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FREQUENTLY ASKED QUESTIONS

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Ben
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#331

Posted 24 December 2006 - 02:46 AM

Most likely wink.gif.

The majority of the time, most gameplay problems are caused by faulty mods (which can include warezed files). Using the original files generally fixes the problem.

In your case, I'd suggest just repurchasing VC - it's very cheap nowadays smile.gif.

james_root
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#332

Posted 02 January 2007 - 05:09 PM

i have some questions..
first of all if i download this mod is there going to be gta 3 missions? no missions? or some missions you did?
my other question is i have a copy vice city cd(not original) is it ok ?
please answer them smile.gif

Craig Kostelecky
  • Craig Kostelecky

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#333

Posted 02 January 2007 - 06:40 PM

All GTA3 missions have been converted. There are a few that still have minor bugs to fix though.

A copied CD should (but is not guaranteed) to work.

james_root
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#334

Posted 02 January 2007 - 10:21 PM

ow really biggrin.gif thanks a lot!!

james_root
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#335

Posted 02 January 2007 - 11:56 PM

i downloaded it. the first 5 minutes were amazing but then strange things started to happen.
suddenly claude became like a robot his legs were metal other texture bugs too.
then game closed itself.
what should i do please help?

fitzy9994
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#336

Posted 03 January 2007 - 12:40 AM

QUOTE (redlad @ Dec 20 2006, 22:20)
I cant get it to work, done everything.

When I run gta-lc.exe it says;

"Unable to determine the version of gta-vc.exe
GTA Liberty will not be executed"

think it might have something to do with "vcversion.dll", although it is from the 2.7update version so it should work. Can someone post a working one?

When I run gta-vc.exe, it looks like its going to work, but crashes when I try to start a new game.

im having exactly the same problem, and i have the original VC.. I noticed in my LC folder there isnt a vcversion.dll. Where can i get the file?

thx

Ben
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#337

Posted 03 January 2007 - 12:49 AM

QUOTE (james_root @ Jan 3 2007, 10:56)
i downloaded it. the first 5 minutes were amazing but then strange things started to happen.
suddenly claude became like a robot his legs were metal other texture bugs too.
then game closed itself.
what should i do please help?

There's a few possible causes for your problem that I can see. Firstly (and most likely), is that you're not using an original version of the game - you can try with a purchased version and see if that helps. Whilst LC will work with a no-cd EXE, we can only offer support for legal versions of the game.

You could potentially have some issues with your graphics hardware - you could try updating your drivers and see if that fixes the problem. Or your card may simply not work with LC - some GeForce cards have artefacting issues with LC (and other GTAs too) confused.gif.

The other thing you could try is to delete the IIItoVC.asi file, although this may crash the game. It will also stop several functions from working properly - the pager, for example.

There's a few things for you to try - before changing/removing any files, I'd suggest backing up first. Good luck smile.gif.

QUOTE (fitzy9994 @ Jan 3 2007, 11:40)
QUOTE (redlad @ Dec 20 2006, 22:20)
I cant get it to work, done everything.

When I run gta-lc.exe it says;

"Unable to determine the version of gta-vc.exe
GTA Liberty will not be executed"

think it might have something to do with "vcversion.dll", although it is from the 2.7update version so it should work. Can someone post a working one?

When I run gta-vc.exe, it looks like its going to work, but crashes when I try to start a new game.

im having exactly the same problem, and i have the original VC.. I noticed in my LC folder there isnt a vcversion.dll. Where can i get the file?

thx

Grab the 2.7up package from the pinned Updates topic - it's got several other updates included as well as the vcversion.dll wink.gif.

james_root
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#338

Posted 03 January 2007 - 10:05 AM

a few minutes later the games crashes and a page opens, expencion.... or something like that and it writes some mistakes of the game
what should i do to fix it?
or it is because of the copy disc?
rahkstar2.gif

Ben
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#339

Posted 03 January 2007 - 10:00 PM

Firstly, you can try my suggestions above wink.gif.

The other thing you can do is to post the first 7 lines of the debug output (which is saved in your main LC folder in a file called gta-lc-scm.log). That will help us identify your problem better.

