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"No Wanted Level" Mission Exploits

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pdescobar
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#1

Posted 31 January 2006 - 01:31 AM Edited by pdescobar, 04 May 2006 - 08:36 AM.

"No Wanted Level" Mission Exploits



What is this?

This topic is about exploiting missions which temporarily freeze your wanted level to go where you aren't supposed to and do whatever you want. Obviously, these would be done without cheat codes since if you are going to cheat anyway you'd just use the 'freeze wanted level' cheat and avoid the hassle. All of the investigation and testing was done on version 1 (bits and pieces on each platform) but it's probably still applicable to version 2. This topic almost certainly contains spoilers and they will not be marked. This is your only warning.


Why bother?

Because you can! OK, the main reasons to use these exploits are:
  • to explore areas you haven't unlocked yet without cheating
  • to get all the collectibles out of the way in an early save
  • to get certain difficult collectibles from military areas without hassles
  • to get most of the unique jumps complete without opposing traffic (certain missions only)
  • to easily get an Enforcer, FBI Rancher, Patriot, Barracks, or Rhino (some only available on certain missions)
  • to go on a prolonged killing spree to up your weapon stats without attracting police attention
  • to grab weapon pickups which are only available in restricted areas
  • to store a few vehicles in the Doherty garage before you "own" it (the garage is always usable.)
Please note that the Area 69 SAM sites are generally still operational and will still fire on you if you fly near them even when you have no wanted level.


How does this work?

There are four general types of missions which can be exploited. These missions are meant to allow you to cause mayhem without incurring the normal penalties in order to complete the specific tasks of the mission, but sometimes you can simply leave the area with the wanted level restrictions still in place. For later reference, these are named and partially described below.
  1. Zero Max Missions are missions where it is impossible to get a wanted level during all or part of the mission because the mission script sets the maximum possible level at zero via opcode 01F0. These are easy to find in the mission script and will sometimes have less pedestrians or traffic than normal.
  2. Loop Removal Missions are missions where it appears that a loop constantly checks to see if you have a wanted level and then immediately removes it. I am unsure exactly how this works in the script and these were generally found through playing; most of the Loop Removal Missions on this list were contributed by srg. During such missions if you commit a crime you will sometimes hear the police announcement for it and/or see the wanted level flash on and then immediately disappear. Similarly, if you are on a still-locked island, the wanted level occaisionally flashes on and then disappears. A side effect of this behavior is that police vehicles spawn frequently and if you are on a still-locked island you can sometimes see Enforcers driving around. Also, if you enter Area 69 during such missions, you can usually see Rangers, Enforcers, or FBI Ranchers driving along the dirt road surrounding Area 69. These can be jacked and, if you have usable garages on the third island, can be stored for later use.
  3. Trespassing Allowed Missions are missions where you can still obtain a wanted level if you try hard enough but areas which normally would cause a wanted level when being entered are made accessible.
  4. Ignored by Police Missions are missions where crimes and trespassing still cause you to gain wanted stars, but the police refuse to come after you. This state is set and cleared by the use of opcode 01F7. During these missions, you may commit crimes next to police officers or even against police officers and they will just continue walking along as if you didn't exist. There are only two exceptions to this. If you enter and exit an interior with a wanted level, a few police will spawn who do not ignore you and will try to shoot and/or arrest you; however if you run away from them or kill them no more will appear. Secondly, if you are flying with a 4-star or greater level, Hydras will still try and shoot you down. Aside from that, however, you are invisible to police. A further oddity is that occaisionally police cars will spawn on side streets and try to crash into you at intersections, but the officers don't actually chase you and instead just get out of their cars and walk away. Obviously, if you are exploiting such a mission, you will want to use a spray shop or clothes change to get rid of the wanted stars before you continue with the mission.

Who discovered this?

I have no idea. The first time I saw mention of it was a "Reuniting the Families" exploit method in RARusk's walkthrough (from GameFAQs.) He credits "The Chadness" for supplying him with the info on it; he also credits David Sears and Dr. Simon Chan for informing him of "The Da Nang Thang's" exploitability. According to the Encyclopedia Mxyzptanica, "Reuniting the Families," "Amphibious Assault," and "Are You Going to San Fierro?" seem to be well-known for this on GTAForums, but I couldn't find the original discussions when I searched; they may be lost to the archives. As for this list itself, I searched the mission script to find out which missions used opcode 01F0 to essentially disable the wanted level and tested their exploitability. I also tested some other missions which came up in informal discussions of the exploit or were contributed by other members. I'm sure most of these were discovered before now, although a couple might be new. If others contribute additional missions, they'll be added to the list as well.


Which missions are exploitable?

