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[REL|BETA] TXD Workshop 4.0

64 replies to this topic
JernejL
  • JernejL

    Big Homie

  • Feroci Racing
  • Joined: 11 Mar 2002

#61

Posted 03 April 2012 - 07:58 PM

QUOTE (ALMOST610 @ Thursday, Mar 29 2012, 12:13)
Would you be able to make a Batch Import for Textures, so when you Import the Textures not only does it import multiple Files but Names them the same as the file name.

Or are you only doing Bug Fixes in any follow up versions to be released.

drag and drop does that.

- mipmaps? will try

- iphone/ios? gta3 on phones suck, i tried it.. honestly i see little potential and i didn't research much in what compression it uses..

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci Racing
  • Joined: 30 Jan 2009
  • Australia

#62

Posted 03 April 2012 - 10:41 PM

You can Drag and Drop, I never knew that.

lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

  • Feroci Racing
  • Joined: 24 May 2008
  • Philippines

#63

Posted 04 April 2012 - 12:30 AM

QUOTE (JernejL @ Tuesday, Apr 3 2012, 19:58)
iphone/ios? gta3 on phones suck, i tried it.. honestly i see little potential and i didn't research much in what compression it uses..

Well, it's a big your-mileage-may-vary - you personally find it a meh game on mobile, but since I wanted GTA3 on the go then maybe it would be of some use to at least adapt it.

DimZet13
  • DimZet13

    Please set me Modders

  • Members
  • Joined: 07 Feb 2010

#64

Posted 12 April 2012 - 05:05 PM

more need add function "find next".
After export image, error: in image in left-down new point(yellow)
Error after import alpha image.
Very need function generate mipmaps. Or at least not to auto reset after save to 1
Add DXT5(for Xbox txd alpha)

PLEASE!!!

RemixPLrc96
  • RemixPLrc96

    Snitch

  • Members
  • Joined: 02 Jul 2010
  • Poland

#65

Posted 12 April 2012 - 09:50 PM

Yeah, mipmaps generator will be very useful inlove.gif




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