Although, as I said above, it's most likely the fact that you're using a copied version of the game - if you buy a proper version, it will probably work (I can't guarantee that though (obviously) but in most cases, it fixes problems).

james_root
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#340

Posted 04 January 2007 - 02:59 PM

you mean this?i didnt copied my gta-vice city folder while i was loading it.
was it necessary? if it is the problem i could load it again biggrin.gif
thanks for your help smile.gif

Exception at address: 0x6DF7176C

EXE Version: gta-vc.exe 1.0 US

Last opcode executed: 0001 wait

In thread: ambul_m



Registers -----------------------------------------------------

EAX: 0xC0D0417E EBX: 0x00000DB8 ECX: 0x09A12F28 EDX: 0x00000030

ESI: 0x00169040 EDI: 0x00189A00 EBP: 0x0012FC6C ESP: 0x0012FC68

EFLAGS: 1000010000001000000010



// THREAD "rctrig"

0001E886: if 0

0001E88A: is_player_driving_car_model $var0008, 189

0001E892: jf @0001E9F7

0001E9F7: if 0

0001E9FB: is_defined $var0008

0001EA00: jf @0001E86B

0001EA07: if 0

0001EA0B: NOT is_player_driving_car_model $var0008, 189

0001EA13: jf @0001E86B

0001EA1A: setgi $var0D1C, 0

0001EA21: jump @0001E86B

0001E86B: wait 0

// THREAD "cop_m"

0001FB93: if 0

0001FB97: is_defined $var0008

0001FB9C: jf @0001FB8F

0001FBA3: if 25

0001FBA7: is_player_driving_car_model $var0008, 156

0001FBAF: is_player_driving_car_model $var0008, 157

0001FBB7: is_player_driving_car_model $var0008, 236

0001FBBF: is_player_driving_car_model $var0008, 162

0001FBC7: is_player_driving_car_model $var0008, 220

0001FBCF: is_player_driving_car_model $var0008, 155

0001FBD7: jf @0001FD18

0001FD18: if 0

0001FD1C: egi $var0D40, 1

0001FD23: jf @0001FB8F

0001FB8F: wait 0

// THREAD "fire_m"

0001FA06: if 0

0001FA0A: is_defined $var0008

0001FA0F: jf @0001FA02

0001FA16: if 0

0001FA1A: is_player_driving_car_model $var0008, 137

0001FA22: jf @0001FB63

0001FB63: if 0

0001FB67: egi $var0D38, 1

0001FB6E: jf @0001FA02

0001FA02: wait 0

// THREAD "taxi_l"

0001F87C: if 0

0001F880: is_defined $var0008

0001F885: jf @0001F878

0001F88C: if 0

0001F890: is_player_driving_taxi $var0008

0001F895: jf @0001F9D6

0001F9D6: if 0

0001F9DA: egi $var0D30, 1

0001F9E1: jf @0001F878

0001F878: wait 0

// THREAD "ambul_m"

0001FD48: if 0

0001FD4C: is_defined $var0008

0001FD51: jf @0001FD44

0001FD58: if 0

0001FD5C: is_player_driving_car_model $var0008, 146

0001FD64: jf @0001FEA5

0001FEA5: if 0

0001FEA9: egi $var0D48, 1

0001FEB0: jf @0001FD44

0001FD44: wait 0

// THREAD "o4x4_4"

0001D73D: if 0

0001D741: egi $var0828, 0

0001D748: jf @0001D756

0001D74F: setgi $var0CE4, 120

0001D756: if 0

0001D75A: is_defined $var0008

0001D75F: jf @0001D738

0001D766: if 1

0001D76A: egi $var04E4, 0

0001D771: is_player_in_zone $var0008, "COM_EAS"

0001D77E: jf @0001D738

0001D738: wait $var0684

// THREAD "o4x4_3"

0001D643: if 0

0001D647: egi $var0824, 0

0001D64E: jf @0001D65D

0001D655: setgi $var0CE0, 300

0001D65D: if 0

0001D661: is_defined $var0008

0001D666: jf @0001D63E

0001D66D: if 1

0001D671: egi $var04E4, 0

0001D678: is_player_in_rect $var0008, -565.0000, 255.0000, -545.0000, 275.0000, 0

0001D693: jf @0001D63E

0001D63E: wait $var0684

// THREAD "o4x4_2"

0001D558: if 0

0001D55C: egi $var0820, 0

0001D563: jf @0001D571

0001D56A: setgi $var0CDC, 120

0001D571: if 0

0001D575: is_defined $var0008

0001D57A: jf @0001D553

0001D581: if 1

0001D585: egi $var04E4, 0

0001D58C: is_player_in_zone $var0008, "PARK"

0001D599: jf @0001D553

0001D553: wait $var0684

// THREAD "o4x4_1"

0001D46C: if 0

0001D470: egi $var081C, 0

0001D477: jf @0001D486

0001D47E: setgi $var0CD8, 300

0001D486: if 0

0001D48A: is_defined $var0008

0001D48F: jf @0001D467

0001D496: if 1

0001D49A: egi $var04E4, 0

0001D4A1: is_player_in_zone $var0008, "S_VIEW"

0001D4AE: jf @0001D467

0001D467: wait $var0684

// THREAD "ilandid"

