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[WIP] San Andreas Audio Toolkit (SAAT)

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fly22
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#271

Posted 03 November 2006 - 05:01 AM

tounge.gif
I'm succeed!

My LOG::::

My Sanandreas directory is E:\GTA SanAndreas.
copy saat_sfx.exe to the folder.

open command windows;


C:\Documents and Settings\Henry>cd e:\GTA SanAndreas

C:\Documents and Settings\Henry>e:

E:\GTA SanAndreas>saat_sfx -e "audio\sfx\genrl" "f:\sfx" "audio\config\banklkup.dat"

San Andreas Audio Toolkit (SAAT) SFX Tool Version 1.10

Processing file 1 of 1: audio\sfx\genrl (length: 25170572)
Reading Sounds...
Bank 1:...1...2...done.
Bank 2:...1...2...3...done.
Bank 3:...1...2...3...4...done.
Bank 4:...1...2...done.
Bank 5:...1...2...3...done.
Bank 6:...1...2...3...4...done.
..........................................

the command need enter "double quotation marks"

Alexioto
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#272

Posted 15 December 2006 - 04:15 PM

could somone here help me use saat, i have no idea about this im afraid, i put the files in the gta menu area, you see i wanted to the change the sound of the sea sparrow

Scrag
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#273

Posted 03 January 2007 - 05:41 PM

Whats the name of that mp3 to ogg converter called?

chlaguevuck
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#274

Posted 20 January 2007 - 01:33 PM

Hello everybody, I looked into the san andreas Weapon sounds:
audio>sfx>genrl>bank_137
************************************************************************
Here you will find which sound of the bank_137 of the GENRL
file is associated to which weapon.
************************************************************************
sound_001 => uzi/tec9
sound_002 => uzi/tec92
sound_003 => far explosion
sound_004 => ak47/m4
sound_005 => ak47/m42
sound_006 => explosion/rocket?
sound_007 => colt
sound_008 => colt2
sound_009 => far shot
sound_010 => extinguisher
sound_011 => radio static (cop car...)
sound_012 => minigun
sound_013 => minigun2
sound_014 => minigun3?
sound_015 => minigun_rotating
sound_016 => minigun_rotating2
sound_017 => minigun4
sound_018 => mp5?
sound_019 => mp5?
sound_020 => free falling/parachute
sound_021 => free falling/parachute2
sound_022 => shotgun
sound_023 => shotgun2
sound_024 => far explosion
sound_025 => silenced gun
sound_026 => silenced gun2
sound_027 => desert eagle
sound_028 => desert eagle2
sound_029 => spray
sound_030 => reloading sound?
sound_031 => popping (unknown)
sound_032 => reloading
sound_033 => reloading
sound_034 => clicking (unknown)
sound_035 => collision sound (lamp post or else)
sound_036 => popping ( unknown-collision sound?)
sound_037 => punching someone
sound_038 => punching someone2
sound_039 => kicking someone
sound_040 => hitting someone (brass knuckle?bat?)
sound_041 => hitting someone (brass knuckle?)2
sound_042 => hitting someone
sound_043 => hitting someone
sound_044 => hitting someone
sound_045 => small collision sound?
sound_046 => taking photo
sound_047 => hitting someone?
sound_048 => whirling through air (punch/bat/club/katana...)
sound_049 => "pock!"
sound_050 => satchel bomb armed
sound_051 => popping sound
sound_052 => reloading sound
sound_053 => hand gun?
sound_054 => damped popping sound
sound_055 => running through bushes?
sound_056 => "tack!" sound
sound_057 => "pling!" sound (knife against metal)
sound_058 => "shlung!" sound (knife against metal)
sound_059 => short popping
sound_060 => punching against fence
sound_061 => punching against fence+fence breaks
sound_062 => slapping
sound_063 => lapping2
sound_064 => bicycle rolling? (very long sound)
sound_065 => ir/night vision goggle
sound_066 => parachute opening
sound_067 => "shlak!"
sound_068 => "tchik!"
sound_069 => explosion/big collision
sound_070 => "clic-clok!"
sound_071 => "tock!"
sound_072 => "click!"
sound_073 => reloading?
sound_074 => collision with bicycle?
sound_075 => collision?
sound_076 => collision with metal (lamppost?)
sound_077 => small "tchick!" sound
sound_078 => very small "pop"
sound_079 => slapping
sound_080 => slapping2
sound_081 => slapping3
sound_082 => knife slashing
sound_083 => hitting someone
sound_084 => flamethrower ignition
sound_085 => clicking
sound_086 => clicking
sound_087 => punching air
sound_088 => shovel-air
sound_089 => knife-air
*****************************************************************************
Of course this is not fully complete (There are some sounds I have no idea what there are for...)
and may contain some errors.
But I hope it will be a little help.
*****************************************************************************
PS:
>A big thanks to P.D. Escobar for SAAT, and those who made GUI's for it.
>If you forgot making Backups, download the GTA SanAndreas - Recoverer (by TDO)
It allows you to extract any original file from your gamedisc
and is very helpfull.
have fun! happy.gif

maf
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#275

Posted 15 March 2007 - 03:42 AM

Hi, does anyone have a good link to Alci's SAAT GUI FrontEnd 1.0 Beta 2 ? I can't find this file anywhere to download.

