat(095926b0, 0,0,1)
setfloat(095926c0, -214.96,584.86,141.21)
setshort(095926e8, 0xf2b)
setfloat(095926f0, 1,0,0)
setfloat(09592700, 0,1,0)
setfloat(09592710, 0,0,1)
setfloat(09592720, -180.64,678.38,144.67)
setshort(09592748, 0xf76)
setfloat(09592750, 1,0,0)
setfloat(09592760, 0,1,0)
setfloat(09592770, 0,0,1)
setfloat(09592780, -167.03,741.26,145.70)
setshort(095927a8, 0x25e)
teleport(-168.53, 642.84, 142.77)

#cheat add weapons
setint(0x08e2d934, 0);
setchar(0x08e2d93C, 0xff, 0xff);
setshort(0x08e2d946, 0x114);
setchar(0x08e2d952, 0x0f);
setchar(0x08e2d953, 0x00);
setchar(0x08e2d970, 0xff);
setfloat(0x08e2d980, -184.14,667.86,144.53);
setint(0x08e2d994, 0);
setchar(0x08e2d99C, 0xff, 0xff);
setshort(0x08e2d9a6, 0x109);
setchar(0x08e2d9b2, 0x0f);
setchar(0x08e2d9b3, 0x00);
setchar(0x08e2d9d0, 0xff);
setfloat(0x08e2d9e0, 186.19,671.00,144.76);
setint(0x08e2d9f4, 0);
setchar(0x08e2d9fC, 0xff, 0xff);
setshort(0x08e2da06, 0x113);
setchar(0x08e2da12, 0x0f);
setchar(0x08e2da13, 0x00);
setchar(0x08e2da30, 0xff);
setfloat(0x08e2da40, -188.93,674.01,145.02);
setint(0x08e2da54, 0);
setchar(0x08e2da5C, 0xff, 0xff);
setshort(0x08e2da66, 0x10f);
setchar(0x08e2da72, 0x0f);
setchar(0x08e2da73, 0x00);
setchar(0x08e2da90, 0xff);
setfloat(0x08e2daa0, -185.36,679.01,144.98);
setint(0x08e2dab4, 0);
setchar(0x08e2dabC, 0xff, 0xff);
setshort(0x08e2dac6, 0x104);
setchar(0x08e2dad2, 0x0f);
setchar(0x08e2dad3, 0x00);
setchar(0x08e2daf0, 0xff);
setfloat(0x08e2db00, -180.36,679.58,144.69);
teleport(-168.53, 642.84, 142.77);



heres a teleport to it if you don't want to drive to it when you leave the town

#cheat teleport to WolfSide Hill
teleport(-168.53, 642.84, 142.77)

thanks to Rasal For finding rename code
thanks to waterbottle for finding add fire
Copyright- 2006

Swikity
  • Swikity

    Head Popper

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#2

Posted 04 February 2006 - 12:35 AM

Looks good icon14.gif

Faye
  • Faye

    ಠ_ಠ

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  • Joined: 27 Dec 2005

#3

Posted 04 February 2006 - 12:42 AM

Looks alright. Try to include less common objects (Common objects being the buildings, tables, planes). ~Fenn

Noru
  • Noru

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  • Joined: 18 Nov 2005

#4

Posted 04 February 2006 - 01:04 AM Edited by Noru, 04 February 2006 - 01:13 AM.

there is more than that. there is mummy and more

Original GTA Master
  • Original GTA Master

    "The Harwood Butcher"

  • BUSTED!
  • Joined: 30 Jan 2006

#5

Posted 04 February 2006 - 02:22 AM

i always wanted to get up there never could im depressed.....lol

mike0101
  • mike0101

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#6

Posted 04 February 2006 - 02:35 AM

Yes! The mummy spices it all UP! LOL! But we aren't even close to donw, we are gonna add lots!

Faye
  • Faye

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  • Joined: 27 Dec 2005

#7

Posted 04 February 2006 - 10:32 AM

Well, nice. Add lots of ramps and grind bars if you want me to install it when it's done. smile.gif ~Fenn

The-end
  • The-end

    It's time to go home

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  • Joined: 06 Nov 2005

#8

Posted 04 February 2006 - 11:32 AM

Looks good nice work smile.gif

is it nearly finished?

Faye
  • Faye

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  • Joined: 27 Dec 2005

#9

Posted 04 February 2006 - 12:24 PM

I'm extremely impressed, guys. Will definatley be installing this. smile.gif ~Fenn

bigboi00069
  • bigboi00069

    Player Hater

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#10

Posted 04 February 2006 - 12:34 PM

are there objects you can add from vice city (since its the vice city engine)?

Faye
  • Faye

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#11

Posted 04 February 2006 - 12:36 PM

QUOTE (bigboi00069 @ Feb 4 2006, 12:34)
are there objects you can add from vice city (since its the vice city engine)?

A few are still there. Not many, though. ~Fenn

Mox
  • Mox

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#12

Posted 04 February 2006 - 01:09 PM

This place is the place Spielmann used for his Island,too, isn't it?