00010D1A: if 0

00010D1E: is_defined $var0008

00010D23: jf @00010D15

00010D2A: if 0

00010D2E: NOT is_player_in_rect $var0008, 365.0000, 1900.0000, 1915.0000, -1900.0000, 0

00010D49: jf @00010DCC

00010DCC: if 0

00010DD0: NOT egi $var0040, 1

00010DD7: jf @00010D15

00010D15: wait $var0684

// THREAD "bust_h"

00018E5C: if 0

00018E60: is_defined $var0008

00018E65: jf @00018E58

00018E6C: if 2

00018E70: is_player_in_zone $var0008, "S_VIEW"

00018E7D: egi $var04E4, 0

00018E84: egi $var0050, 1

00018E8B: jf @00018E58

00018E58: wait 0

// THREAD "wast_h"

00018DE3: if 0

00018DE7: is_defined $var0008

00018DEC: jf @00018DDF

00018DF3: if 2

00018DF7: is_player_in_zone $var0008, "S_VIEW"

00018E04: egi $var04E4, 0

00018E0B: egi $var0044, 1

00018E12: jf @00018DDF

00018DDF: wait 0

// THREAD "usj"

00016D8B: if 0

00016D8F: NOT is_defined $var0008

00016D94: jf @00016DA2

00016DA2: if 0

00016DA6: NOT is_player_driving $var0008

00016DAB: jf @00016DB9

00016DB9: get_player_car $var0008, $var0C2C

00016DC1: if 0

00016DC5: is_car_stopped $var0C2C

00016DCA: jf @00016DD8

00016DD8: if 0

00016DDC: opcode_04A8 $var0008

00016DE1: jf @00016DEF

00016DEF: if 0

00016DF3: opcode_04C9 $var0008

00016DF8: jf @00016E06

00016E06: get_car_speed $var0C2C, $var0C30

00016E0E: if 0

00016E12: NOT gtgf $var0C30, 25.0000

00016E1C: jf @00016E2A

00016E2A: if 0

00016E2E: NOT is_airborne $var0C2C

00016E33: jf @00016E41

00016E3A: jump @00016D87

00016D87: wait 0

// THREAD "hj"

00012720: if 0

00012724: NOT is_defined $var0008

00012729: jf @00012737

00012737: if 0

0001273B: is_handling_cheat_enabled

0001273D: jf @0001274B

0001274B: if 0

0001274F: NOT is_player_driving_car_model $var0008, 194

00012757: jf @0001278C

0001275E: if 0

00012762: opcode_04C9 $var0008

00012767: jf @00012775

00012775: if 0

00012779: opcode_04A8 $var0008

0001277E: jf @0001278C

0001278C: if 0

00012790: is_player_driving $var0008

00012795: jf @00012D89

0001279C: get_player_car $var0008, $var0910

000127A4: opcode_04FC $var0008, $var0914, $var0918, $var091C, $var0920, $var0924, $var0928

000127BB: if 0

000127BF: gtgi $var0914, 0

000127C6: jf @0001287D

0001287D: if 0

00012881: gtgi $var091C, 0

00012888: jf @0001294D

0001294D: if 0

00012951: gtgi $var0924, 0

00012958: jf @00012A0F

00012A0F: if 0

00012A13: NOT is_stopped $var0910

00012A18: jf @00012D7B

00012A1F: if 0

00012A23: is_airborne $var0910

00012A28: jf @00012D6D

00012D6D: jump @0001271C

0001271C: wait 0

// THREAD "rctrig"

0001E86F: if 1

0001E873: is_defined $var0008

0001E878: egi $var0D1C, 0

0001E87F: jf @0001E9F7

0001E886: if 0

0001E88A: is_player_driving_car_model $var0008, 189

0001E892: jf @0001E9F7

0001E9F7: if 0

0001E9FB: is_defined $var0008

0001EA00: jf @0001E86B

0001EA07: if 0

0001EA0B: NOT is_player_driving_car_model $var0008, 189

0001EA13: jf @0001E86B

0001EA1A: setgi $var0D1C, 0

0001EA21: jump @0001E86B

0001E86B: wait 0

// THREAD "cop_m"

0001FB93: if 0

0001FB97: is_defined $var0008

0001FB9C: jf @0001FB8F

0001FBA3: if 25

0001FBA7: is_player_driving_car_model $var0008, 156

0001FBAF: is_player_driving_car_model $var0008, 157

0001FBB7: is_player_driving_car_model $var0008, 236

0001FBBF: is_player_driving_car_model $var0008, 162

0001FBC7: is_player_driving_car_model $var0008, 220

0001FBCF: is_player_driving_car_model $var0008, 155

0001FBD7: jf @0001FD18

0001FD18: if 0

0001FD1C: egi $var0D40, 1

0001FD23: jf @0001FB8F

0001FB8F: wait 0

// THREAD "fire_m"