In roughly storyline order, the following missions are known to keep your wanted level at zero. Those which are easily exploitable are colored yellow , those which have limitations which make them difficult to exploit are colored orange , and those which cannot currently be exploited are colored red . Contributed missions which haven't been tested yet are colored gray . Details will follow in the next section.
  • Los Santos Missions
    • Drive By
    • Just Business
    • Los Sepulcros
    • Reuniting the Families
  • Badlands Missions
    • Are You Going to San Fierro?
  • San Fierro Missions
    • Mountain Cloud Boys
    • Lure
    • Amphibious Assault
    • The Da Nang Thang
    • Mike Toreno
    • Outrider
    • Pier 69
  • Desert Missions
    • Learning to Fly
    • N.O.E.
    • Black Project
  • Las Venturas Missions
    • You've Had Your Chips
    • The Meat Business
    • Freefall
    • Saint Mark's Bistro
    • A Home in the Hills
  • Finale Missions
    • Vertical Bird
    • Los Desperados
    • End of the Line
  • Optional Missions
    • Air Raid
    • Supply Lines
    • Beefy Baron

The gory details

What follows are the missions which keep your wanted level at zero. The method to exploit (or why you can't exploit them) is listed along with notes about traffic, peds, etc. Additionally, if there is a way to fail the mission without killing yourself it is listed. This is useful in case you want to trigger the exploit several times, saving after each. In every exploitable case, you can go exploring and then come back and continue the mission from the point where you left off as well.

Drive By
Method:Start the mission, but do not enter Sweet's car. It doesn't get any easier than this; just jack another vehicle and off you go.
Notes:Zero Max Mission. Traffic and ped density seems normal although police may be more rare than usual; it is also likely that gang members don't spawn during the exploit. This is a pretty early mission and is good for getting all the collectibles or grabbing some special weapons like the HSRPG, Minigun, or Combat Shotgun. You can really go nuts and create a "starter save" with a lot of stuff done by exploiting this. If you wish to play around in a helicopter, take the Maverick from SF airport or the copter from the helipad in Bayside Marina.
Failure:Destroy the car or be a busta: get in the car, get back out, and run away; the mission will fail if you stray too far from the car once you have entered it.

Just Business -- contributed by srg
Method:Play through mission until you and Smoke exit the "Attrium." You can now bail out, but if Smoke dies the mission fails, and if Smoke triggers the bike chase you will be immediately teleported back and placed on the bike. Additionally, if Smoke manages to trigger the bike chase without killing all the bad guys first, the bike will be frozen in place and you'll be screwed. A tip from srg: "one trick that've worked with me everytime was to cap the three nearest russians to Smoke, then jump off the atrium in the opposite direction towards the ariport. I've never used the driveway leading down the building."
Notes:Zero Max Mission. No traffic or peds. No arrows to enter interiors either which limits your fun.
Failure:Kill Smoke.

Los Sepulcros -- contributed by srg
Method:Once you jump over the wall at the cemetary and walk up to Sweet, police will start ignoring you. Do not engage the Ballas but instead tell your homies to stay put, hop back over the wall and go exploring.
Notes:Ignored by Police Mission. Ped and traffic densities are normal.
Failure:Kill Sweet or engage the Ballas but let Kane escape.

Reuniting the Families -- first known to me from RARusk's FAQ, courtesy of "The Chadness"
Method:Once you reach the red marker outside the Motel your wanted level is frozen at zero. The simplest thing to do is stay outside and kill all the SWAT cops; you can even steal an Enforcer and stash it if you like. The alternative is to enter the Motel and work your way through until you find Sweet. Once you're on the roof, shoot down the chopper but do not follow Sweet. Instead, hop off the side of the roof, steal a parked car from the "dealership" to the West and off you go.
Notes:Zero Max Mission. No traffic or peds which is boring, but it could still be useful to do unique jumps. Also handy if you've already passed "Drive By" and want to play around with the exploit early on.
Failure:Kill Sweet. You can snipe him from afar if he's already on the roof; it takes a few shots though.

Are You Going to San Fierro? -- contributed by Mxyzptlk; also noted in Aggrosk8er's FAQ with credit to "John Doe"
Method:Burn all the weed, shoot down the copter and get in the Mothership. You can drive the Mothership if you want, or immediately get out and drive something else; just don't take the Mothership to the red marker at the Garage yet.
Notes:Loop Removal Mission. Ped and traffic density seems normal.
Failure:Snipe Truth through the windshield, which is also useful to steal the explosion-proof Mothership.