Cheers!

BoxCutter
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#276

Posted 25 March 2007 - 10:51 AM

Does this thing work with Vista?
I'm using Vista Home 32bit OS and the command prompt will not stay open. when I double click the executable, it opens and just disappears.

maf
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#277

Posted 25 March 2007 - 11:49 AM

QUOTE (BoxCutter @ Mar 25 2007, 10:51)
Does this thing work with Vista?
I'm using Vista Home 32bit OS and the command prompt will not stay open. when I double click the executable, it opens and just disappears.

That happens in XP as well. Command-based apps usually require that you open a Command Prompt first, then run the app from in there.

With SAAT, though, it's probably best to get either the GUI For SAAT, or Alci's SAAT GUI FrontEnd.

Rambo666
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#278

Posted 01 May 2007 - 07:19 PM

Where are Carl's texts ????

chlaguevuck
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#279

Posted 04 May 2007 - 06:36 PM Edited by chlaguevuck, 04 May 2007 - 06:44 PM.

QUOTE (br0kebusta @ Oct 21 2006, 05:55)
This is for everybody who changed some sound effects. But made the game change other sound effects into another one.

Two days ago, I used the program to change the weapon's sound effects to more real sounds. But made the police sirens sound like when you activate your Nightvision goggles.

I suspected that maybe this was caused because the weapon sounds don't even last a second. And that my replacements lasted up to 4 seconds.

So with Audacity, I've cut pieces of the sound (while still keeping it usuable) and saved.

Now, I don't know if it's because now the file size is now smaller or that the sound now lasts about a second. But it appears that everything works fine.

If you had the same problem. Try what I did and see if it works.

Yes, for me it works that way. now, the only thing that has bugs is the rain-sound.
When the modded sounds are buggy, it can help to export all the file, then reimport it so Banklkup.dat is updated.

[edit:]
QUOTE
Where are Carl's texts ????

look here, at the end of list:
(search for "SPC_PA SFX Archive Directory")
http://pdescobar.hom...dir.html#PAIN_A

have a nice weekend... music.gif

MajesticNL
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#280

Posted 17 May 2007 - 11:57 AM

Does anyone knows where the loading screen music is located ? You now, the loadng screen that comes when you push new game.

Gvforces
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#281

Posted 08 June 2007 - 03:07 PM Edited by Gvforces, 08 June 2007 - 04:12 PM.

i want to mod playback fm and i think it is the CH file in streams so that is what i exported and trying to import

AND i get this error...
Error opening output file CH for writing: Permission denied

i am using the administration account

Gvforces
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#282

Posted 11 June 2007 - 01:44 PM

ok i had some trouble with the problem above but i fixed it. now when i import the audio tracks they don't play all i hear is a commercial and then nothing.
Help me please!

bobjapeto
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#283

Posted 19 June 2007 - 11:34 AM

can someone please write a simple tutorial for this?? i managed to export the ogg. files with saa editor but when i have the file with 40 tracks i opened them with vlc and they worked fine so i then replaced track_27 with a ogg music file which i renamed track_27 but the old track still plays during the game????? baffled?
please help biggrin.gif turn.gif

Afroman245
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#284

Posted 03 August 2007 - 12:07 AM

yeh, i tried that too. Except i replaced the sirens. Bank_068, sound_011 and 012. When i imported them, they wouldnt play in-game, but when i exported them afterwards, i played sound_011 and 012 they played as the new files i placed in there. So it imported them. Could this be a Vista compatibility issue?? Im baffled.

kmssd
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#285

Posted 26 November 2007 - 11:03 PM

Does this work for the xbox version?

pdescobar
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#286

Posted 27 November 2007 - 12:48 AM

I'd be very surprised if it worked for the xbox version. It was written specifically for the PC version and I have no idea how the xbox handles audio. However, if the xbox uses the same file types it might work. Be sure to let me know if you try it. wink.gif

kmssd
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#287

Posted 01 December 2007 - 09:22 PM

I did try it, but it didn't seem to work, but I could try it once again.
.

kmssd
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#288

Posted 02 December 2007 - 09:44 PM

When I tried to put a sound it and drive the car it froze. Idk if I'm doing it wrong though, I write down how I install them,

First I extract the GENRL file, next I then I replace the files in the bank 39 and 40 folder, hit save, replace the GENRL file and the CONFIG folder, test game ok so far... get in car with different sound, then it freezes.

