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24isone
  • 24isone

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#1

Posted 13 November 2005 - 12:46 AM

wow.gif can you have animated picture in te game if yes tell me how.

Mercie
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#2

Posted 13 November 2005 - 02:09 AM

I believe you cannot. The Texture Dictionaries only allow for targa's or bitmap's which means the animated extensions are not allowed. Even if .mng or .gif was supported by Renderware, animated alphas and the compression would get a mite messed. Someone correct me if I am wrong, but all animated text is hardcoded in the executable.

DexX
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#3

Posted 13 November 2005 - 03:46 AM

Sa supports UV animation, which can scroll the UV coordinates. You can't animate the image, in terms of using different images for every frame of animation, but you can scroll or move the image around. I dont think Kam's exporter can handle this yet though (someone correct me if im wrong) so the only way to accomplish it is by copy/pasting sections in RWAnalyze.

Short answer: not possible.

24isone
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#4

Posted 17 November 2005 - 12:07 AM Edited by Delfi, 27 November 2005 - 04:25 PM.

well guess what i just got busted by Delfi for mentioning warez.

[edited by delfi]

Suction Testicle Man
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#5

Posted 17 November 2005 - 12:24 AM

QUOTE (24isone @ Nov 17 2005, 00:07)
well guess what i JUST now downloaded gta san andreas! xmas.gif wink.gif biggrin.gif colgate.gif and screw gta vice city tounge.gif tounge.gif icon14.gif

I think we were referring to San Andreas in the first place...

<3D

Mercie
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#6

Posted 17 November 2005 - 01:04 AM

QUOTE (Suction Testicle Man @ Nov 16 2005, 18:24)
QUOTE (24isone @ Nov 17 2005, 00:07)
well guess what i JUST now downloaded gta san andreas! xmas.gif   wink.gif   biggrin.gif   colgate.gif and screw gta vice city tounge.gif   tounge.gif   icon14.gif

I think we were referring to San Andreas in the first place...

<3D

That and how downloading and telling everyone is not a smart thing to do...

Karcus
  • Karcus

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#7

Posted 18 November 2005 - 07:03 PM

QUOTE (ashdexx @ Nov 13 2005, 03:46)
Sa supports UV animation, which can scroll the UV coordinates. You can't animate the image, in terms of using different images for every frame of animation, but you can scroll or move the image around. I dont think Kam's exporter can handle this yet though (someone correct me if im wrong) so the only way to accomplish it is by copy/pasting sections in RWAnalyze.

Short answer: not possible.

I don't have SA but what in the game has UV animation? I would like an example.

Augh
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#8

Posted 18 November 2005 - 07:25 PM

At risk of putting words in Dexx's mouth, "supports" != utilised by stock graphics.

Yup rampage_ani.gif

maagimies
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#9

Posted 06 December 2005 - 04:21 PM

I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O
Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame'
(I should do a picture illustrating this but I hope you undestand anyway)
I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif
OR the red scanner thing to the KITT car cool.gif

DexX
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#10

Posted 06 December 2005 - 09:44 PM

QUOTE (Karcus @ Nov 18 2005, 14:03)
I don't have SA but what in the game has UV animation?  I would like an example.

half of Las Venturas. all the moving (scrolling, not flickering) lights are uv anim.

QUOTE
I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O
Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame'
(I should do a picture illustrating this but I hope you undestand anyway)
I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif
OR the red scanner thing to the KITT car

the concept is sound, but only static map objects support UV anim, not cars, peds or weapons.

MysticBlast3r26
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#11

Posted 3 weeks ago

I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O
Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame'
(I should do a picture illustrating this but I hope you undestand anyway)
I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif
OR the red scanner thing to the KITT car cool.gif

haha! are you talking about Knight Rider mod? Yes...i have my own mod ..the kitt scanner moves pretty well and i can also play GTA SA storyline with that mod...its not a cleo cs files or any mod...i made my own MODEL dff and txd ...so now it looks amazing!!!!! if you need that..i can give you


The_Human
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#12

Posted 3 weeks ago

Wow, fantastic bump. Last post in made back in 2005 and maagimies is ain't active too. I salute you for this fantastic bump.


AtzlanSpear
  • AtzlanSpear

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#13

Posted 3 weeks ago

bumpy   8f8.jpg


ZAZ
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#14

Posted 3 weeks ago

nominated for Millenium Bump Award
  • The_Human and Mubber like this

MysticBlast3r26
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#15

Posted 5 days ago Edited by MysticBlast3r26, 5 days ago.

Thanks for giving me that Award                           :lol:





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