Mountain Cloud Boys -- contributed by srg
Method:Play through the mission until you go through the alley to the open gate & trigger the cutscene. At this point, the police will ignore you. However, you have to do some killing and get out of there while leaving Woozie behind and safe. My preferred method is to trap Woozie under the normal Sentinel. To do this, first kill the Da Nang Boys who spawn after the cutscene, but try not to harm the car. Then kill the 4 who show up on bikes. Get in the car and let Woozie get in with you, drive it back into the alley and park so the passenger side is against the wall. Then you can get out and Woozie will appear next to you, and you can get back in and he'll run around the car and become confused; carefully knock him down and then park on him, then get back out of the car and continue down to the main alley. Kill all but the last guy and then get out of the alley quickly; grabbing one of the bikes is a good way to escape. An alternative method by srg is to let Woozie stay with you until you kill all but the last guy, then you can run to the locked Sentinel and try to get in it; Woozie will be able to open his door even though you can't and once he's inside you can flee the area and go exploring. With either method, once you are done exploring you can ditch your stars and then return and kill the final guy to continue the mission.
Notes:Ignored by Police Mission. No peds or traffic.
Failure:Kill Woozie or lead him away from the alley.

Lure -- contributed by srg
Method:Take the Rancher and drive to the marker in Angel Pine. Once you reach the marker, your wanted level is kept at zero.
Notes:Loop Removal Mission. This one is hard to exploit because you must stay in the Rancher; if you get out of it, the mission will fail and your "immunity" is over. So you can drive around the Naval Base, but you can't go to LV and there's no help with the collectibles. If you want the Barracks or Patriot, you can simply "push" it outside the base with the (damage-proof) Rancher so that you don't trigger the 5-star level when you get out to take the other car. Ped and traffic density seems normal.
Failure:Simply exit the Rancher (or dunk it in the water if you want to keep it with its D/E/F-proofings wink.gif ).
Amphibious Assault -- contributed by Mxyzptlk
Method:Start the mission and enter the marker at the pier. Your wanted level is now frozen, but you are pretty well forced to swim through all the checkpoints anyway to be able to exploit it. Once you emerge on the open water near the two boats, turn around and climb up on the rocks behind you. If you want to take a car, blow up both boats with an RPG and then swim to the steps that lead up to the pier. If you want to take a boat, just snipe all the guys from one of the boats and blow up the other one. Then swim over and take the corpse-laden boat, staying clear of the tanker. If you want to be all stealthy and pacisfistic, ignore the boats and swim underwater to the pier steps.
Notes:Zero Max Mission. Traffic and peds generally normal but seems light in Tierra Robada. Constant fog and darkness regardless of time of day which makes hunting collectibles difficult.
Failure:Suicide only.

The Da Nang Thang -- contributed by srg; mentioned in RARusk's FAQ with credit to David Sears and Dr. Simon Chan
Method:Start the mission and play with the minigun during the initial part. Once the copter is shot down and you hit the water, you're free to go exploring. Instead of swimming to the tanker, swim to a boat or the nearby shore and take off.
Notes:Loop Removal Mission. Traffic and peds seem normal.
Failure:Suicide only.

Mike Toreno -- contributed by srg
Method:Play through the mission until the guards are dead and you are told to destroy the van. Instead, grab the Premier you arrived in and drive away from the area and then you are free to explore without police caring.
Notes:Ignored by Police Mission. Traffic is light but peds seem normal.
Failure:Kill Toreno or T-Bone.

Outrider
Method:Head to the gas station, sit through the cutscene, and then drive to the marker. Take the weapons if you want, but do not get on the bike. Instead, jack some other vehicle and go to town.
Notes:Zero Max Mission. Traffic and peds seem normal.
Failure:Blow up the bike & van.

Pier 69 -- contributed by srg
Method:As soon as you start the mission, you're free from being wanted. Don't even go up to the roof; simply trigger the mission and then go exploring. This way you don't have to worry about the enemies or Cesar following you.
Notes:Loop Removal Mission. Traffic and peds seem normal.
Failure:Kill Cesar or the rooftop Triads.

Learning to Fly
Method:Unexploitable because you can't leave the test vehicle or hit the ground without ending the test. You can fly over Area 69 though.

N.O.E. -- contributed by srg
Method:During this mission, you are allowed to overfly the military bases without getting any wanted stars although Area 69 SAMs are still operational. However, since there's a 30 second timer after you leave the plane and the expiration of the timer ends the mission, you can't do much.
Notes:Trespassing Allowed Mission. Traffic and peds seem normal. About the only thing this is good for is making a quick landing, grabbing a military vehicle like the Patriot, Barracks, or Rhino, and then escaping before time expires.
Failure:Destroy the Rustler or leave it and let the timer expire.

Black Project
Method:Do mission until you get the jetpack and fly out. You can roam around without a wanted level although there are still soldiers at Area 69 who will shoot at you.
Notes:Zero Max Mission. No traffic and minimal peds. You're stuck with the jetpack unless you enter a crane or use digimetal's Escape Area 69 trick (see description and video by Mxyzptlk.) It is the jetpack issue which makes me rate this as "difficult."
Failure:Suicide only.