Am I installing the sound wrong? Or is it not meant for xbox

pdescobar
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#289

Posted 02 December 2007 - 11:01 PM

It doesn't sound like you are doing anything wrong. Try copying another sound from the game over. For example:
1. extract the files
2. copy the sounds from bank 41 to bank 39
3. copy the sounds from bank 42 to bank 40
4. import the sounds back
5. test the Blade, Buccaneer, Clover, Sabre, Savanna, Stallion, or Voodoo and see if it sounds like the Sanchez

If that also freezes the game then SAAT may not work with the xbox version; if that doesn't freeze the game, then SAAT probably works for xbox and there may be a problem with the sounds you are trying to use.

kmssd
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#290

Posted 02 December 2007 - 11:30 PM

I will try that later and let you know what happens, also I just found out I have verison 2, even though car mods and hot coffee work.

kmssd
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#291

Posted 03 December 2007 - 03:18 PM Edited by kmssd, 03 December 2007 - 03:23 PM.

Ok this program works for xbox, the blade sounded like a dirtbike, so that means the mod I downloaded don't work for xbox.

Stevey_JoeJoe
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#292

Posted 06 December 2007 - 05:53 PM Edited by Stevey_JoeJoe, 06 December 2007 - 06:48 PM.

When I replace audio files for a helicopter, the game crashes when I enter it, how come?

pdescobar
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#293

Posted 07 December 2007 - 12:55 AM

Because something went wrong with the import or the files you imported are too different from the original game files. Can you provide any more detail like which helicopter, which files were replaced, size/length/other characteristics of the replacement files, etc?

pdescobar
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#294

Posted 08 December 2007 - 08:31 PM

Oh, if anyone has a link to Alci's SAAT GUI FrontEnd (preferably something "official" like the author's website) please post it here so I can add it to the first post. Thanks!

pgtipsp
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#295

Posted 12 December 2007 - 09:06 PM Edited by pgtipsp, 12 December 2007 - 09:08 PM.

hey, im trying to replace sound files in the stream section, but when i pess save it has the exporting thing for a second then an error message about a problem with 'lookup file' for the sa directory - ive set it to the gta directory and all, and i dont dont know what the problem is

im using alci's gui fronted 1.0, and my sa is pathed to v1.1

thanks for any help

pdescobar
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#296

Posted 13 December 2007 - 01:12 AM

I've never even seen Alci's front-end (note post above) so it's difficult to help with that problem. If you could post the exact error message that SAAT generates it might narrow things down though. The lookup file for the streams is audio\CONFIG\TrakLkup.dat so make sure it's there and it's not set to read-only.

pgtipsp
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#297

Posted 13 December 2007 - 11:54 AM Edited by pgtipsp, 13 December 2007 - 11:59 AM.

the precise error message is 'Error Opening Lookup File:C:/Program Files/Rockstar Games/GTA San Andreas'

link to gui frontend http://gta-worldmods...3166798cd9983b0

the file is there and none of the files are read only

pdescobar
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#298

Posted 14 December 2007 - 02:09 AM

That error would come from an incorrect filename specified for the lookup file; only the main program directory was specified and not the lookup file itself. If there's a way to explicitly specify that file location from within the front end, do so. Otherwise, it's a problem with the frontend and you'll have to contact Alci about it.

deeprecon25
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#299

Posted 26 January 2008 - 05:37 PM

QUOTE (maf @ Mar 25 2007, 11:49)
QUOTE (BoxCutter @ Mar 25 2007, 10:51)
Does this thing work with Vista?
I'm using Vista Home 32bit OS and the command prompt will not stay open. when I double click the executable, it opens and just disappears.

That happens in XP as well. Command-based apps usually require that you open a Command Prompt first, then run the app from in there.

With SAAT, though, it's probably best to get either the GUI For SAAT, or Alci's SAAT GUI FrontEnd.

i have that same problem, ive got version 2 and im using vista, and so i opened command prompt and tried to do what the tutorial says for installing it but it doesnt work. im not looking to change anything, i just want to extract pedestrian voices to use. Im a dj/producer, and i want to use the samples for my mixes and sets. what ive been doing is playing the game while recording what plays through my soundcard with Cool Edit Pro. the 3 problems are: its extremely time consuming, theres usually backround noise (cars, honking, gunshots, etc), and i have to wait for or do stuff to make certain peds to say certain things. i just need to extract them as OGGs and i can do the rest. i really dont know sh*t about programming stuff. i enter in the command lines indicated in the readme, but command prompt does not recognize any of them. i got the SAAT folder in my game directory. what else do i need to do? any other info you need to help me, ill give, but there isnt much more than that i think.
thanks

pdescobar
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#300

Posted 26 January 2008 - 08:41 PM

You can either try using one of the GUIs (links in first post) or post back with the following info and I'll modify the example to suit your situation.

1) The exact folder in which your game is installed.
2) The exact folder in which the SAAT exes are installed.
3) The exact error message you are getting when you say that "command prompt does not recognize any of them."




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