Noru
  • Noru

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  • Joined: 18 Nov 2005

#13

Posted 04 February 2006 - 02:07 PM

this place is just east from spielmann's

Spielmann
  • Spielmann

    cornholio

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  • Joined: 02 Dec 2005

#14

Posted 04 February 2006 - 02:41 PM

yeah maybe we could put our mods together tounge.gif
then we would have a big nice town up there biggrin.gif

Noru
  • Noru

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#15

Posted 04 February 2006 - 04:01 PM

new screenshot in first post

Waterbottle
  • Waterbottle

    second daughter of my father's sister anne marit

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#16

Posted 04 February 2006 - 04:03 PM

QUOTE (Noru @ Feb 4 2006, 16:01)
new screenshot in first post

wow.gif

is that somthing new you have found? or is it one of those inside of building that's already been found?

is it having an open door so you can enter it? or?

Noru
  • Noru

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#17

Posted 04 February 2006 - 04:09 PM

I don't know if has been found, i might have been. Im wondering if there more like this

vettefan88
  • vettefan88

    just call me vette

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#18

Posted 04 February 2006 - 04:12 PM

that's the interior to salvatores office.

Carrotfoot
  • Carrotfoot

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#19

Posted 04 February 2006 - 04:18 PM

Imagine making a new interior 'island'. Filled with places like this; Salvatore's Office, Donald Love's place in Shoreside Vale (forgot the name), your Hideouts, etc.

Would I be right in saying though, that some wouldn't be solid since they only exist in cutscenes, such as Donald Love's place? Then again, you have Salvatore's Office here.

Meh... Verbal.

Waterbottle
  • Waterbottle

    second daughter of my father's sister anne marit

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#20

Posted 04 February 2006 - 04:20 PM

QUOTE (Noru @ Feb 4 2006, 16:09)
I don't know if has been found, i might have been. Im wondering if there more like this

0xf95-0xf9b insides of various buildings (?cutscenes)

wink.gif

Noru
  • Noru

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#21

Posted 04 February 2006 - 04:22 PM

thanks Waterbottle i'll see what they are like

piisyourffriend
  • piisyourffriend

    Mark Chump

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#22

Posted 05 February 2006 - 09:34 AM

all of this modding is crazy. i ike it. I've been gone a few days but have had time to check in from time tio time. wtf is withh all of this. when i left people where just considering making that unamed island thing after fenn told us it was a hoax. now we have towns all over. how do i install them. i just got a scandisk 512 mem stick so memeory is no prob.

Just when i was bored with the game you all start making new land. don't explain to me how this isn't modding because you are just using whats ingame. i know that but it still rocks.

all i need to know is weather the code goes in cheats.txt or if it is an install.

Mox
  • Mox

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#23

Posted 05 February 2006 - 09:47 AM

QUOTE (Spielmann @ Feb 4 2006, 14:41)
yeah maybe we could put our mods together tounge.gif
then we would have a big nice town up there biggrin.gif

I dont think this would work because you used same adresses so some object woulds spawn, you had to change all adresse then!

Spielmann
  • Spielmann

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#24

Posted 05 February 2006 - 12:55 PM

QUOTE (Mox @ Feb 5 2006, 09:47)
QUOTE (Spielmann @ Feb 4 2006, 14:41)
yeah maybe we could put our mods together  tounge.gif
then we would have a big nice town up there biggrin.gif

I dont think this would work because you used same adresses so some object woulds spawn, you had to change all adresse then!

right, i know, but thats no big deal, hu?! wink.gif

Racer__X
  • Racer__X

    @DeejayJeanP

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  • None

#25

Posted 05 February 2006 - 01:18 PM

QUOTE (piisyourffriend @ Feb 5 2006, 09:34)
all of this modding is crazy. i ike it. I've been gone a few days but have had time to check in from time tio time. wtf is withh all of this. when i left people where just considering making that unamed island thing after fenn told us it was a hoax. now we have towns all over. how do i install them. i just got a scandisk 512 mem stick so memeory is no prob.

Just when i was bored with the game you all start making new land. don't explain to me how this isn't modding because you are just using whats ingame. i know that but it still rocks.

all i need to know is weather the code goes in cheats.txt or if it is an install.

Everything goes in Cheats.txt . It hardly (or doesn't) take up any space at all, since you're using everything that's already on the UMD.

Carrotfoot
  • Carrotfoot

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#26

Posted 05 February 2006 - 01:26 PM

Literally. Roofland takes up 3kb on my 32mb stick.

Mox
  • Mox

    Snitch

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#27

Posted 05 February 2006 - 01:28 PM

QUOTE (Spielmann @ Feb 5 2006, 12:55)
QUOTE (Mox @ Feb 5 2006, 09:47)
QUOTE (Spielmann @ Feb 4 2006, 14:41)
yeah maybe we could put our mods together  tounge.gif
then we would have a big nice town up there biggrin.gif

I dont think this would work because you used same adresses so some object woulds spawn, you had to change all adresse then!

right, i know, but thats no big deal, hu?! wink.gif

Maybe ^^

Racer__X
  • Racer__X

    @DeejayJeanP

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  • None

#28

Posted 05 February 2006 - 01:58 PM

QUOTE (Carrotfoot @ Feb 5 2006, 13:26)
Literally. Roofland takes up 3kb on my 32mb stick.

Exactly.

kroozin
  • kroozin

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#29

Posted 05 February 2006 - 04:51 PM

i may sound like a noob but how do you get it from your pc/psp into my game?
thanks
james

mike0101
  • mike0101

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#30

Posted 06 February 2006 - 03:30 AM

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It took me forever, such a simple thing. I kept messing up and re-doing. I'm proud of it though! biggrin.gif What do you guys think?




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