You've Had Your Chips
Method:Start mission and head towards the factory. When you are near the factory and the text message appears telling you the gates are guarded, your wanted level will be frozen at zero. Simply change direction and go anywhere but the factory.
Notes:Zero Max Mission. Peds normal. Traffic seems limited in LV but normal elsewhere. First opportunity to use the exploit to get a Rhino with ease.
Failure:Suicide only.

The Meat Business
Method:Unexploitable because it only lasts while you are inside the warehouse. If you can escape the warehouse somehow without failing the mission it might be exploitable.

Freefall
Method:Unexploitable because it only lasts while you are inside the jet interior. If you can escape the jet somehow without failing the mission it might be exploitable.

Saint Mark's Bistro
Method:Unexploitable because it only lasts while you are in Liberty City. If you can escape Liberty City somehow without failing the mission it might be exploitable.

A Home in the Hills
Method:Play through the mission until the second set of Triads lands on the roof. Lead them down to the entrance, but do not enter the mansion. Instead, hop the wall and go jack a car from the road. The Triads should stay near the mansion entrance while you go exploring.
Notes:Zero Max Mission. Peds and traffic normal. Since this is late in the storyline, there will be Rhinos at Area 69 which you can steal and stick in a garage.
Failure:Kill the Triads.

Vertical Bird
Method:You are free to grab the two oysters at the naval base before heading to the back of the carrier. Once you enter the Carrier, you can't leave without getting a plane or you'll fail the mission and be given 5 stars too. Once you steal the plane and take care of the other Hydras, you can land the plane and roam around the base.
Notes:Trespassing Allowed Mission. Difficult to exploit because the only real benefit is the ability to trespass within the naval base. So, you can grab the oysters and the snapshot or steal the military vehicles but that's about it. You will still get 5-stars if you try to enter Area 69 and will probably also still get stars for witnessed crimes as well.
Failure:Destroy your stolen plane.

Los Desperados -- contributed by srg
Method:As soon as you start the mission, you're free from being wanted. Just head somewhere other than the train station and go exploring.
Notes:Loop Removal Mission. Traffic and peds seem normal; normal being a relative term because LS is still rioting, of course. The Riots are the main twist which makes this a potentially interesting mission to exploit even though it's so late in the game. Be aware that Cesar wants to follow you around; you can trap him on the other side of a wall and run away quickly or get in a car and speed off before he gets in the passenger door to ditch him. As long as you are far away from him he should be safe enough, and a blue radar blip will tell you where to find him when you're done. Also, this is your best chance to safely steal and stash an FBI Rancher; enter the part of Area 69 where the military vehicles are parked and watch the dirt road. If the FBI shows up, jack one and take it to a garage; if Rangers or Enforcers spawn instead, leave Area 69 and come back.
Failure:Kill Cesar or one of the other Aztecas.

End of the Line
Method:Just like with "Drive By", start the mission, but do not enter Sweet's car. srg notes that it may be safer to drive Sweet's car to the marker outside the Crack Palace before exploring since the Greenwood then becomes essentially indestructible and a random explosion near it won't accidentally fail the mission.
Notes:Zero Max Mission. As with "Los Desperados," the riots are still in progress; with that caveat, peds and traffic density is normal. The fact that you are on your own and needn't worry about another character makes this slightly easier to play around with than the previous mission.
Failure:If you haven't yet entered Sweet's car, simply destroy it; if you took the car to the marker, get the S.W.A.T. and destroy that instead.

Air Raid
Method:Technically an "Ignored by Police Mission" but unexploitable because you are stuck in first-person view firing the minigun the entire time.

Supply Lines
Method:You can't be arrested or killed while operating the RC Plane, but you can't do anything but fly the plane and shoot either. So, you can kill a bunch of people and blow up some cars, but that's it. To me, that makes it essentially unexploitable.

Beefy Baron
Method:You can't be arrested or killed while operating the RC Plane, but you can't do anything but fly the plane and shoot either. So, you can kill a bunch of people and blow up some cars, but that's it. To me, that makes it essentially unexploitable.

