All Superjumps except the Packer superjump can only be done on PS2--
I think I did a better job of explaining how to do them but you can thank the people who discovered superjumps on spreading the word.
Here are clips of each of the VC Superjumps I've sucessfully done:
NOTE-- most if not all the links below are dead...you can see these videos on my youtube channel
Vice City Superjumps
A HIGH Phils Place Superjump 4 MB and 30 seconds
One of my few (sucessful) Lighthouse Superjumps 705 KB and about 15 seconds
A Packer Superjump 1.3 MB and 30 seconds
Vice City Superjumps
Phil's Place Superjump
Phils place--getting in position 4.3 MB and 30 seconds
Phils place superjump video clip
Sorry about the pics showing the location the view gets kind of close to him after you flip so you can't see to well where the bike is positioned--you sort of get a feel for it.
Best way I can describe it.
First of all, you have to be morphed to the bike (for all Superjumps). To do this you must park a motorcycle next to a clothes icon (just barely touching it with the icon on the right)... get off the bike and back on-- if in the right spot, Tommy will be Morphed to the bike and cannot fall off.... its important not to fire any weapons while morphed or you will de-morph.
How to morph to a bike clip 445 KB and about 9 seconds
Drive behind the gate and into the corner formed by the gate and the wall-- initially you will be pointed north
pull back and flip the bike over--
you try to get his head in the wall (not the gate)-- he is now facing south.
Now give it a little gas and move forward a little (just to get out of the corner a hair)-- this is also necessary if his front wheel gets stuck in the gate off the ground after you flip the bike--pulling forward makes it fall down--then back up into the corner formed by the gate and the wall---
This is important--as you back up he will back into the corner and stop--hold the back up button for about 1/2 second after he gets stuck in the corner and let go-- you can sort of see him shift a little (like the bikes back wheel is riding up the wall in the corner but just a hair--like he is doing a very slight stoppie)-- you sometimes have to hold it down longer (2-3 seconds to get him to shift)--then gun it--if he starts to move back forward sort of slow then you didn't back up long enough--if he moves forward more then about 3 or 4 feet you were not in the right position--back up again and when he hits the corner again hold it a hair longer then before and try again...
If you back up too long, when you gun it the back end of the bike will almost always shift into the wall (he will be pointed to the west) and he will frequently get stuck here or fall through the ground-- if he gets stuck hard you might want to reload as it might be faster then trying to free him up.
If you got it in the right spot he will move forward when you gun it very very slowly (hardly at all)--just keep gunning it and he should fall on his side---
keep gunning it for about a second or two after he falls to the side and then let go--- and don't touch anything-- he will do one of three things--
You want it to do this
He will start shaking/wiggling---stop---shake/wiggle---stop---shake wiggle---superjump--this can take up to 15-25 seconds sometimes.
This is a screenshot of him wiggling (which is why he is blurry)
See bottom of post for pics of a successful (mediocre) superjump.
Some times after shaking/wiggling he will pop back upright--if your head is still in the wall just repeat what you did above-- if he gets turned in a weird position I can usually free him by backing up and turning the wheel a little.
If he pops up and his head is out of the wall just pull out of the corner and drive back in and flip over.
Sometimes he will get stuck in the ground and then fall through grey hell and land in the street outside Phils place (thats how I got my 4 flip jump).
I've also had success by doing everything I said above but with one slight difference-- after you let off the gas (a second or 2 after he falls to the side) don't touch anything for a second or 2, then gun it again and hold it down--- he will do the same shake/wiggle thing as above--I'm not sure if it makes a difference or not.
The below is a continuation of the above pics--it shows a mediocre superjump.
Edited by Spuds725, 30 March 2010 - 12:32 PM.