Found out somemore stuff about editing the gunshot sounds. It can be more desireable to use higher quality sound formats (44100 seems to work very well) in the game, the pitch doesn't change nearly as much plus the sounds sound much richer and close to the original wave sound. Now if only someone could figure out how to change the way the engine resamples and reverbs the sound so they don't sound so weird in the game. Would have been more resourceful on the system to just play the sound as it is instead of doing all that reverb crap, that's probaly why GTA: SA struggles so much with sound effects.
Great tool Pdescobar!! I noticed it exports and imports the files within a few mere seconds so it's real quick and less tedious to test out modding.
Btw do you think it's possible to find out how to change the way the game reverbs the sounds in-game (like how the wave sounds are actually reverbed and altered in the game, making them sound different whilst your playing)? I hope that makes sense.