Credits:
  • Whatever unknown person first found these exploits; if you can offer some substantial evidence supporting someone on this, I'll add their name.
  • RARusk, whose FAQ introduced me to this idea. He credits The Chadness, David Sears and Dr. Simon Chan for the exploitable missions published in that guide.
  • Mxyzptlk, for answering my questions and telling me about "Amphibious Assualt" and "Are You Going to San Fierro?" being exploitable.
  • srg, who has contributed so much he's essentially a co-author of this guide; his mention of exploiting "Just Business" is also what finally prompted me to research the topic in-depth.
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Mxyzptlk
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#2

Posted 31 January 2006 - 01:40 AM

Excellent guide, pd; very useful have a definitive explanation for all these in one place. Glad I could help with a few. icon14.gif

Can't you store vehicles in the Verdant Meadows hangar and small garage from the beginning of the game as well?
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pdescobar
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#3

Posted 31 January 2006 - 01:45 AM

QUOTE (Mxyzptlk @ Jan 30 2006, 20:40)
Can't you store vehicles in the Verdant Meadows hangar and small garage from the beginning of the game as well?

I don't think so; at least I haven't been able to on my xbox version and I'm pretty sure I did try once. It may be due to the fact that you must explicitly buy Verdant meadows, whereas the Doherty Garage is simply "given" to you. Or, I might be wrong. That's always possible. If I can remember I may recheck that. wink.gif

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#4

Posted 31 January 2006 - 01:59 AM

QUOTE (Mxyzptlk @ Jan 30 2006, 20:40)
Can't you store vehicles in the Verdant Meadows hangar and small garage from the beginning of the game as well?

No Mxyz, I just started a new game on PS2 V1 and neither door opens.
I also learned the rhinos don't spawn in Area 69 at the beginning... everyone else probably knew that though.

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#5

Posted 31 January 2006 - 02:06 AM

Very nice guide mate. smile.gif

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#6

Posted 31 January 2006 - 04:53 AM

Excellent work, Mr. Escobar.

You might even add what buildings you can access using the exploits - can you go into the casinos? About the only thing you might not be able to do without cheating is get a few of the horseshoes that require the jetpack. For snapshots and such the Maverick at Easter Bay Airport will work and would be a convenient way to get over the annoying barriers too.

Used in tandem with the *unlock everything glitch* these exploits can be used to freely explore buildings like the Pleasure Domes, Sindacco Abattoir and Venturas Planning Department. I think the Sherman Dam interior is always accessible, like the Atrium and Colonel Fuhrberger's. Of course, using the glitch would sort of muddy the no-cheat spirit of the guide since it involves the jetpack cheat.

I never thought I'd see Mxyzptlk replying to himself...

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#7

Posted 31 January 2006 - 06:15 AM Edited by srg, 31 January 2006 - 07:55 AM.

A very useful guide indeed PD. I think though you've somehow left out Riot and Los Desperados missions.

In the Just Business mission, one trick that've worked with me everytime was to cap the three nearest russians to Smoke, then jump off the atrium in the opposite direction towards the ariport. I've never used the driveway leading down the building. Somehow, if you do this Smoke seems to follow your path and that could lead to his untimely death.

Re End of the Line, I believe it's best to make your way through the mission til you park outside the Crack Palace. This way, Sweet's car would be indestructible already and isn't in danger of getting destroyed or the mission would fail. Before you park there, the car has limited proofings and might eventually get wasted.

@Mainland, I've got good news for you. You can enter the casinos already after you've finished the Ryder mission.

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#8

Posted 31 January 2006 - 01:20 PM

If the jetpack spawns in Area 69 from the beginning, you could get it without cheats by going in and out through blue hell.

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#9

Posted 31 January 2006 - 01:33 PM

QUOTE (Mxyzptlk @ Jan 31 2006, 13:20)
If the jetpack spawns in Area 69 from the beginning, you could get it without cheats by going in and out through blue hell.

Does it spawn early on or not til Black Project?
Sorry but til now I haven't really explored blue hell that much. For what I know you need a jetpack to be able to access it, which means cheating if you have to get it from the beginning.

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#10

Posted 31 January 2006 - 01:36 PM

QUOTE (srg @ Jan 31 2006, 08:33)
QUOTE (Mxyzptlk @ Jan 31 2006, 13:20)
If the jetpack spawns in Area 69 from the beginning, you could get it without cheats by going in and out through blue hell.

Does it spawn early on or not til Black Project?
Sorry but til now I haven't really explored blue hell that much. For what I know you need a jetpack to be able to access it, which means cheating if you have to get it from the beginning.

I don't know if it spawns earlier than Black Project, sorry. confused.gif
You can get into the underground labs without jetpack, by riding a bike against a plane parked above where you want to be underground; the game should push you under the plane and through the floor (superjump trick).
Or, spawn a limo halfway through the blast door and get in it, should drop you inside, (Haven't done this myself, uses cheats so kinda dumb).

