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[REL|Tool] Collision File Editor II
Posted 25 April 2006 - 05:47 PM
And I don't know any solution other than switching to a "proper" modeling program.
And you are sure your mesh isn't flipped or rotated somehow?
Posted 26 April 2006 - 05:00 PM
Posted 26 April 2006 - 07:44 PM
|QUOTE (steve-m @ Apr 24 2006, 17:38)|
|In the current release CE2's optimize function welds vertices within a distance of 0.01, removes triangles with identical vertices (also duplicated flipped ones), and removes isolated vertices. This gets rid of degenerated triangles and everything that's "invisible", but afaik it doesn't solve all Sketchup related problems.|
Would increasing that number(0.01) fix more of the "invisible walls"?
Posted 26 April 2006 - 07:53 PM
Posted 26 April 2006 - 11:21 PM
Posted 29 October 2008 - 07:54 PM
Posted 01 April 2009 - 03:20 PM
|QUOTE (steve-m @ Dec 29 2005, 14:32)|
Yea. Click "Edit > Batch Conversion...", add all col files you want to convert, tick "Generate Lighting", "Material Conversion", and "Optimize" (not "Minimize Bounding Volumes"!); select "Col 3" as output version, press OK and in the lighting generator choose your lighting (I'd recommend simple non-directional lighting at ~30%).
what so does this mean it lights all the col's the same like pre lighting or am i way off the mark, and maybe even holding the wrong end of the stick
Posted 03 April 2010 - 12:22 AM
Posted 03 April 2010 - 02:15 AM
Posted 03 April 2010 - 09:08 PM
|QUOTE (vans123 @ Apr 3 2010, 02:15)|
|Sorry for being part of the big Bump but, there isnt a way to give a lil clean and brushing to this awsome tool, maybe the enough to stop it from creating invisible walls and well the most important to be able to import shadow mesh data into an already made col|
the invisable walls are most of the times caused by the modeling proces itself not the tool that is making the colfiles for you, its also caused by the tools you are exporting the files with for making a colfile.
most of the times the model isnt optimized or stripped down enough which causes small faces (long small stretched ones) which can be experienced as walls in the game.
Posted 04 April 2010 - 02:14 AM
Posted 24 June 2012 - 07:20 AM
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