0001FA06: if 0

0001FA0A: is_defined $var0008

0001FA0F: jf @0001FA02

0001FA16: if 0

0001FA1A: is_player_driving_car_model $var0008, 137

0001FA22: jf @0001FB63

0001FB63: if 0

0001FB67: egi $var0D38, 1

0001FB6E: jf @0001FA02

0001FA02: wait 0

// THREAD "taxi_l"

0001F87C: if 0

0001F880: is_defined $var0008

0001F885: jf @0001F878

0001F88C: if 0

0001F890: is_player_driving_taxi $var0008

0001F895: jf @0001F9D6

0001F9D6: if 0

0001F9DA: egi $var0D30, 1

0001F9E1: jf @0001F878

0001F878: wait 0

// THREAD "ambul_m"

0001FD48: if 0

0001FD4C: is_defined $var0008

0001FD51: jf @0001FD44

0001FD58: if 0

0001FD5C: is_player_driving_car_model $var0008, 146

0001FD64: jf @0001FEA5

0001FEA5: if 0

0001FEA9: egi $var0D48, 1

0001FEB0: jf @0001FD44

0001FD44: wait 0

fitzy9994
  • fitzy9994

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#341

Posted 04 January 2007 - 03:02 PM Edited by fitzy9994, 04 January 2007 - 03:09 PM.

i have a similar problem, but this happened after installing mods:

Patch 1.0 US
CODE
Exception at address: 0x00652AA0

EXE Version:          gta-vc.exe 1.0 US



Registers -----------------------------------------------------

EAX: 0xFFFFFFFF EBX: 0x00000000 ECX: 0xFFFFFFFF EDX: 0x00000000

ESI: 0x007D7C38 EDI: 0x007D7C38 EBP: 0x000000FF ESP: 0x0012FBF8

EFLAGS: 1000010000001001000110


Patch 1.1 US
CODE
Exception at address: 0x00652AF0
EXE Version:          gta-vc.exe 1.1 US

Registers -----------------------------------------------------
EAX: 0xFFFFFFFF EBX: 0x00000000 ECX: 0xFFFFFFFF EDX: 0x00000000
ESI: 0x007D7C40 EDI: 0x007D7C40 EBP: 0x000000FF ESP: 0x0012F4F8
EFLAGS: 1000010000001001000110


Im sure i installed the mods right

Ben
  • Ben

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#342

Posted 04 January 2007 - 10:37 PM

@james_root - I don't really understand how to read the bug reports as I'm not involved in the EXE or SCM side at all, and nothing there really stands out to me. Hopefully Craig might have some answers (or MM or Hammer might suddenly pop up and help out, but I doubt that tounge.gif).

@fitzy9994 - Try removing the mods. In most cases, mods will be the cause of a problem - remove them and it's normally gone. In your instance, the EAX, EBX, ECX and EDX values all look wrong - it's as though nothing's been executed.

@Craig - I don't know if you know how to read the EXE part of the bug reports at all, but I found this post of MM's where he sort've explained it. I don't understand it very much - maybe you might (and if you do, would you care to explain it to me in English please tounge.gif?). smile.gif

james_root
  • james_root

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#343

Posted 05 January 2007 - 02:13 PM Edited by james_root, 05 January 2007 - 02:40 PM.

after 5 minutes game crashes and it writes

Exception at address: 0x00660DA6
EXE Version: gta-vc.exe 1.0 US
Last opcode executed: 0001 wait
In thread: luigi_5

Registers -----------------------------------------------------
EAX: 0x00000000 EBX: 0x09C13260 ECX: 0x0000C3B8 EDX: 0xC90DA65C
ESI: 0x00789C8C EDI: 0x0000C3AC EBP: 0x09C13260 ESP: 0x0012FBB8
EFLAGS: 1000010000001010000111

please help!!!whats the problem and have can i solve it? sigh.gif
does an updated version fix this?

Craig Kostelecky
  • Craig Kostelecky

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#344

Posted 05 January 2007 - 04:07 PM

How are you in thread luigi_5 ("The Fuzz Ball") after just 5 minutes of playing?

james_root
  • james_root

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#345

Posted 05 January 2007 - 06:06 PM Edited by Ben, 28 February 2007 - 10:51 PM.

i do a mission then fastly save it then it crashes sometimes while doing the first mission sometimes at second. now i am at another missions. when it crashes it doesen't write luigi and luigi again...
i really can't understandw why it is closing itself... cryani.gif

EDIT by Ben - This topic is now pretty out of date. The new topic can be found here.

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