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#11

Posted 31 January 2006 - 01:49 PM

Tricky. Thanks. Will try the airplane thing tonight hopefully my CJ doesn't get crushed if I don't do it right. dontgetit.gif

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#12

Posted 31 January 2006 - 01:53 PM

QUOTE (srg @ Jan 31 2006, 08:49)
Tricky. Thanks. Will try the airplane thing tonight hopefully my CJ doesn't get crushed if I don't do it right. dontgetit.gif

Here's Spud's instructions for it... link.
For crop duster, ride under the engine
For hydra, ride into the front of a wing against the main body

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#13

Posted 31 January 2006 - 01:58 PM

The jetpack is there from the beginning but I think you'll have to cheat to get since you can't go into blue hell without cheats. (well you won't go far) -Slurp Slurp, Hmmm... Sprunk!

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#14

Posted 31 January 2006 - 02:10 PM

QUOTE (srg @ Jan 31 2006, 01:15)
I think though you've somehow left out Riot and Los Desperados missions.

Can you describe how exploitable and how to fail like pd has in the first post for these two?

Fireman, the "superjump" into Area 69 should work without cheats.

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#15

Posted 31 January 2006 - 02:21 PM

QUOTE (Mxyzptlk @ Jan 31 2006, 14:10)
QUOTE (srg @ Jan 31 2006, 01:15)
I think though you've somehow left out Riot and Los Desperados missions.

Can you describe how exploitable and how to fail like pd has in the first post for these two?

These two missions just like the others listed here simply wouldn't give you any wanted star.
You can kill cops, steal their verhicles and you get no star at all.

As for entering restricted areas such as Area 69 or the Naval base during these missions, I haven't really tried though I suppose it'd be pretty much the same case as the other no wanted level missions.

To fail, for Riot you just destroy Sweet's car.
For Los Desperados you simply kill Cesar or his buddy.

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#16

Posted 31 January 2006 - 03:17 PM

QUOTE (Mxyzptlk @ Jan 31 2006, 14:10)
QUOTE (srg @ Jan 31 2006, 01:15)
I think though you've somehow left out Riot and Los Desperados missions.



Fireman, the "superjump" into Area 69 should work without cheats.

Superjump? But you can't go into the underground base then right? -Slurp Slurp, Hmmm... Sprunk!

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#17

Posted 31 January 2006 - 03:21 PM

QUOTE (Fireman @ Jan 31 2006, 10:17)
Superjump? But you can't go into the underground base then right? -Slurp Slurp, Hmmm... Sprunk!

Riding a bike under a plane can push you underground so you could end up in the labs.

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#18

Posted 31 January 2006 - 03:40 PM

Just wondering, are these "methods" ( superjump, etc. ) really part-of-the-game tricks or are they some sort of a glitch?

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#19

Posted 31 January 2006 - 03:43 PM Edited by Mxyzptlk, 31 January 2006 - 03:47 PM.

QUOTE (srg @ Jan 31 2006, 10:40)
Just wondering, are these "methods" ( superjump, etc. ) really part-of-the-game tricks or are they some sort of a glitch?

They are glitches, involving falling into blue hell or the game teleporting you away nearby.

Is pdescobar gonna kill us for off-topicness? sad.gif

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#20

Posted 31 January 2006 - 03:51 PM Edited by srg, 31 January 2006 - 04:11 PM.

I see. This game really has a lot of weird but amusing surprises, accidental or intentional. I wonder what more surprises like these the next GTA would offer sarcasm.gif

Sorry PD for the off topic discussion. dontgetit.gif

PS: On topic. There's one more to add. Pier 69. As soon as you step into the marker to meet Cesar on the roof, your wanted level is frozen. But there is a catch. If you didn't kill the Rifas, the mission will fail quickly. If you kill them, you're good to go. When you enter the part where you have to kill Mendez and Ryder, kill Mendez only and don't approach Ryder. But if I remember it correctly, I chased Ryder once but didn't kill him. I proceeded to LV instead to get some oysters ( just to fool around with the mission) and yet the mission was frozen too. I got lazy to collect the oysters so just passed the mission when I went back for Ryder to waste him. But I'll double check this one.

Just a note of curiousity here. After I met Cesar on the rooftop, I rush up to the Banshee below which I thought then might be special. When I started shooting the car with the sawn-off shotguns, the gunfight on the rooftop was frozen too. Woozies boys are not getting wasted and the mission was ongoing. But as soon as I stop AIMING, (L1 PS2) the mission would fail. Also, as soon as I press SELECT or START to change view or check map respectively, the mission would also fail.

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#21

Posted 31 January 2006 - 03:58 PM

This is great! Good work and it must of taken you a long time because it took me a long time to read it smile.gif

Rates good.

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#22

Posted 31 January 2006 - 04:35 PM

There's three more I think, though i'll double check these too. JIZZY, Mt. Cloud Boys & Lure. For Jizzy, the part where you're supposed to chase the preacher. But this is on a limited time only. You can't get far away from your target. Mt. Cloud Boys, during the part where you're supposed to shoot it out with the Da Nangs after you get out of the alley. Lure after you drive into the marker to trigger the chase.

