Posted 16 January 2006 - 05:59 PM Edited by SwedishMafia, 17 January 2006 - 06:24 AM.
I hope a lot of ppl will start making these things so people will stop bombing me with pm's with requests. No offense, but I've got lots to do right now, exams and sh*t.
Is it good enough?
Posted 17 January 2006 - 01:38 PM
Posted 17 January 2006 - 01:58 PM Edited by GT.Killer, 29 November 2007 - 11:20 AM.
Nice.. but I cant see any haircuts in it.. and the video quality is so bad that I can hardly read any words / names of tools and stuff from 3dmax part..
Posted 17 January 2006 - 04:00 PM
anywho, dude the tut is great. the image is a bit blurry but anyone can perfectly understan what you are doing. i can read texts, only the save/load file dialog box is hard to see what it has written.
and btw at the end you just said camtasia, it's camtasia studio.
Posted 18 January 2006 - 07:55 PM
Posted 19 January 2006 - 01:53 PM
I like Wuzimu , so I make it happen.
I found it is easier to edit a head or a body than before by useing Kam`s new version of DFF IO
Posted 19 January 2006 - 03:27 PM Edited by SwedishMafia, 19 January 2006 - 03:29 PM.
Oh, and GT.KILLER, try to view it in fullscreen. Otherwise it shouldn't be possible to make out anything of it. Did I say that I should include any haircuts in the file? Your player.img archive is full of 'em.
Posted 12 May 2006 - 12:06 PM
Posted 19 May 2006 - 05:01 AM
and thank"Kamazy" thank you for tell me this topic!
thank you very much!!
Posted 04 January 2007 - 12:46 AM
(And I know the thread is old but it deserves a bump.) Maybe someone interested in doing player models might catch on like I did!!
Posted 17 February 2007 - 03:30 PM
I have a totally new head in 3DS format I'm trying to use to replace one of the haircuts. I follow the tutorial, as I just said, to the point where the arrow model is combined with the head, as I'm trying to replace the head, not attach something to it... so I erase the CJ head model, put the new one where the other was, i create a new skin modifier for the new head, I load all the bones and then assign all vertex in the head to the head node, I set all the weight properties for those vertex then I go and export it as the riped clump. I import the other two clumps one by one, reassigned bones and weights and export them correctly to the dff -as far as I know-, but when I try to open the head ingame, it doesn´t crash it but instead turns my char into the Headless Horseman, that is, no head on him.
I got back to 3dMax and tried to load again the dff. The two clumps I merely import and reexport are OK, but the one I modified -erased head, put the new one on, etc- has the head mesh gone and the dummy is tilted down backwards, while I certainly didn't leave it that way when I saved the clump.
Then I tried, jut to see what I'm doing wrong, to attach my new head to Cj's one, just to see if it works well. Well it doesn´t. when I try the haircut I get the right CJ head but no head of mine attached to it. Then again, when I get back to 3dmax and load the dff's clump, everything is as I left it, with my new head attached to Cj's and the dummy in correct position.
I assume this second try's failure has something to do with the textures, but I have no idea what did go bad with the first one.
Someone can shed some light over this? I'd really appreciate it, as I'm a total newbie to this.
Thanks in advance
Posted 05 April 2008 - 04:24 PM
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