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#23

Posted 31 January 2006 - 08:35 PM

QUOTE (Mainland Marauder @ Jan 30 2006, 23:53)
You might even add what buildings you can access using the exploits - can you go into the casinos? About the only thing you might not be able to do without cheating is get a few of the horseshoes that require the jetpack. For snapshots and such the Maverick at Easter Bay Airport will work and would be a convenient way to get over the annoying barriers too.

You can enter all the casinos, strip clubs, bars, food shops, etc. Also the sex shop. You can't enter special places like the Pleasure Domes by simply using this, but you can enter most "normal" interiors. Also, none of the horseshoes actually require the jetpack. All of the harder to reach ones can be reached by either careful helicopter piloting or skydiving. The jetpack certainly is easier, but it's not mandatory.

QUOTE
Used in tandem with the *unlock everything glitch* these exploits can be used to freely explore buildings like the Pleasure Domes, Sindacco Abattoir and Venturas Planning Department. I think the Sherman Dam interior is always accessible, like the Atrium and Colonel Fuhrberger's. Of course, using the glitch would sort of muddy the no-cheat spirit of the guide since it involves the jetpack cheat.

Yes, if you're gonna use the jetpack cheat to trigger the "everything unlocked" glitch, you might as well just use the never wanted cheat to explore rather than limiting yourself to these missions.

============

@srg: Thanks for those other missions. I'll check them out when I get a chance.

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#24

Posted 31 January 2006 - 09:03 PM

Cool. Yeah, I know adding that about the glitch was a bit pointless. Stupid me.

I spawned a jetpack at the start of the game and flew in blue hell to Area 69 and did not see a jetpack where it is in the mission. I don't know if this appears later, or if it doesn't at all until "Black Project."

I thought there was a horseshoe on an apartment building balcony or something that looked pretty damned impossible to get without a jetpack...you'd have to try hard to get it if you don't have one.

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#25

Posted 31 January 2006 - 09:11 PM

QUOTE (Mainland Marauder @ Jan 31 2006, 16:03)
I thought there was a horseshoe on an apartment building balcony or something that looked pretty damned impossible to get without a jetpack...you'd have to try hard to get it if you don't have one.

If it's the one I'm thinking of, you can simply run up the steps to the roof, take a moment to position yourself, then drop onto the balcony to get it, and jump down without taking much damage. I'm a bit of a masochist and have gotten all the horseshoes with 4-stars at the start of the game simply to prove I could. colgate.gif I think the most interesting one to get under duress is the highway billboard since you have to be real precise on your skydive to land on top of the sign. But that's wandering off-topic again, isn't it? wink.gif

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#26

Posted 31 January 2006 - 09:38 PM

Off-topic, maybe, but it's yours. Actually, since it involves exploring still-restricted areas it's sort of on-topic.

You're the man for getting all those with four stars. You must have stocked up on a lot of weapons and ammo, huh?

Nice add in the Nitpick thread about the Vortex in the naval aircraft carrier. Maybe your End of the Line exploit can be used to more easily try to get it out of the damn ship.

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#27

Posted 01 February 2006 - 06:18 AM Edited by srg, 01 February 2006 - 06:40 AM.

PD, sorry for the irresponsible posts yesterday re additional missions. Guess I got overly excited to contribute to your guide. smile.gif I made some tests on the said missions and here are some results on them in brief:

1) Jizzy, Mt. Cloud Boys & RIOT are normal missions all
the way.
2) PIER 69 is a confirmed no wanted level mission from
the very start, once you step on the red marker.
Some details on this are:
- traffic & peds are normal in LV
- all establishments are open anywhere
- there's a subtantial presence of law enforcers;
Enforcer vans are roaming around LV.
- restricted areas such as the naval base and area 69
are accessible without hassle.
- SAM would still knock you down
Some notes: When I didn't kill Mendez or start the chase with Ryder, I had unlimited time to explore, and do whatever. But when I started the chase, I had something like 15 mins, to freely roam around LV before the mission failed. I'm not sure if it's timed or your position relative to Ryder's has something to do with the mission failure.

3) LURE is confirmed a no wanted level mission after you
drive into the marker
-peds and traffic are normal
-Naval base is accessible
The only drawback here is you can't get out of the
Rancher of course or you'll fail the mission. So you're
very much constrained in your actions here. You won't
be able to access LV or collect the collectibles. But you
can still get some vehicles, particularly the Patriot or
Barracks in the naval base. Otherwise, your other
exploits here are almost pointless.

4) LOS DESPERADOS is confirmed

-Details are almost similar with Pier 69, except that the
SAMs are not operational. Failure is to kill Cesar

Hope these help. Have fun.

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#28

Posted 01 February 2006 - 07:33 AM

QUOTE (srg @ Feb 1 2006, 01:18)
PD, sorry for the irresponsible posts yesterday re additional missions. Guess I got overly excited to contribute to your guide. smile.gif   I made some tests on the said missions and here are some results on them in brief:

1) Jizzy, Mt. Cloud Boys & RIOT  are normal missions all
    the way.

OK, I'll take them back off the list. Thanks for checking them.

QUOTE
2) PIER 69 is a confirmed no wanted level mission from
    the very start, once you step on the red marker.
    Some details on this are:
    - traffic & peds are normal in LV
    - all establishments are open anywhere
    - there's a subtantial presence of law enforcers; 
      Enforcer vans are roaming around LV.
    - restricted areas such as the naval base and area 69 
      are accessible without hassle.
    - SAM would still knock you down
Some notes: When I didn't kill Mendez or start the chase with Ryder, I had unlimited time to explore, and do whatever. But when I started the chase, I had something like 15 mins, to freely roam around LV before the mission failed. I'm not sure if it's timed or your position relative to Ryder's has something to do with the mission failure.

So you could just kill the six Rifa on the roof and take off immediately? It sounds like this is similar to Are You Going to San Fierro? Do you see the wanted level occaisionally flash on and off while in LV? Also, does Cesar follow you everywhere?


QUOTE
3) LURE is confirmed a no wanted level mission after you
    drive into the marker
    -peds and traffic are normal
    -Naval base is accessible
    The only drawback here is you can't get out of the
    Rancher of course or you'll fail the mission. So you're
    very much constrained in your actions here. You won't 
    be able to access LV or collect the collectibles. But you
    can still get some vehicles, particularly the Patriot or
    Barracks in the naval base. Otherwise, your other
    exploits here are almost pointless.

If getting out of the car fails the mission, doesn't that mean that taking the Patriot or Barracks will cause you to get 5 stars? It would still be better than getting the stars immediately upon entering the base I guess but it does sound difficult to usefully exploit.

QUOTE
4) LOS DESPERADOS is confirmed

    -Details are almost similar with Pier 69, except that the
      SAMs are not operational. Failure is to kill Cesar

Hope these help. Have fun.

Is the wanted level frozen at the very start of the mission or only after hitting the red marker by the train station? And does Cesar try and follow you around in this one if you go off exploring? Off-topic, that's interesting that SAMs aren't operational. I wonder are they always off during the riots or is it just something specific to this mission?

Anyhow, thanks for all the contributions here srg. biggrin.gif

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#29

Posted 01 February 2006 - 08:14 AM Edited by srg, 01 February 2006 - 08:17 AM.

You'll always be welcome PD smile.gif

1) Pier 69. Not even necessary to kill the Rifas. Don't meet Cesar upstairs after he calls on you from the rooftop. You can just take off immediately after that cutscene and he won't be following you. Yes, the stars would flash on and off occasionally.


2) LURE. If you'll be getting the Patriot or Barracks, you can just push any of them using the Rancher since it's damageproof anyway. You can push the military vehicle you want til you're outside of the base, then just drive it to your garage. You'll fail the mission, but at least you're safe outside the base.

3) LOS DEPERADOS. Yup, your wanted level is off from the very start. If you leave Cesar anywhere, you can start exploring already unless maybe he was unfortunate to die in an exploding vehicle.

The SAMs seem to be deactivated only in this mission. All the others I checked, the SAMs are activated. I haven't checked End of the Line though.

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#30

Posted 01 February 2006 - 08:24 AM

QUOTE (srg @ Feb 1 2006, 03:14)
1) Pier 69. Not even necessary to kill the Rifas.  Don't meet Cesar  upstairs after he calls on you from the rooftop. You can just take off immediately after that cutscene and he won't be following you. Yes, the stars would flash on and off occasionally.

OK, I'll update the post with that. icon14.gif

QUOTE
2) LURE. If you'll be getting the Patriot or Barracks, you can just push any of them using the Rancher since it's damageproof anyway. You can push the military vehicle you want til you're outside of the base, then just drive it to your garage. You'll fail the mission, but at least you're safe outside the base.

*slaps forehead* Good idea; never even crossed my mind. blush.gif

QUOTE
3) LOS DEPERADOS. Yup, your wanted level is off from the very start. If you leave Cesar anywhere, you can start exploring already unless maybe he was unfortunate to die in an exploding vehicle.

The SAMs seem to be deactivated only in this mission. All the others I checked, the SAMs are activated. I haven't checked End of the Line though.

If it's relatively easy to trap Cesar under a vehicle, the best bet is probably to do it down in flood control since that should be pretty safe.




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